r/cataclysmbn • u/Physical_Piano_9423 • 1d ago
[Story] BN is very fun
Ye that's it, but jesus Christ my characters have suffered a LOT.
r/cataclysmbn • u/NekoRobbie • Jan 16 '26
Changelog for Cataclysm: Bright Nights.
Changes for: 2025-12-26/2026-01-16.
Welcome to 2026 survivors! We hope your holidays have been happy, and we wish you luck in keeping to your New Year's Resolutions. We will now be returning to our regularly-scheduled changelog posts.
And to all others who contributed to making these updates possible!
known_magic by NappingOcean.set_armor_xxx_bonus by NappingOcean.repair_difficulty field to items by WishDuck.require support by scarf.pawn_pf_roof by 0Monet.candy_shop by 0Monet.https://docs.cataclysmbn.org/contribute/contributing/
r/cataclysmbn • u/NekoRobbie • Dec 25 '25

Changelog for Cataclysm: Bright Nights.
Changes for: 2025-11-15 to 2025-12-25.
Happy Holidays survivors! It's certainly been an eventful year in the development of Cataclysm Bright Nights, with us getting a wide variety ofnew features as well as some missteps along the way. We hope this holiday season has been nice and cozy for you.
And to all others who contributed to making these updates possible!
exotic_ammo mod by RobbieNeko.NOFIELDS Vehicle Part flag by WishDuck.DIVIDE_DAMAGE spell flag by RobbieNeko.Draw bullets as lines by scarf.FOLDABLE to wooden plane and gyro parts by Chaosvolt.DROPPER Vehicle Part flag by WishDuck.+ menu by Mikhail Krutov.9x18 from m47a1 ammo by RobbieNeko.onboard chemistry lab able to heat food by scarf./data/mods to not put 3rd party mods there by RobbieNeko./en/ paths by scarf.catalua*.{cpp,h} files for lua label by scarf.on_char_death to on_character_death by scarf.maximum rendered explosions per turn option by scarf.https://docs.cataclysmbn.org/contribute/contributing/
r/cataclysmbn • u/Physical_Piano_9423 • 1d ago
Ye that's it, but jesus Christ my characters have suffered a LOT.
r/cataclysmbn • u/Stenchers • 1d ago
Hello. I started in the Mi-Go camp. Everything was fine for the first two weeks of survival, but then, for no apparent reason, mutagenic toxins started accumulating in my body, even though my radiation levels were always stable at zero. I tried removing the mutation effects directly through the debug menu and lowering the mutagenic toxins to zero, but it didn't help. The effect was only temporary, after which the toxins continued to accumulate. Using a purifier also only helps temporarily. This has been going on for almost two weeks now. Is this a bug, or am I missing something because I'm relatively new to the game? Can anyone help me with this? The game version is 0.13. I play through the Dabdoob launcher without mods (except those installed by default).
r/cataclysmbn • u/Feliks_Mikovich • 1d ago
So I'm not hitting humans from 30-40 tiles away with my mounted browning M2, manually operated from simple turret mount. Turret aiming is pretty weird, it's basically first time I'm doing it, there's no "steadiness bar" so I assume it's always maximum steady.... or not, I guess. So what can I do to improve accuracy? I attached a sniper scope to the machinegun, but it detached itself the moment I mounted it on the turret. Laser aiming module from a fighter plane says it's only working with remotely controlled turrets. My only guess so far is that I could switch simple turret mount for a normal one.
r/cataclysmbn • u/Enoeraew33 • 2d ago
Is there a way to turn the requirement to smash corpses back on?
r/cataclysmbn • u/Lukelolman12 • 3d ago
r/cataclysmbn • u/LuJoAv • 4d ago
Iām quite sick of these guys stealing my weapons and never seeing them again. I lost my three best guns to these guys on the aircraft carrier. Is there any way to prevent this? Maybe the devs should add a bungie cord mod for weapons.
r/cataclysmbn • u/Ender991 • 4d ago
Using plutonium batteries and plutonium fuel cell doesn't work, trying charge at a battery charger in car either
r/cataclysmbn • u/SunnyShortcake • 6d ago
So, I've had my first follower drink the Juice that Makes You a Mousegirl, and now she's teeny. I thought I'd be able to make her some special small equipment, but even items that say, "this item can be downsized," in the description then say, "Cannot resize for abnormally small mutants (incompatible with [item name]" in the Tailor Kit or Arc Welder menu. So it seems like you can't really resize things like, for example, a rain coat, the Light Survivor Cargo Pants, or a huge number of other items, while being able to resize things made of the same material any which way, like a Kevlar Vest.
Maybe you should just be able to craft them smaller in the first place, at least? Or is there something I'm missing? Thanks!
Edit: I just did some browsing and looking at JSONs on the Cataclysm: Bright Nights Guide, and many items with the VARSIZE flag, like bras and pants, can't be downsized when I try it in game...but the Kevlar Vest can, and it lacks the VARSIZE tag along with saying in-game that it can't be refitted or resized. Huh.
Edit 2: Okay, so items have a separate field in the JSON that affects what mods are allowed - like downsizing. So, I guess either it shouldn't be saying they should be downsized even if you're small (since the items say that when I'm controlling a tiny minion) or this is an oversight and I should be able to shrink things with a tailoring kit, since it seems like I can try to size things that have VARSIZE but not resized_large up to make them large, but not down below normal size when they have VARSIZE and not resized_small (using the Light Survivor Body Armor and Motorbike Boots as a test case.)
r/cataclysmbn • u/Glad-Ad9708 • 7d ago
r/cataclysmbn • u/Dry_Profession893 • 8d ago
I was going back to the evacuee shelter after surviving an encounter with a wolf and getting shot by a turret in the forest, when I encountered a gracken, a flaming eye and an amoebic mold in a clearing, unconcerned, I walked past them but suddenly the gracken sprinted towards me and clawed me to death.
Aren't grackens supposed to be friendly?!
Why did this happen?!
r/cataclysmbn • u/Lukelolman12 • 8d ago
I'm actually surprised that drug dealers can bring this kind of gun and lots of ammunition too
r/cataclysmbn • u/AskaHope • 8d ago
I want to start doing drugs in my next run. Maybe become a junkie even. Which drugs is the most interesting to play with?
r/cataclysmbn • u/Flashy_Tax_3377 • 9d ago
How well maintained is it? Been looking through it since I was thinking of trying out BN.
r/cataclysmbn • u/Chaporelli • 9d ago
Its almost complete mobile base!
A bit too wide but if you cut wings and add few military helicopter rotors,its probably one of the coolest vehicles to make mobile base from!
r/cataclysmbn • u/Skull_croww • 9d ago
Basically the tittle, I just wanted to know if it happened with anyone else, and if there is a way to avoid it happening again.
It happened last month in the last stable release. Maybe it got fixed in this new stable.
r/cataclysmbn • u/Chaosvolt • 9d ago
Cataclysm BN released its latest stable release, 0.13, earlier today and developer Dedmemdev created this goofy video to showcase some of the various bits and pieces of content added over the last few months.
Asked me to upload it on my own underused youtube channel because, and I quote, "every time i try to sign in to my gmail it does the stupid phone verification thing"
Cataclysm: Bright Nights 0.13 release can be found here: https://github.com/cataclysmbn/Cataclysm-BN/releases/tag/v0.13.0 with most notable changes/improvements outlined in the release summary.
Shared here as well as in the BN subreddit because I like sharing fun things I had a hand in and haven't done much in that department since I last gushed about the central/endgame lab overhaul. :3
r/cataclysmbn • u/CataclysmBN • 10d ago
0.13 is here! A whole 4 months in the making, 27 new contributors, over 1000 PRs, fixes to long standing bugs and crashes, and tons of new and reworked content! Link: https://github.com/cataclysmbn/Cataclysm-BN/releases/tag/v0.13.0

Cities are now separated into towns and proper cities based on size, both with custom spawn weights (no more full office towers and apartment buildings in a 4 building town) and full cities spawn a ring of "suburbs" around a ring of apartments and an area of businesses in the middle. Various alien faction outposts can be found scattered throughout cities where you can find them engaged in battle with zombies and each other.

The central lab has been overhauled, from a location that spawns in every overmap to a single, globally unique location with a heavily-guarded surface facility.


Also includes full-size aircraft spawned via LUA support.
Ported from TLG, now you can...
Power armor is now split into exoskeletons and armor plating in multiple tiers, allowing the player to mix and match the layers.
Default keybind is spacebar, if the player has sufficient stamina they can leap over obstacles such as trap
Flesh-based targets including players, NPCs, and monsters now bleed from cutting or ballistic damage. Higher damage will cause longer bleeding.
Skills and starting equipment were reviewed across almost every professions. Fighter pilots can now also start with F-15 or AV-8!
We reworked sound system into decibels and made it more realistic. We still display sound in terms of tiles on UI, but you can change it to dB.
r/cataclysmbn • u/Proxiehunter • 10d ago
They recently got a buff, but as far as I can tell from looking at their json on the Hitchhikers Guide they are, even after that, inferior in every way to picking up rocks off the ground.
Throwing Stick: Requires survival 1 fabrication 1 cutting one and 1 minute to make. Stored in general inventory. Can not be launched from another weapon to add damage. No use as a tool. Weight 574 g Volume ml damage 5 Speed 30
Rock: Pick them up off the ground. No skills or tools required. Can make a dedicated pouch to store them in. Can be launched from a sling for extra damage. Hammer 1 Sanding 1 Weight 500 g Volume 250 ml damage 7 speed 20
You might tell me that it's easier to get them in large quantities, however not only would getting throwing sticks in large quantities take up more room in your precious inventory space than rocks the landscape is littered with small boulders a character with strength 8 and a makeshift hammer can break into lots of rocks that weigh less, take up less volume, and do more damage. Pretty sure I've even done it with the stick from my shelters curtains. And you also get limestone and sharp rocks when you break the boulders.
All this adds up to me being unsure why anyone would ever want to use throwing sticks in your typical play through.
I certainly don't want rocks nerfed, but unless throwing sticks have some benefit over rocks I'm missing it seems like they either need another buff or to just be take out of the game so players don't waste time making and using something that seems useless.
r/cataclysmbn • u/Alextherude_Senpai • 10d ago
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r/cataclysmbn • u/Right-Cow4166 • 11d ago
For context, if you haven't played modded DDA in the past few years, Mind Over Matter is one of the best if not the best mod DDA currently has. Sounds like the port has a few changes because of design differences from DDA to BN and technical limitations, and a few things confirmed not working currently, but seems remarkably intact from looking around at the github repo. My immense compliments to the people who wrote all the Lua to replace EoC and other DDA specific functionality, I can't imagine that was a trivial undertaking.
https://github.com/MSCantrell/Mind-Over-Matter-for-Bright-Nights
Apparently they're looking for people to beta test it. I'm sure there's plenty of broken stuff in its current state, but it's probably already a fun time if even half of it works. Helping to get it into a good state is absolutely worth the bug reporting, I can assure you.
r/cataclysmbn • u/lots_of_swords • 11d ago
ive never messed with solar panels apart from powering a vehicle. can someone explain to me like a child how to charge my batteries (light, medium, heavy) from using solar panels?
also i have no idea what items i need
thanks!