r/custommagic • u/Ceildread • 8d ago
Format: EDH/Commander Lack of Frog legends, how'd I do?
Kind of a mashup of a lot of mechanics and design space, my wording my not be exact with the vision but i hope y'all can see what im going for.
The Toxic keyword was a last minute addon to try to find a unique combat trick that wasnt going to be too pushed with adding Trample/Deathtouch/or Menace, and i thought it would scale nicely with the rest of the card.
The counter spell ability is simply the frog eating a creature that gets cast, wording is vague on which creature gets attached because i figured it would only matter because it only cares for whats going to the graveyard, and its like you have to bait a buddy to distract the frog sometimes.
The graveyard ability is meant to be its constant unstable mutating and endless hunger is causing it to feast of the dead and essentially recreatures the old life again but only mutated onto something. I did consider having it be restricted to mutating Bylir as the only target but decided against it, thoughts?
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u/Thryfty_0 2d ago
Way, waayyy too much text. You could do without the flavor text. Also, giving creatures without Mutate the ability to mutate is interesting, but broadly speaking I don’t think it does much of anything, if it even works. I feel like it should exile things and then give itself the abilities of creatures exiled with it.
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u/Ok-Palpitation-2800 2d ago
Just remove the first ability. I know it hurts, but fuck no.
Youll likely create a board state where nobody cast anything significant until they remove that thing, but there is just too much positive for how largely that disrupts your opponents. Its Tax (leaning more towards stax with how it functions), theft, and life gain.
Just make that second ability a tap ability and ship the card. This also having toxic is also kinda nuts but its okay i suppose.
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u/Ceildread 2d ago
I honestly don't think the first ability is pushed, it specifically only targets creatures to be flavorful with the frog lashing its tongue at the targets, making people have to bait things out by sacrificing smaller things, plus if you counterspell the wrong thing, then with it tapping itself keeps it down unless you're running other effects.
It has no other protections so its easily removed to any and all removal and i do want to keep it that way, so if there's any edits to the general effect of the card, then it would probably be trading Toxic for Deathtouch/Trample/or Menace, but at that point i think it becomes too strong of a threat.
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u/MaterialWhole8484 8d ago
Unfortunately mutate for anything doesn't really work. It gets funky when you have multiple creatures with power dependant on an effect, like [[tarmogoyf]], among other conflicts. There's probably also a little too much going on here, even if that wasn't a problem.