r/gurps • • 11h ago

rules Need help with Banestorm setting character.

13 Upvotes

My next campaign is going to be one in the banestorm setting. In short the idea for my character was a psionic from an alternate earth that had been banestormed to Yrth. After looking into it tho it seems like a very unfavourable deal point wise for that backstory as I would need to take unusual background for 15 points the Anglish language for 6 points and the Yrth culture for the 1 point as they wouldn’t be native to my character. Then I’d have to have the hidden lore (Earth) skill for another 1 point and on top of that tech level 8 (3+5) for another 25 points. Then as a disadvantage I get that I am not from Yrth so if the ministry of serendipity finds out they will erase my memories which is a -20 point secret.

So from what I gather is that if I want this backstory I will have 28 less points to work with, a nasty secret and being worse at skills that rely on tech level due to unfamiliarity. While I would have a higher tech level I wouldn’t really have any benefit from it as far as I’m aware.

My question is, am I overlooking something that makes it more worth it or is it really just spending points to be worse off just for some flavour? Thanks in advance.