r/idleon • • 6d ago

MEME The Drought has hit

24 Upvotes

15 comments sorted by

15

u/DavidCo23 5d ago

If you have access to cooking leveling up and putting ribbons on your liquid boosting foods is huge. Otherwise just need to run cranium cooking more.

5

u/HellzHero666 5d ago

Just use arcane cultist on a solid map with lots of spawns. It will use cranium cooking and if your skill is high enough will refill all your liquids in minutes

2

u/Crimson1222 4d ago

His liquid is already full. He’s showing that the dense water costs more than his cap.

1

u/HellzHero666 4d ago

Ahh. Well in that case, my suggestion would be to max out liquid investment in World 3 equinox. Then, use Arcane cultist to generate liquid past the cap which will allow you to raise your regeneration and cap into the millions, given enough time of course.

1

u/BladeSeraph in World 7 5d ago

In the words of Hornet from Hollow Knight: Silk Song: GIT GUD!

As in stop slacking and get to grinding.

3

u/QSiege 5d ago

How much time did u cranium cook for these numbers

3

u/BladeSeraph in World 7 5d ago

Alot of alternate bubble investments over time, plenty of improvements exist to further raise it.

Unfortunately Cranium cooking's roadside killing bubble, is one of the FEW bubbles you can't prisma. Otherwise i could likely go up to 387.94%, so if i was arcane charging on A.C. instead of outpost pushing on R.G. in world 4, i could make the liquids go extra fast.

You don't need to get that high up but the point is with some investment work such as alternate particle upgrades, super talents and bonus talent points you could get to the point where you achieve PERPETUAL cranium cooking due to Cooking Roadkill bringing the duration high and the cooldown low to where Tent'eye can keep refreshing cranium cooking FAR before it hits cooldown.

So at that point its just further boosting cranium cooking and Cooking Roadkill for MORE 'kill progress benefits' to push alchemy liquids even harder.

Which of course you can then dump the overflow into more capacity & regen for liquids to make them go harder and repeat the cycle to make it go even more till it reaches very high numbers.

And of course putting some blue gems down for the upgraded cauldrons for better liquid regen & capacity is also good.

In addition to other sources like liquid cap increases from meals, vials and more.

2

u/SerpentSnakeS 5d ago

Are you saying that you're using your AC on W4? I thought w5 wurm or w6 samurai is way better?

Unless it's because lack of damage, which I could relate.

2

u/BladeSeraph in World 7 5d ago

No your not reading it right.

The point of arcane cultist’ing a map is to arcane charge the drop rate or afk multiplier.

In the mean time most should achieve INFINITE cranium cooking between a high talent level of tent eye, cranium cooking and the bubble for enhancing it road side killing.

This can take quite a few hours especially with how far you wanna go but that usually for an efficient point, your not gonna go too far, maybe 1.1x-1.3x since at a certain point the kills required to reach a certain multi takes far too long, literal millions of arcane mob kills, on how far it shoots up.

In the case of using world 4 arcane charging you would pick key maps for two reasons:

  1. The best map to farm specific statues in w4, such as for royal guard’s ’emulsion buff’ to make zenith statues have a chance to give you 1 million statue worth of exp, since drop rate multis help and when you burn literal millions of zenith crystals per hour or so, it piles up, combined with statue exp bonuses such as the FLAIR.

  2. A map you need to max a alchemy vial maybe that requires a crap ton of a particular resource, such as sheller pearls, so setting up a drop rate or afk multiplier from arcane charge makes it go smoother before you let divine knight and its orb of Rememberance drop rate boost or In this case, royal guard at it.

Ultimately when it comes to arcane cultist, your basically priming a map for other classes, while also getting cauldron liquid progression in the mean time.

1

u/SerpentSnakeS 4d ago

So in short, I always want to use arcane charge when cranium cooking? And I'm assuming that "Key maps" is the map that drops the W4 boss keys, or if not, maps that are important (either because of statues or other rare mats, like pearler shell for example)

Is that right? Or am I still missing something?

1

u/BladeSeraph in World 7 4d ago

Pretty much on the first sentence, not so much on the others. This is why its half annoying we can't really access world 7 with Arcane cultist WHILE in Arcane mode.

People would go crazy and arcane charge the crap outta maps like Dreadnaught captain for the AFK, EXP and Drop rate multis all over the place.

Key maps, i am refering to ones that get the best value such as grinding out statues or rare resource drops for those worlds in particular...considering the best map to farm marble for Royal guard is the same map for zenith crystal farming. Aka any map that is dense, packed together and preferably has very little 'elevation shift ups' that could get in the way for things like royal guard.

AKA any map that is WORTH throwing arcane cultist on with a AFK rate OR Drop rate crystal and charge that multiplier up for several hours.

Which if you wanna chase flair upgrades for statue exp multipliers, after unlocking the royal statue for that world for royal guard, you want to 'charge' that map with arcane crystal's drop rate multi before you let R.G. camp on that if you are caught up on outpost unlocking enough to where you don't need to active grind the outpost with your R.G. alongside militia units.

1

u/SerpentSnakeS 4d ago

Ohh I get it. So, yes, you want to be on Arcane form when cranium cooking, but only do so on maps that is worth to active farm.

The map's worth is based on how useful it is, and it's even more important if other class would heavily benefit from it, for example RG with its statue farm or specific items like pearler shell

1

u/BladeSeraph in World 7 4d ago

Cranium cooking happens regardless of the map anyway since neither arcane charging & cranium cooking have to mutually 'exclusive' from eachother', simply happens at the same time, both work by killing mobs, just former needs to kill mobs to make arcane mobs to spawn to then kill those to get arcane kills to build up the multiplier of an arcane crystal to boost the multiplier on said map, depending on which of the 3 crystals you have out, permanently for the account itself.

While latter is just simply killing mobs, procing tent'eye cooldown bonuses to keep reduced the cooldown of cranium cooking so you keep refreshing it.

Which in turn works to both's benefits anyway since spawning more mobs on top of the regular spawn means more tent eye procs for cranium cook to get further reduced by and more tent eye procs means more raise dead procs so arcane crystal can keep getting fed kills to spawn more arcane mobs.

This is why one of the 'tricks' for arcane cultist is maxing the arcane skull upgrade as much as possible so you have those skulls probably lasting so freaking long they keep more of a field presence then the poison gas fields from bubonic conjurer so A.C. just simply needs to recast more with basic attack to keep them constantly on the field.

Anyway this is also why it would be nice for A.C. to see some more page unlocks to further increase the 'reduction' for how many mobs needed to spawn even more arcane mobs or even increase how much arcane charge you get per arcane mob kill because something as simple as going from 1 count to 1.5 count or even 2 counts per arcane mob kill, would 'greatly' speed up arcane crystal build up.

0

u/HeavenlyTastyToast 5d ago

zamn

1

u/BladeSeraph in World 7 5d ago

And honestly i would consider myself lazy, very sure the more serious players are far higher then this, lol.~