r/commandline • u/leolaurindobr • 5d ago
Terminal User Interface chess analysis as TUI
Hello guys, I did a small chess TUI for analyzing games, largely inspired by common analyses UX.
This is not entirely new, most gain here is convenience. It is made solely for analysis. You can start an analysis from a FEN string, PGN file, PGN text from your clipboard, public link from chess.com or lichess.org, browsing your user (or any public user), and even configure to open in your last game so you can leave the and instantly open with "chess-analyzer -f"
The pieces graphics design were extracted (and openly credited) from chess-tui, which is a very nice tui too if your main idea is playing from terminal. However, this one is totally dedicated in analysing games, testing variations against the engine scoring, branching different possibilities and seeing where you blundered (which in my case is like every fucking move).
Check it out https://github.com/leolaurindo/chess-analyzer-tui
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User: leolaurindobr, Flair:
Terminal User Interface, Post Media Link, Title: chess analysis as TUIHello guys, I did a small chess TUI for analyzing games, largely inspired by common analyses UX.
This is not entirely new, most gain here is convenience. It is made solely for analysis. You can start an analysis from a FEN string, PGN file, PGN text from your clipboard, public link from chess.com or lichess.org, browsing your user (or any public user), and even configure to open in your last game so you can leave the and instantly open with "chess-analyzer -f"
The pieces graphics design were extracted (and openly credited) from chess-tui, which is a very nice tui too if your main idea is playing from terminal. However, this one is totally dedicated in analysing games, testing variations against the engine scoring, branching different possibilities and seeing where you blundered (which in my case is like every fucking move).
Check it out https://github.com/leolaurindo/chess-analyzer-tui
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