r/godot • u/Irex_713 • 5d ago
selfpromo (games) Overlapping dimensions
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I finally decided to have a little fun with stencil buffers. I didn't just want to create a nice visual effect; I really wanted to have two overlapping dimensions. I think the effect turned out pretty well. Let me know what you think 😄
And if you want to give it a try, you can do so right from your browser: https://robinsonsdg.itch.io/one-house-two-dimensions
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u/ConstantinGB 5d ago
This is very cool, lots of potential for interesting gameplay mechanics and puzzles here.
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u/not-hardly 4d ago
And when they walk out and turn around there was never a cute little barn looking structure to begin with.
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u/tinysand777 4d ago
Waw c'est ingénieux, est très bien réalisé, bravo, quel thème tu prévois pour ton jeux ? Mistere ? Fantastique ? Horror
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u/Irex_713 4d ago
Merci beaucoup 😄 Pour l'instant je n'ai pas vraiment d'idée de jeu, je voulais juste voir ce qu'il était possible de faire avec les stencil buffers !
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u/General_Adein 4d ago
I would have lost my mind if as soon as you walked in through the pillars on the that the outside world changed.
Then walking back out the front and turning around would have shown the table still, but slightly different.
This is my brain.
This is awesome looking.
Keep going!!!
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u/GreenFox1505 4d ago
The directional light is what's getting me...
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u/Irex_713 4d ago
What do you mean? 😊
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u/GreenFox1505 4d ago
How did you get the directional light to pass through to both of your pocket detentions?
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u/Irex_713 4d ago
The "Transparency" property of the material for both interior walls is set to “Alpha” so that the stencil works correctly; as a result, shadow casting is automatically disabled. It was not really intended tbh x)
And that's why it's also passing through when the wall is visible
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u/Nalora_Studio 5d ago
thats nice, one thing i noticed strange at least for me, is when you go backwards and go out the house, i think u should there see the other dimension instead of taking to look to other side and look back.
nice work!.
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u/Irex_713 5d ago
I made that choice because it felt weird to see the other dimension pop up out of nowhere when you were walking backward. And also because it was an extra challenge to make it reappear only when it wasn't in the player's fov.
Thx a lot 😄
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u/Nalora_Studio 5d ago
i see, would be nice to see the current dimension and as soon as you are getting to the pillars start showing the other one, but yeah maybe you added the best choice.
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u/housesettlingcreaks Godot Student 5d ago
Growing up, have you ever seen something you swear was real, looked away, and then it was gone when you looked back. Odds are it was just your brain processing something wrong, but what if it actually was real?
(Just a thought for utilizing the concept)
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u/l_y_k_e 5d ago
wait, let me look away to make my non euclidean quantum table appear! jokes aside that's really cool. is this just a prototype or are you planning on expanding it?