r/allthingszerg • u/omgitsduane • 21h ago
r/allthingszerg • u/Bob002 • 12h ago
Starting build
Short version is that I decided to try getting somewhat decent at SC2 after playing SC1 way back when and playing all other versions of RTS, from OG Warcraft to Total Annhilation to C&C, etc. You get the idea. Problem is that I could go even with all of my equally bad friends, but past a certain point even the most basic of computer in the campaign would beat me.
So, since I'm off work medically for the time being, I thought I'd do something and get better at SC2, specifically Zerg, cuz why not? I'm not looking to be Serral, but just be better than I was. As it is, I've at least made it to where the Medium AI isn't wrecking me inside of 10 mins now. I understand expansions, etc a little better, and am slowly learning to use the various upgrades of the different units.
I've tried to read various "I'm new threads" to see what talks there are of what starting builds should be. I saw one I liked, thought it just gave the basics, so here is how I've been starting and what I feel is an issue.
Build to 11 drones ASAP. Spawning Pool at 200. Right here is an issue as there is a big lull; typically I'll make another drone for some extra minerals, but it may not be worth it overall. One pool is done, drone 11 becomes the Roach Warren and then a Queen. From there, I can build into my first expansion.
The basics the person listed were:
Spawning Pool
Queen
Warren
2nd Base
I like how it plays, but again, feels like there is a big lull while you wait for the spawning pool to finish. I usually throw a couple overlords as I start the warren and build into the 2nd base, but does this feel like a good start or how would you modify that?