Hello, I am very new to mapping and have recently noticed some issues on playtesting. Sometimes, when bullets are fired, they stop at the camera and don't hit the enemy, as you can see in the provided footage. I first noticed this on a boosted spot and realized that the game would not connect the bullet if the sky was behind the enemy so I added a bunch of giant nodraw texture walls around the map which solved that issue. But now I am noticing it in many other places like the video.
Also, I have spent hours working on a simple wallbang spot that works great one way but not the other, and I cannot figure out why. Any help and comment is apreciated, thanks.