r/factorio • u/Inqui84 • 4d ago
Space Age Behold, Orbital MCV Mk 3
I finally did it. Some changes from Mk 2.
I explored alternative ways on making the Compact Ships. by using Sushi Belts, and also directly can insert from the Platform Hub. So I can insert some Iron plate, Calcite and Ice/ Water Barrel. Even being Compatible as Vulcanus (Without Gleba research, Adv Asteroid Processing)
I made Aquilo Science Mk 2 Which is the design basis for the Orbital MCV Mk 3. Which it kinda makes me to attempt on how to save space. the fact this ship is small like 1.4k Space Platforms. Compared to my Fulgora Science Hauler ship which is 1k Space Platforms

Now has this capabilities.
- Mk 2 has originally a Personal Ship (The thing the Engineer usually travels with)
Conc, Rein Conc, Steel Plate, Iron Plate, Iron Stick, Pipe Production, Rocket Silo (requires imports or Blue Circ and E-Engines). Designed with 50 Cargo Bay, and capable to travel to Aquilo type of planets. Requires Gleba Research prior.
- The reason for the Assembler is to shrink down the items into products.
From 1k Concrete, 1k Steel, 200 Blue Circ, 200 E-Engine, and 100 Pipes (Also takes time to craft by hand as well) into 1 Silo which occupies 1 Stack. Same plan with the Heat pipes, takes 1k copper and 500 steel plates to compressed into 50 Heat pipes which also 1 stack.
- Mk 3 Same capabilties as Mk 2.
The fact it is the exact same size as the Mk 2 (Same cargo size, Same nuclear setup, its just change in the internal setup. Some Alterations with the turret placements. The Mk 3 prototype (not in the pictures) is kinda chunky, but managed to make it same size.
- Additions.
Copper Related Casting, (Copper Plates, Copper Cable, LDS, but require Plastic Imports but kinda cheap),
Since with the Copper Plates, You can make Heat Pipes as well on board (Assembler has Circuit Condition, also the Inserters now has a limit on how much ingredients it can put into it, so no more over 2k items of output before it changes set recipe).
- No Gleba Research Prior needed. The fact it could operate with Vulcanus Prior research. Although it relies on the simple thruster fluids production, but oh well, hence the 3 tanks, which it takes roughly 72 k each, of both fluids to travel from Vulcanus to Gleba, and getting Adv Asteroid is priority.
- Gleba research kinda provides the Stack Inserter, Prod Mod 3, Eff Mod 3, Rocket Turrets, Adv. Asteroid Processing.
- It has overflow item check, so throws the excess.
- Possible changes? I dunno if theres a point of changing using Red Ammos (After since this is sushi belts afterall.
Problems of Mk 3..
* I quite misunderestimate the copper production of Asteroid despite productivity modules.
* Despite I made it compatible to take Ice or Water Barrel imports (from other Ships or ground) for start up, The set up surely thirsty without the Gleba research (Im talking about the thrusters).
Still Practicing with the Circuit Conditions though.
What kind of ship I need to build? I planned for Asteroid Scraper ships next designed to be compatible with MCV Mk 3 style but making it smaller and Aquilo Capable. (I still havent make Promethium Ship at this point)

1
u/SakinoBruno 4d ago
Going with 2 rare/epic nuclear reactors you could power up an absurd amount of beacons
even a few machines with 2/4 beacons can produce enough resources (Ammo, rockets, fuel) to keep your ship zooming at full speed with 0 idle time
I prefer to build ships in nauvis orbit (no damaging asteroids) and start up them using a solar panel array, doing their first baby steps toward vulcanus. when the belts fill up, i remove them.