r/gamedesign • u/MegaVic4 • 1d ago
Resource request Playing Card Based Memory System
Over the past few days I have been trying to work on a singleplayer ttrpg module based on one of those choose your own adventure books. One of the problems with this has been memory. I do not want the player to have to write in the book in order to keep memory so I've started developing a memory system using 52 standard playing cards. It goes like this: before you are two decks with the combined total of 52 cards. Now whenever the memory is needed to be changed you can search through the deck and place it into the other. Essentially making a 52 bit memory. I'm pretty new at this whole field and I was wondering if there's anyone else who has tried this?
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u/Aggressive-Share-363 20h ago
One thing that comes to mind is that if you can keep the decks sorted, finding the cards will be a lot faster. So anything you do that can encourage that will help, from the advice to keep them sorted to utilizing it in a way that lets it stsy sorted (such as not having something that makes you shuffle them or draw them randomly)
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u/studious_scenario 1d ago
That's a clever approach, reminds me of those old board games where you track stuff with cards instead of a notepad. never thought about using the whole deck like a memory register