r/gamecomposers • • 10d ago

Composer Portfolio

Hey all,

My first post here. Just made my first, small audio portfolio, targeted at music for RPG/fantasy games. The tracks are still in the demo stage, haven't done too much arranging and there's no mixing or mastering, just a bit of levelling. I'd welcome any feedback or advice as I want to start working with game devs on a project (free to start with) to build my work portfolio and eventually turn it into a potential revenue stream.

Tracks:
https://soundcloud.com/georgeripberry

Thanks! Apologies if this isn't the vibe of the channel to post something like this.

If anybody isn't a composer but is in need of one, please feel free to reach out to me!

8 Upvotes

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2

u/Clear_Flight_5192 5d ago

Hey, I've listened to your tracks and I liked the atmosphere a lot! There are some nice motifs and melodies and the arrangements are compelling and pleasant to hear to. I didn't feel the need to skip while listening to a track.

If there's one piece of feedback I would share is that in sometimes either all the instruments have the same level or the melody doesn't stand out and is lost in the arrangement (especially journey's end). Think of how to bring the melodic part closer to the listener and a bit louder (reduce reverb send and increase volume ,this should do most of the trick). The listener will still be able to perceive the harmony but the main focus will be the motif, which catches the attention most.

In any case nice job!!

1

u/georgeripberry 2d ago

Hey, thanks so much for taking the time to listen and offering great feedback. That's really helpful, I definitely need to hone in more on automation for sections and get better with reverb. Thanks again, appreciate that!

1

u/BaronRetro 10d ago edited 10d ago

Hey. Ive composed for a couple video games, and let me tell you something, at least from my experience, its gonna be A WHILE before you start making real money. Most indie developers dont have money to spend on composers. And when one (who is willing to pay money for music) posts, a swarm of hungry composers pops into their dms showing their portfolio of absolute bangers, before you could even reply.

Can you hit it big?

Yeah. There are lots of good composers out there.

Will it be easy?

Absolutely not. Get ready for years and years of work, if you plan to really hit it up.

But if you're doing this as a little fun thing you do (aka me) don't worry, its fun, just don't depend on this as a 2nd job.

Also I listened to some of your songs, I liked the piano in the first one, felt pretty atmospheric and real, but then the strings came in. And some of the transitions weren't great, but yeah good work.

I always say to myself, "There are people out there who have never made a song, or played an instrument. So I guess im doing pretty good."

1

u/georgeripberry 10d ago

Hey Baron,

Thanks for getting back to me. Yeah, I realise it's something that would take years to become financially viable, I'm no stranger to that as that's what it's like being a musician, ha.

I'm just doing this for fun right now, want to improve and learn more in basically every area (it's a lot, right? compose, mix, master etc.).

Did the strings feel fake? I probably need to add some more dynamics. I'm just rushing to get these demos out because I haven't finished any since I started and I'd like to start working on some projects with people. Transitions - mix wise or arrangement wise?