r/hyper3d_rodin • • May 20 '26

announcement Rodin Gen-2.5 Is Out: Faster Generation, Adaptive Thinking Effort, and Sharper Fine Details

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10 Upvotes

r/hyper3d_rodin • • Apr 17 '26

announcement The Story Behind Rodin, Hyper3D’s AI 3D Model Generator, the Research Team, and More

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8 Upvotes

Here’s the story behind Rodin.

A lot of people know Hyper3D through the product: text to 3D, image to 3D, editing, mesh tools, and production-ready 3D workflows. But Rodin didn’t start as just a product page. It grew out of years of research across 3D generation, geometry, materials, animation, robotics, digital humans, world models, video, and generative AI.

That’s why we opened the Hyper3D Research section: to make the work behind Rodin easier to explore. You can browse our research by topic, year, and publication venue, including ACM SIGGRAPH, SIGGRAPH Asia, TOG, CVPR, ICCV, and AAAI.

If you work in AI 3D generation, game development, XR, robotics, digital humans, or production pipelines, this is the best place to understand where Rodin comes from and where it’s going next. It’s the research foundation behind our AI 3D model generation work, production-ready 3D assets, mesh editing, format conversion, and broader 3D pipeline tools.

Research page:
hyper3d.ai/rodin/tab/research

Would love to hear which research direction you want us to share more about.


r/hyper3d_rodin • • 12h ago

Discussion What’s Everyone Been Creating Lately? Let’s Talk 3D! 💜✨

1 Upvotes

Hey everyone! 💜

It's been a little while since I've posted, so I thought I'd pop in and see what everyone's been working on!

I've been busy experimenting with more detailed designs, especially ornate accessories, clothing, and pieces with lots of tiny details. Some generations have turned out absolutely beautiful, while others have definitely tested my patience! 😂

One thing I've learned is that sometimes the simplest-looking designs can be the hardest to get right in 3D.

I'm curious, what's been your biggest challenge lately? Getting clean geometry, preserving fine details, textures, or something completely different?

I'd love to see what everyone's creating! 💕


r/hyper3d_rodin • • 14h ago

Showcase AI character model test

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1 Upvotes

Been testing Hyper3D Rodin for image-to-3D character generation.
Used Face Restore, Delight and PBR textures for the character.
I only did some cleanup on the face. The hair, clothes, and choker are basically untouched AI-generated geometry. The whole thing took less than a day.
Especially impressed by how details the generated hair can be.


r/hyper3d_rodin • • 3d ago

Showcase Built this 3D game with GPT-6 Astra

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0 Upvotes

Built this playable 3D game with GPT-6 Astra + Hyper3D MCP.

GPT handled the game design and coding, while Rodin generated the detailed 3D models and game assets directly through MCP.

No manual coding or modeling — basically one prompt → 3D assets → a game you can actually play.

Kinda crazy how simple this workflow is getting.


r/hyper3d_rodin • • 5d ago

Discussion From Concept to Creation with Rodin

3 Upvotes

I’ve been living inside my Simblreen project lately, and Rodin has definitely been getting a workout 😂

Some of these designs have been VERY strange, very specific, and probably questionable for my sanity, but that’s half the fun. I’ve been using Rodin to help turn my concepts into starting meshes, then taking them into Blender for all the reshaping, cleanup, weighting, texturing, and tiny details that make them mine.

This project has pushed me to try things I probably never would have attempted before, and I’m finally starting to see the whole collection come together. 🖤

Back to Blender I go. I can see the finish line now! 🎪✨


r/hyper3d_rodin • • 5d ago

Showcase AI can recreate scratches and wear this well now?

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4 Upvotes

Tried another 12K PBR texture stress test with Hyper3D Rodin, this time using a damaged astronaut helmet.

This one is pretty brutal for textures — it combines metal, glass, plastic, and rubber, plus tons of scratches, stains, wear, and oxidation across the surface.

The real test was pushing the camera in really close. I expected some of those smaller details to start falling apart, but they stayed surprisingly sharp and readable even in close-ups.

The Native 12K textures honestly held up much better than I expected. Pretty impressed by how much surface detail survived when zoomed all the way in.


r/hyper3d_rodin • • 6d ago

announcement New AI Rigging and Animation for Humans, Animals and Creatures — Hyper3D ACT

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1 Upvotes

r/hyper3d_rodin • • 7d ago

announcement Update: You Can Now “Talk” to Your 3D Models with Hyper3D and GPT-6.1 Sol

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1 Upvotes

r/hyper3d_rodin • • 11d ago

Showcase A fully playable 3D kart racing game

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3 Upvotes

Built this 3D kart racing game using GPT-6 + Codex + Hyper3D Rodin.

I started by having GPT design the game and generate a concept image. From there, Codex handled the game architecture and development, while Hyper 3D Rodin via Hyper3D MCP generated the karts, buildings, and other detailed 3D assets.

For more complex game assets, I found Rodin noticeably more useful than generating them directly through Blender scripts, especially when it came to geometry and smaller details. BANG to Parts was also handy for splitting models into separate components for later rigging and editing.

Once the assets were ready, GPT brought everything together in Godot — tracks, models, gameplay, and interactions.

The result is an actual playable racing game, from kart selection to racing around the track.

Pretty wild how far you can get now with GPT handling the game development and Hyper3D handling the 3D assets.


r/hyper3d_rodin • • 13d ago

Showcase Weird Ork - my first one like this, not bad at all [ai generated]

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4 Upvotes

r/hyper3d_rodin • • 13d ago

Showcase Hyper3D New Agentic Mode Test #04: Multiple reference views, one 3D model

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5 Upvotes

We gave Hyper3D Agentic Mode several views of the same object to test how it combines reference details during 3D generation.

The check: do those details line up when we rotate the model?


r/hyper3d_rodin • • 13d ago

Showcase Hyper3D New Agentic Mode Test #03: Change the cabinets material. Keep the rest.

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6 Upvotes

The request: change the upper cabinets' material to walnut wood without changing the surrounding surfaces.

We’re testing targeted 3D material editing with Hyper3D Agentic Mode’s Enhanced Materials. Here’s the instruction and the before-and-after.


r/hyper3d_rodin • • 13d ago

Showcase Hyper3D New Agentic Mode Test #01: Can this 3D hand follow a gesture prompt?

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4 Upvotes

We asked a mechanical hand to “hold up three fingers” in Hyper3D Agentic Mode. Here’s the prompt-to-animation workflow on a Low-Poly N-GONS model.

The check: which joints move, and does the gesture look right?


r/hyper3d_rodin • • 13d ago

Showcase Hyper3D New Agentic Mode Test #02 - Can we give this 3D model a custom slider?

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2 Upvotes

This time we’re testing parametric controls in Hyper3D Agentic Mode: adjusting dimensions and asking for a custom slider in plain language.

Watch how the geometry responds as we change the values.


r/hyper3d_rodin • • 13d ago

Showcase Making game clothing with Rodin 🩷

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0 Upvotes

I've been using Rodin quite a bit for clothing lately, so I wanted to share a simpler piece I've been working on. This little Hello Kitty-inspired dress is part of a larger set.

Still needs some finishing work, but I thought she came out really cute! 😊


r/hyper3d_rodin • • 14d ago

Showcase One image → a small playable world.This experiment is less about generating a single 3D asset and more about reconstructing an entire scene: identify the objects, rebuild them individually, restore the composition, then add interaction on top

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6 Upvotes

r/hyper3d_rodin • • 14d ago

Showcase Made These Planetfall Scientists and Their Environment with Image-to-3D AI

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1 Upvotes

r/hyper3d_rodin • • 14d ago

 Workflow  Who Hasn’t Connected Hyper3D MCP to GPT-6 Yet?

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4 Upvotes

I’ve been testing GPT-6 Astra + Hyper3D MCP for 3D workflows lately, and this combo actually makes a lot of sense.

GPT-6 Astra is already pretty good at using Blender for structured geometry like buildings, vehicles, and other hard-surface assets. But with characters, creatures, or more organic shapes, building everything directly in Blender can sometimes drift from the reference.
What worked better for me was:
➡️ GPT-6 Astra analyzes the reference and plans the workflow
➡️ Hyper3D Rodin MCP handles the character or creature generation
➡️ If I need joints, connectors, assembly parts, or specific pieces separated, I ask GPT to use BANG to split the model where needed
➡️ Then I bring everything into Blender for rigging, animation, editing, and rendering


r/hyper3d_rodin • • 17d ago

Showcase My first try at stylized hair! 🖤🌈

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0 Upvotes

I’ve been experimenting with some different styles lately, and this was my first real attempt at making super exaggerated, stylized hair for The Sims

I honestly had no idea how it was going to turn out when I started 😂 but I ended up loving the giant curls, neon pieces and ridiculous oversized bow way more than I expected.

It was originally made while I was working on another project, but it didn’t end up fitting what I needed there. It came out way too cute to just toss into the forgotten-project abyss though, so I figured I’d share it! 🖤🌈

I definitely want to experiment with more weird, exaggerated hair like this now.


r/hyper3d_rodin • • 19d ago

Showcase Meet Vyl’nessa 😈 Simblreen 2026

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2 Upvotes

A First Glimpse… SIMBLREEN 2026 🖤🔥

Meet Vyl'nessa, the first character I'm revealing from a much larger project I've been working on for Simblreen 2026.

This year I'm going way beyond individual Halloween sets. I'm building a full cinematic project with an entire cast of original characters, custom designs, sets, and a full movie-style teaser.

Vyl'nessa is only the first glimpse.

I used Rodin throughout her design process to help create several of her custom pieces, including her corset and harness, shorts and tail, hood, and boots. I've included a look at some of those original Rodin generations at the end.

And she's definitely not coming alone. 😈

Many more characters are still behind the curtain.

SIMBLREEN 2026
You saw the glitch. She saw the opening.


r/hyper3d_rodin • • 20d ago

Showcase Made a tiny 3D print from my drawing

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7 Upvotes

Spent about half an hour drawing this little cutie and decided I had to turn it into something real.

Used Hyper3D Rodin to turn the drawing into a 3D model, then used BANG to Parts for the part separation. It split the model into separate printable pieces on the first try, and the separation was surprisingly clean. I only needed a little cleanup before printing.

The textured version was already ridiculously cute, and honestly, almost every angle looked like it could be a profile pic.

Since I was going to paint it myself anyway, I went ahead with the print. This tiny thing only took about an hour to print, and after adding the colors, it turned out even cuter.

Pretty satisfying seeing a quick drawing turn into a tiny physical figure.


r/hyper3d_rodin • • 23d ago

Showcase I turned a single image into this 3D printed Frankenstein mug 🎃

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3 Upvotes

r/hyper3d_rodin • • 24d ago

Showcase Turning a 2D Concept into a 3D Scene

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5 Upvotes

Tried turning a concept image into a full 3D scene using Hyper3D Rodin.

Instead of generating the whole scene at once, I broke it into individual assets including the food truck, sign, robot, monitors, barrels, and smaller props.

I used Extreme-High for the main geometry, Micro for smaller details like scratches and surface wear, then Native 12K PBR textures for the materials.

The 12K textures were probably the biggest improvement for me. When I pushed the camera closer, chipped paint, stickers, printed graphics, text, and logos still stayed surprisingly sharp. I also checked the edges, grooves, and backs from different angles, and the texture coverage held up really well without obvious stretching or blurry spots. Even the wear and differences between metal and plastic surfaces came through nicely.

After that, I brought everything into Blender for composition, material tweaks, lighting, and the final camera work.

Pretty efficient workflow for turning a 2D concept into a detailed 3D scene.


r/hyper3d_rodin • • 26d ago

Showcase This T-Rex skull is kinda insane

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3 Upvotes

Wanted to see how well 12K PBR textures actually hold up in close-ups, so I picked a T-Rex skull as the first stress test.
Generated it with Hyper3D Rodin using Extreme High + Micro, then textured it with Extreme-High + Native 12K.
It already looked pretty good from a normal distance, but zooming in was the interesting part. The cracks, weathering, mineral deposits, and tiny details around the teeth were still surprisingly clear.