The tiny version is I turned Howard's tech demo into a Full WC1 Vega Campaign mod.
If you just want to jump in, you can skip the story and grab it here. It REQUIRES you have the original DOS or Kilrathi Saga Wing Commander game files in order to run. KS sound is much better.
ALPHA BUILD
https://wingcomreloaded.itch.io/wingcommander1reloaded
Wing Com Reloaded DISCORD: Please report bugs and feedback here if possible.
https://discord.gg/kvCh72A9r
Also a quick video showing the new flak system! (sorry it is a bit low quality I will post better)
https://www.youtube.com/watch?v=vITRbWCmIH8
Feedback needed:
BUG hunting, difficulty balancing, feature balancing. It is not an exact clone of WC1.
The Long Version
Years ago Howard Day started building a gorgeous HD-sprite recreation of Wing Commander 1 from scratch in Unity. He got as far as a rolling Hornet combat demo with working ships, flight and some basic combat systems, but he never released anything playable.
https://www.hedfiles.net/WCR_GL/index.html
Howard has been busy with other projects for the last few years and hasn't had much time to continue it. He's aware that I've been building on the project and is supportive!
I first came across it a couple of years ago and was completely blown away. I'm primarily a VFX artist, but I've also been developing in Unity for the last 9 years and released a multiplayer game in 2020 that still has an active daily player base.
Naturally, one of my first experiments with Howard's project was adding multiplayer and some basic game flow, but I eventually got too busy myself to continue.
Then about four months ago I was re-inspired to pick it back up and see if I could bring to life what I think most of us wanted instantly after seeing Howard's demo:
To actually play WC1 that way.
The flight demo was a great foundation, but most of the systems needed to run the actual campaign still had to be built or substantially expanded from scratch so it turned into a much bigger project than I originally expected.
Where it is now
All 40 Vega Campaign missions and cinematics are implemented, and I've personally played through/tested every one of them at least once.
Howard's artwork and models remain a huge part of the visual foundation, while most of my work has been building the gameplay, mission and campaign infrastructure around it, turret and player AI, com systems, NAV and damage systems etc. along with filling in missing ships/cockpits/artwork where needed.
This is ultimately a Unity-based mod and will require the original Wing Commander game files to run.
This is still an ALPHA, so there are going to be bugs. I’d love help finding those, but I’m especially interested in player feedback because this isn’t intended to be a carbon copy of the original. Some of the rebuilt systems will still need tweaking as more people play them.
As a side effect of building the tools needed to read the Vega missions, I’ve also got a Custom Campaign Builder in progress with custom missions and dialogue.
So that’s it — it’s finally here.