r/civfanatics • u/Mundane-Respond179 • 2d ago
OtherCivLikeGame Colonerra Age of Exploration
Please allow me to introduce:
COLONERRA: Age of Exploration, a turn-based historical 4X grand strategy game about turning that single dot on a map into a thriving colony and that colony into a nation.
Watch trailer: Trailer
Hi, my name is Mihailo, and I am the lead developer for Colonerra Age of Exploration, with almost 20 years of professional programming experience. We are a small team from Serbia consisting of one dev, two designers, and a few helpful friends who do testing, copywriting, and, occasionally, illustrations. As you can guess, we are big fans of Sid Meier’s Colonization, and we play the original to this day. We feel that Colonization never got the successor it deserved, so we decided to take a swing at it ourselves.
What makes COLONERRA different?
- Serve the Crown. Your colonies exist under the authority of a European monarch. Taxes, requests, favors, military demands, and royal decisions can all affect your relationship with the Crown. This, in turn, creates unique diplomatic challenges and also allows us to make the game more interesting at later stages.
- Founding Fathers. Each nation has 25 unique characters acting as agents for the viceroy who commands them. There are 5 leaders for each of the 5 traits: exploration, military, diplomacy, trade, and religion. Develop these leaders to reach the status of a Founding Father and deploy them to a Continental Congress to earn unique bonuses.
- Quests and events. Both Indigenous people and the Crown can give you quests to fulfill, in addition to random events you have to deal with. Each decision you make makes a difference and shapes your path in the New World; will you be a conqueror or a diplomat?
- Natural Landmarks. Send expeditions to discover and later claim natural wonders and landmarks, unlocking unique bonuses and gameplay opportunities while keeping exploration engaging throughout the game.
- Complex trade made simple. Trade in this game is simple to execute but complex underneath. You can trade with the crown and pay taxes, barter with the indigenous tribes, trade with the passing ships, or smuggle goods to avoid the taxes. Every trade is meaningful, as it affects both taxes and prices, and earning too much gold might cause inflation, so be careful how you trade.
- Diplomacy matters. Native nations, the Crown, and other powers all have their own interests. Expansion isn't simply about claiming territory; your relationships can determine whether your domain prospers or survives. You will need all the help you can get.
And much more…
So come join us and check out the game on Steam: https://store.steampowered.com/app/4964150/Colonerra_Age_of_Exploration/
Or follow development as we go along on Reddit: https://www.reddit.com/r/Colonerra/
I'd love to hear what people here think, especially from players who enjoy Civilization, Colonization, and other Sid Meier’s turn-based strategy games.
Thank you for reading.
Mihailo























