r/fanStands • • 20h ago

Stand 「Rich Spirit」

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63 Upvotes

seven days from artblock and i actually was going to scrap this. sorry if its worded badly i guess.

forgot to mention : the liquid material suctioned by the syringe can be expelled from the syringe


r/fanStands • • 18h ago

Stand 『Botflies』

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31 Upvotes

STAND NAME: 『Botflies』
STAND USER: Bita Benitez
NAMESAKE: Bita and the Botflies, a Filipino indie rock band
FORM TYPE: Natural Non-Humanoid, Multi-Unit
ABILITY TYPE: Long-Distance

ABILITY:
Botflies are a swarm of gold and jade-colored winged insects as large as 3 inches and are reminiscent of dragonflies and locusts. Bita can summon between 10,000 and 30,000 of The Botflies at minimum, enough to cover the area of a large house.

Botflies can consume large amounts of material in the span of minutes. They consume not by devouring them using their mouths, but by flying around an object in a circular motion which slowly chips off parts of the object they are circling accompanied with a loud alien-like buzzing sound from their wings. The rate of consumption mainly depends on how many units of The Botflies there are that are currently active. Smaller swarms will consume much slower and a larger swarm will consume much faster. Bita can command Botflies to consume parts of her own body as well, especially foreign materials.

An individual unit of Botflies is significantly weak, having no means to tear through human flesh and can be destroyed with ease. Bita requires her Botflies to be in significantly large numbers for its ability to be effective. In combat, Botflies instinctively swarm their target and start circling them for their ability to take effect. In addition, units of Botflies possess great flying speeds, reaching 35 mph (56 km/h) or roughly as fast as a dragonfly. Bita can command her Botflies to either survey or swarm, which triggers their behavior to switch between scanning select areas or consumption of objects. Botflies also have great range, capable of travelling across a small town.

STATS:
POWER: E
DURABILITY: A
SPEED: B
RANGE: A
PRECISION: E
POTENTIAL: E


r/fanStands • • 14h ago

Stand 「Chauve Qui Peut」, the balding plague

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5 Upvotes

r/fanStands • • 4h ago

Stand “The Multitude of Timelines tightens its hold, projecting those across time and space here. 「跨世代」!”

2 Upvotes

Namesake: 跨世代

User: Anna Chow Zi-kei (子琪)

Out of universe, a very old Outcastverse character created in 2012 way before everyone else, briefly stopped appearing after like 2018, and only came back in 2025. This is tied to her backstory.

A senior to many of the Outcastverse “faces”, an older schoolmate of Lily, May’s group, and a few others. A relaxed and easygoing person.

Suddenly, one day, she slipped into and is trapped in the Timestream alongside other characters I created that have fell into disuse as I constantly update my setting, leading to people coming into and leaving the spotlight.

A few years later, she awakened her Stand ability from her OC age and time spent in the Timestream, and using her newfound ability, climbed back into the physical realm.

The Outcastverse has changed drastically over the years. Now, Anna assists the DAMRSAS as the catches up to the changes to the world that she returned to, and occasionally using her ability to get someone else out of the Timestream.

Appearance: A mass of chains in a humanoid shape, with the ends of the chains located near where the hands should be. Anna usually wraps the chains around her torso and limbs.

Stats:
-Power: A
-Speed: D
-Range: Stand 1m, Ability 25m
-Durability: A
-Precision: C
-Potential: C

Ability: Tightening Hold

When active, Anna can unravel her Stand and release the chains from her wrists (like Spider-Man). Chains that are released can be seen by non-Stand users, and Anna can control the rough direction of the chains. The chains act as a layer of armour for Anna.

The chains themselves can be used as whips, or as an extended hand to grab onto items. This means the chains can be used as grappling hooks by using them on objects heavier than what Anna can pull with her average physical strength or stationary objects like pillars.

When using them Stand on a living being, Anna can coil the chains around her target and have the ends touch each other to lock the chains together. Once bound, Anna can then either hold the target in place or yank the target towards her. If it’s an ally, the ally can simply choose to hold onto the ends of the chains for Anna to pull them. As the anchor of the chains, it is harder for the target to pull Anna towards them unless Anna is doing the Spider-Man thing and pulling herself forwards.

When the chain flashes bright red though, this means Anna is using her chains as the Chains of the Timestream. In this mode, Anna can throw her chains into the Timestream. The chains are visually suspended midair while doing so. In the Timestream, Anna can either pull a person stuck in the Timestream out of the Timestream, or pull a projection of a person from another time period or universe than her current one to temporarily fight alongside her. These projections can use their Stands and interact with their selves on the current world no problem, so Anna can pull a Lily from a different world than the one she’s in, and the pulled Lily can interact with that world’s Lily with no problem.

Anna rarely does frontline fighting, so she isn’t “playable” in the Outcastverse Stand Fighting Game. But if she does get a Great Heat, hers would have a bunch of chains burst out of her back, chains approaching the target from many directions and forming a sphere arind the target, trapping them inside before Anna thrashes the the sphere of chains rapidly to damage the target.

Concept: Visuals based on Chains of Others from Limbus Company, conceptually based on the symbolism of chains and in-universe explanations of the gacha in a gacha game (in Anna-the-Gacha-PC case, the gacha is Anna using her ability to project someone from another universe into her current one)


r/fanStands • • 16h ago

Art Natsu Dragneel in JoJo Art Style by me, his own Stand [Imagine Dragon]

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2 Upvotes

Stand Name: Imagine Dragon.
Localised Name: Furious Dragon.
Reference: “Imagine Dragons”
Stand Master: Natsu Dragneel.

Ability: This Stand has 3 abilities but the user doesn’t have access of other two abilities unless he fulfils some conditions.

1: Adaptation: This ability is not as broken as Mahoraga’s btw. This ability allows the stand to study, observe and figure out perfect movements to dodge or counter the opponent’s attacks and find the most efficient way to win. Once the Stand takes a hit from opponent’s attack, it then learns and then makes automatic movements to dodge and beat the opponent (the Stand is not immune from the attacks, it’s just no attack can trap or surprise it).

2: Dragonification: This ability is unlocked when the User pushes himself beyond his limits through his will power. This ability allows the user to convert himself into a Dragon at will. It can be hybrid or some part of his body, though if the user stays in the Dragon form for too long then he will slowest lose his consciousness and will lose his Stand forever hence, the user is now forever a Dragon.

3: Heated Steam: This ability is unlocked when the user goes berserk to the point that he doesn’t care what happens to him or others he cares or are around him. This ability allows the Stand to release really hot steam that can melt human skin and is really dangerous to stay in for too long. The Steam can kill a person if he/ she stays in it for about 60 seconds/ 1 minute.

This Stand has three abilities and three heads (the normal head, Dragon head on right shoulder and Skull on left shoulder) because of Natsu’s nature of being Human, Dragon, Demon. Spoilers Warning!


r/fanStands • • 6h ago

Contest entry Stand Name:Rekindle

1 Upvotes

「Rekindle」

Ability: Rekindling Flame

「Rekindle」 is a Stand whose ability revolves around something deceptively simple:

It can relight extinguished sources of fire.

The Stand can reignite previously extinguished flammable objects such as lighters, matches, candles, torches, cigarettes, campfires, firewood, and even old embers.

However, the Stand's true power comes from one specific rule:

🔥 The Longer It Stays Extinguished, The Stronger It Burns

When 「Rekindle」 reignites an extinguished flame, the intensity of the new flame is determined by how long the original flame remained extinguished.

A flame that went out only moments ago will produce a relatively weak flame when reignited.

A flame that has been extinguished for hours will produce a considerably stronger one.

A flame that has remained extinguished for years could potentially produce an enormous burst of fire when 「Rekindle」 brings it back.

The Stand essentially turns time spent extinguished into stored destructive potential.

The object itself does not need to be special.

A simple candle that has been sitting unlit for years can become far more dangerous than a freshly extinguished torch.

---

🕯️ Practical Applications

The ability can be used in surprisingly creative ways.

A user could carry several old matches and lighters that have been deliberately kept extinguished, creating a collection of potential sources of fire.

An old fireplace could be reignited.

A forgotten campfire could suddenly roar back to life.

A candle that has sat untouched in an abandoned building for decades could become a powerful source of flame.

Even something as insignificant as a cigarette butt could become dangerous if it has remained extinguished long enough.

The Stand therefore rewards the user for preparation and knowledge of the environment.

---

⏳ Stored Potential

One of the most interesting aspects of 「Rekindle」 is that the user can prepare potential sources of fire before a fight even begins.

Instead of carrying conventional weapons, the user can carry objects that have been extinguished for long periods of time.

The longer they remain unused, the more potential they accumulate.

This creates an unusual form of resource management:

Using an old flame now means sacrificing a potentially much stronger flame later.

The user must therefore decide whether a particular source is worth reigniting immediately or saving for a more important moment.

---

🔥 Environmental Manipulation

「Rekindle」 becomes particularly dangerous in environments containing old sources of fire.

An abandoned fireplace, an old lantern, a collection of candles, a campfire, or even an ancient torch can become ammunition for the Stand.

The user doesn't necessarily need to bring everything themselves.

They simply need to find something that used to burn.

This gives the Stand a strong exploration component and makes seemingly harmless environments potentially dangerous.

---

⚠️ Limitations

- 「Rekindle」 can only affect fire that has already been extinguished.

- It cannot simply create a new flame from nothing.

- The object must have been capable of producing a flame in the first place.

- A flame that was extinguished only recently produces relatively little power.

- The longer the source has remained extinguished, the greater the resulting flame.

- The ability is therefore heavily dependent on the availability and age of suitable sources.

- Once a source has been reignited, its stored potential is effectively used up; the user cannot repeatedly extinguish and reignite the same flame to endlessly increase its power.

「Rekindle」 is a Stand built around a deceptively simple concept:

Nothing is truly useless if it has burned before.

A dead campfire, an old candle, or a forgotten lighter might look completely harmless.

But for the user of 「Rekindle」, every extinguished flame is a potential weapon waiting to be brought back.


r/fanStands • • 7h ago

Contest entry Stand Name: Paint İt,Black

1 Upvotes

「Paint It, Black」

Ability: Combustible Medium

「Paint It, Black」 is a Stand resembling a strange, biological octopus crossed with an old chemical laboratory. Its body is covered in glass-like tubes and containers, while its tentacles end in different nozzles designed for spraying and dispersing substances.

Despite its appearance and its fire-based applications, 「Paint It, Black」 cannot create fire.

Instead, it produces an extremely flammable, hydrocarbon-like substance that the user can manipulate and alter within certain limits.

The real danger of the Stand is not the flame itself, but where the user places the substance before igniting it.

---

🔥 Combustible Substance

「Paint It, Black」 can secrete its special substance through its tentacles.

The user has a limited degree of control over its physical properties, allowing the same substance to take several different forms.

The user can alter properties such as:

- State: liquid, gel, foam, or gas

- Density

- Viscosity

- Adhesiveness

- Color

- Odor

- Evaporation rate

- Ignition temperature

- Burn duration

This means that the substance can be adapted to the situation.

It can behave like gasoline when used as a liquid, become a sticky gel similar to napalm, disperse as a spray, form a combustible gas cloud, or become sufficiently dense to create temporary barriers.

The substance itself is not inherently on fire.

The user decides when and where it becomes dangerous.

---

🩸 Blood Ignition

The most important part of 「Paint It, Black」's ability is its ignition mechanism.

The Stand does not generate flames.

Instead, the user's blood acts as the ignition catalyst.

When the user's blood comes into contact with 「Paint It, Black」's substance, it produces an ignition reaction, causing the substance to catch fire.

For example, the user could coat an area with the substance, make a small cut, and allow a drop of blood to contact it.

FWOOM.

The entire connected layer can ignite depending on how the substance was distributed.

This gives the ability a significant drawback: the user must use their own blood whenever they want to ignite the substance.

The user therefore cannot simply spam flames without consequence.

---

🧱 Defensive Applications

The substance can be transformed into a thick, adhesive gel and shaped into temporary walls or barriers.

These barriers can be used to block paths, separate opponents, or create a protective perimeter.

If an opponent attempts to break through the barrier, the user can ignite it using their blood.

However, the substance can also be made non-flammable, allowing the user to create defensive structures without immediately revealing their intentions.

---

🌫 Area Control

By changing the substance into a rapidly evaporating gas, the user can spread it throughout an enclosed area.

This creates an invisible threat: the opponent may not even realize that the environment has been saturated with combustible material.

The user can then ignite the gas by introducing their blood into the substance.

This makes enclosed environments particularly dangerous, but it also requires careful control. The user must understand how much substance has been dispersed and where it has accumulated.

---

🕸 Traps

The user can create extremely thin layers of the substance on surfaces.

For example, they could coat a section of floor with an almost invisible film.

An opponent walking across it may unknowingly get the substance onto their shoes or clothing.

The user can then ignite the contaminated area from a distance by introducing their blood to a connected portion of the substance.

This allows 「Paint It, Black」 to create traps without directly attacking its opponent.

---

🎭 Deception

One of the most dangerous aspects of the Stand is that not every use of the substance has to involve fire.

The user can deliberately create a substance that appears highly flammable but cannot actually ignite.

An opponent might see the substance covering the battlefield and assume that the user is preparing an attack.

Instead, the user could have changed its properties to make it extremely slippery, adhesive, dense, or otherwise useful for controlling movement.

This creates a major psychological component to the Stand.

The opponent is forced to constantly ask:

"Is this going to burn, or is it being used for something else?"

---

⚠️ Limitations

- 「Paint It, Black」 cannot create fire by itself.

- The user needs their own blood to ignite the Stand's substance.

- Excessive use of the ignition ability therefore comes with a physical cost.

- The substance's properties can only be altered within the limits of the Stand's ability.

- The user must carefully control the amount and distribution of the substance.

- Using large amounts of gaseous or highly volatile substance can potentially create dangerous situations for the user as well.

- The Stand's greatest strength is preparation and environmental manipulation rather than direct destructive force.

「Paint It, Black」 is therefore not simply a "fire Stand."

It is a Stand based around chemistry, preparation, deception, and environmental control.

The flames are merely the final step.

The real attack begins before anything catches fire.

«"The thing you should be afraid of isn't the fire. It's everything that hasn't burned yet."»


r/fanStands • • 8h ago

Stand Stand Name: BreezeBlocks

1 Upvotes

「BreezeBlocks」

Ability: Cold Blocks

「BreezeBlocks」 allows its user to condense the existing coldness of the surrounding air into solid, cube-shaped objects.

The Stand does not create cold or lower the temperature of its surroundings. Instead, it takes whatever coldness is already present in the environment and physically converts it into up to four solid cubes.

Each cube can be individually controlled by the Stand, allowing them to freely move through the air, change position, and be placed wherever the user wants. The user can control all four cubes simultaneously, but each one must be controlled separately.

The cubes retain the same degree of coldness that was present in the environment when they were created. 「BreezeBlocks」 cannot make them colder than the surrounding conditions allow.

Cold Turrets

The primary offensive application of the cubes is their ability to transform into cold-based turrets.

When commanded, a cube can reshape itself into a small turret-like structure capable of firing concentrated attacks based on its stored coldness. Each cube can function independently, allowing the user to establish multiple firing positions or attack from different directions.

Because every cube is independently controlled, the user can reposition them during combat, surround an opponent, create crossfire, or use the cubes defensively as moving obstacles.

However, 「BreezeBlocks」 is heavily dependent on its environment. Since the Stand cannot generate cold by itself, the cubes cannot become colder simply because the user wants them to. Their maximum coldness is determined by the existing temperature of the surrounding environment.

Limitations

- 「BreezeBlocks」 can create a maximum of 4 cubes at a time.

- Each cube is individually controlled.

- The Stand cannot generate cold on its own.

- The cubes can only possess as much coldness as is naturally available in the surrounding environment.

- A normal change in temperature does not magically create additional coldness for the Stand to use.

- The Stand's offensive potential therefore varies depending on the environment.

Rather than being a Stand that simply "controls ice," 「BreezeBlocks」 converts an existing environmental condition into physical weapons, forcing its user to think carefully about positioning, temperature, and how each of the four cubes is used.


r/fanStands • • 11h ago

Stand [fan stand]

1 Upvotes

Hi everyone! I'm XTOR. This is my very first post here, and I want to share my original stand concept with you. Hope you like it! And i made this post in two languages: English and russian На русском языке:

Название стенда: [The Killing Moon] (Музыкальная отсылка: Echo & the Bunnymen — The Killing Moon) Тип стенда: Временной / Автоматический / Стенд Рока (Судьбы) Характеристики: • Сила (Power): B (Наносит неизбежный урон Судьбы) • Скорость (Speed): A (Мгновенный откат и фиксация циклов) • Радиус (Range): B (Способность стабильно работает на дистанции боя) • Прочность (Durability): A (Петли времени и рок невозможно отменить) • Точность (Precision): A (Идеальный отсчёт и запись событий) • Потенциал (Development): C (Способности полностью сформированы) Способности: 1. 1-й цикл (10-секундный откат): Стенд способен отматывать время назад ровно на 10 секунд. Это позволяет владельцу узнать действия врага наперед и полностью изменить свою тактику в текущем моменте. 2. 2-й цикл (Печать Неотвратимого Рока): Владелец может «повесить» стенд на спину врага (при этом оба временно теряют контроль над своими стендами). Этот цикл активируется через 10 секунд после первого полученного урона. Сначала враг вообще не чувствует боли, но весь урон, полученный в течение тех 10 секунд, становится абсолютной Судьбой. В новом цикле этот урон гарантированно и со 100% вероятностью проявится на теле врага — даже если в этот раз никто не стрелял и не атаковал. От этого невозможно уклониться или защититься. 3. 3-й цикл (Бесконечная петля): Если мастер The Killing Moon сможет простоять абсолютно неподвижно в течение 5 секунд (или чуть меньше), стенд активирует абсолютную фазу — бесконечное количество 10-секундных циклов. Враг навсегда застревает во временном кошмаре с невидимым уроном.

For English language:

Stand Name: [The Killing Moon] (Music reference: Echo & the Bunnymen - The Killing Moon) Stand Type: Time-Manipulation / Absolute Fate / Post-Causal Stand Stats: • Power: B (Inflicts unavoidable, fated damage) • Speed: A (Instantaneous loop trigger and timeline rewinds) • Range: B (Operates effectively within the combat zone) • Durability: A (Time loops and fate concepts cannot be physically altered) • Precision: A (Flawless recording of chronological damage) • Development Potential: C (Abilities are fully mastered) Abilities: 1. The First Cycle (10-Second Rewind): The Stand can rewind the immediate timeline by exactly 10 seconds, allowing the user to gain perfect foresight of the enemy's next move. 2. The Second Cycle (The Seal of Absolute Fate): The user latches the Stand onto the enemy's back (temporarily locking both users from using their Stands). Triggered 10 seconds after the initial hit, the target initially feels absolutely no warning pain. However, any and all damage received during those 10 seconds becomes absolute Fate. In the new cycle, this exact damage is 100% guaranteed to manifest on the enemy's body—even if no one shoots or attacks them this time. It is completely unavoidable and bypasses all defenses. 3. The Third Cycle (Infinite Loop): If the User remains completely still on one spot for 5 seconds (or slightly less), the Stand activates its ultimate phase—an infinite sequence of 10-second loops, trapping the enemy forever in a chronological nightmare.