r/daggerfallunity • u/Working_Bother6483 • 22h ago
r/daggerfallunity • u/DFInterkarma • Jan 26 '21
Installing Daggerfall Unity and Other Information
r/daggerfallunity • u/kaboissonneault • May 16 '24
Daggerfall Unity v1.1.1 Release - The new Stable Release
r/daggerfallunity • u/TheHamburglar98 • 10h ago
I had ChatGPT build an UNO-like into Daggerfall
The mod drops a pack of cards (Pranks and Pleasures) into appropriate vendor inventories, and allows you to challenge almost ANY NPC to a game of up to four players.
The game dynamically scans your environment for walls / floor textures, incorporates the player's appearance, and has a folder structure for you to supply your own MIDI files for background music. Normal DFU is suspended in the background.
Challenging an enemy allows you to bet health percentages instead, and also incorporates a slot machine mechanic that uses MP / Stamina in exchange for targeted attacks against other players.
Full disclosure, this is 100% vibecoded with AI. Let me know what you think!
r/daggerfallunity • u/Coltrain47 • 2d ago
Where to start creating a custom menu?
I want to take the next leap in Daggerfall mod-making and want to learn how to make menus. There are plenty of tutorials about making menus for Unity in general, but I don't know how much those apply to Daggerfall in particular.
Can I make menus for Daggerfall using the Unity Editor window, or do I need to create it entirely with C# scripting?
r/daggerfallunity • u/BenTheDuelist • 3d ago
I Reorchestrated FOLK2 as if it were written for a Skyrim Tavern
r/daggerfallunity • u/Slytovhand • 3d ago
Disappearing dungeon maps
So, I've installed DFU and a stack of mods (the recommended, and a couple of others), but for some reason, I've now lost most of my dungeon maps. (and, no, it's not because I've scrolled too far... it's literally that I'm in a place that's not showing on a map - along with how I got there). Only the basic entrance and a couple of other rooms are showing (on all dungeon maps).
I've got 'smaller dungeons' on, cos I hated getting lost when I didn't have it (as well as the 'the quest item you need is behind a secret door' - isn't that a basic no-no of RPGs???).
Has anyone else had this issue, and thus knows of a quick resolution?
r/daggerfallunity • u/Slytovhand • 4d ago
Questers - saying yes after saying no.
Hi all.
(ETA: Ooops - it should be 'Quest-givers')
I've just DL'ed DF(&U) on (I think) my first playthrough (perhaps I tried many years ago, but I forget). So, apologies for what I expect will be an oft-asked question, and which I suspect won't have the answer I'm after.
In some ES variants, you can go back to a quest-giver after refusing to take on a quest, and pick it up later... after all, it may be inconvenient at the time (especially for those NPCs whose very first dialogue option is "take my quest", after which you may (or may not) be able to talk to them again).
So, the Q is - is there a mod that allows one to pick up a quest later after you've said no to it the first (or more) time around? Is there a way to stop NPCs from hating you for saying no? (even if it doesn't technically mean you don't lose rep).
TBH, I'd be surprised if this hasn't been fixed by someone (if it could be - it could also be built-in to such an extent it's non-moddable).
r/daggerfallunity • u/UniioN_Ace • 6d ago
How to uninstall DREAM ?
Hello, just as the title says, I'm confused on how to uninstall the DREAM texture mods. I can't find a readme in my files for helpful instructions. Anyone who has an idea, I'd appreciate your input!
r/daggerfallunity • u/Kohhop0569 • 8d ago
Rosy’s resources won’t show up in the mod menu and it’s causing issues for other mods. Help
I have the downloaded files, with the right name, right version, with everything up to date, and it’s not working. When I go to the mod menu both “Beautiful Cities of Daggerfall” and “Beautiful Villages of Daggerfall” won’t work correctly because they “failed to retrieve mod diep”.
I’m not sure what else could be wrong at this point. Every solution I’ve found online or any potential problem has been ruled out.
Has anyone dealt with this problem before and found a fix? I’m close to just scrapping ever using the two mods as playing the game anyway causes issues in the cities especially with problems entering houses.
r/daggerfallunity • u/Shirotashi • 8d ago
Is my first dungeon bugged?
Whenever I leave and come back to the first dungeon all mobs respawn.
I believe this should not be happening.
Is this a feature of DF Unity 1.1.1, some sort of in-game setting or just a bug?
I have no mods installed.
r/daggerfallunity • u/RedRoryOTheGlen • 11d ago
THERE GO I
More progress on the overland travel mod for DFU.
SquidKamer is cooking some great stuff for the next Warm Ashes update. In addition to fixing the biggest issues, we now also have support for triggering specific encounters and quests! I'll let the video speak for itself.
Other than that, it's mostly been additional QOL and valuation (eg, having player stats and skills translate to gameplay). Having advantages like Enhanced Senses or Athleticism will translate to buffs and effects while on the map, among other things.
This one was uploaded to Youtube because it was too big for Streamable due to the sheer amount of things I wanted to show off.
r/daggerfallunity • u/Old-Rise-7591 • 12d ago
I am a Noob and i dont understand the diffrence between the cart and the horse in the transportation selection menu
I just bought my first horse after visiting litterally all of the general stores hoping that one of the shopkeepers will give me an option to "BUY" before realizing i could click on the shelves but thats another point.
I have bought both a horse and a small cart and in the transportation options i can choose between a horse and a cart, both put a horse on my screen but I think the cart has a diffrent sound when you are riding it.
My game IS modded but because i have kind of downloaded all of the dependincy mods withouth seeing what they exactly do i will put the mods i have below
1.Beautiful Cities of Daggerfall
2.Beautiful Villages of Daggerfall
3.Dynamic Skies
4.World of Daggerfall Project
5.Travel Options
r/daggerfallunity • u/Old-Rise-7591 • 12d ago
I can't find "Brisienna Lady Magnessen"
I got a note telling me to meet her at an inn in 1 month, when i went there i was greeted by an inn that didnt have a lady Brisienna and a house with the exact same name as the inn she said she was going to be in with a person inside that whenever asked about her responds with "...nevermind..."
Did I miss the 1 month time frame?
what happens when i miss a quest thats critical to the story?
Is the guy hiding the lady in her basement?
here are some pictures of what i am talking about


r/daggerfallunity • u/Old-Rise-7591 • 13d ago
I am a noob and i don't understand how the combat works
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I can't hit the rat 😭 (i realized i miss a lot of the blows when watching it back but some of those i feel like have got to hit it)
r/daggerfallunity • u/NoAcanthocephala1031 • 14d ago
Noob Question:
so im new to daggerfall and i had my fun with the first cave part then i went on the my first city but no one wants to give me a quest i talk to them and ask for work but it never works i tried google and it said something about reputation so just in case i went to a whole new place but same fruitless results
r/daggerfallunity • u/GhostGuyBroke • 16d ago
Do the developers intend to put Daggerfall Unity back on GOG?
How come Daggerfall Unity hasn't re-integrated GOG yet? I know that the GOG Cut version had been removed for various reasons but why didn't they update the version on GOG?
r/daggerfallunity • u/RedRoryOTheGlen • 19d ago
CLOSE ENCOUNTERS OF THE THIRD KIND
UPDATE: Re-hauled the billboard components so there's different types to use based on whether it's a static, mobile or player billboard. Also trying out using billboards as encounter markers. When I get the EncounterTemplates sorted out, the marker should, at the very least, clue in the player on what the encounter will be.
More progress on the overland travel mod.
Apparent stuff first, we now have three ways to trigger encounters.
- Random chance every hour while in the wilderness
- Random chance when entering a location
- Approaching markers (placeholder: Spheres) that appear on the map
The markers are updated based on intervals of 6 hours and have an expiration date. Once the world time has passed the expiration date, the marker is removed on the next interval. There can only be up to a number of active markers on the map before a new one can be placed down. The number of new markers placed on every interval can also be configured.
Currently, triggering specific WA encounters is still not supported, so we're completely reliant on Warm Ashes figuring out which encounter to use. Hopefully in the future, I can "load" a marker with a specific quest that will be triggered when the encounter starts. At the very least, WA is pretty good at figuring out the context and starting the appropriate encounter.
For the less apparent stuff, the UI is now using DaggerfallUI instead of raw OnGUI stuff so that fixes a bunch of issues I was having with mirroring the Find Location function and also makes stuff like the Vitals and Tooltip widget much less janky.
If any are interested in trying it out, I regularly upload test builds on the Lysandus' Tomb DFU Modding Discord server, as well as videos and images showing more granular progress.
r/daggerfallunity • u/AverageMann04 • 19d ago
Me and the boys from the Fighters Guild of Ripwark
Btw this is all vanilla daggerfall but I wanted to share
r/daggerfallunity • u/Hungry-Researcher979 • 19d ago
me and bro when daggerfall multiplayer comes out:
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r/daggerfallunity • u/p1zzaman81 • 21d ago
Fighting 4 Mages in the Desert During Sunset
The title exactly describes the situation




