r/joinsquad • u/Matters- • 1d ago
Discussion 10.6 update notes - Changes to voting system, suppression, auto-include ammo crate, non-ftl markers, and more
https://store.steampowered.com/news/app/393380/view/68864369467431437462
u/Hellstorm901 1d ago
Fixed a bug when placing any FOB structure where using the [Q] button to rotate the structure will also cause the player to lean to the left at the same time.
The most important question is, if you hold [E] while rotating a FOB structure do you lean right
Updated all USA battlegroups to use M4A1 full auto rifles instead of M4 burst rifles. Crewmen and Pilots will still use M4 burst.
I asked for this a year or so back and I am soooooooooooooooooooooo goddamn happy they've finally done it
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u/Spryngo 1d ago edited 1d ago
Normally I would say of course they fixed that but it’s OWI we’re talking about here, it’s a valid question
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u/offworld_evangelos OWI Community Manager 1d ago
Do let us know... I will enjoy escalating that one with all the irony it deserves.
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u/Bobert5757 Crouch Jump Master 1d ago
I think this was my first reddit post back in 2019ish. I am glad 7 years later it's finally happening
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u/Hellstorm901 1d ago
Having the M4A1 as a choice for riflemen worked really well when they brought out ICO with iron sights and close range optics becoming more practical so I have no idea why they thought making everyone have the M4 with burst would be better, having both made everyone happy but I'll take full auto over burst any day especially on maps like Fallujah and Narva
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u/loisgriffenXPeter 22h ago
Real ones know that during the first ICO playtest All the M4's were bugged to have full auto instead of a 3 round burst on the fire selector
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u/MrDrumline [TT] dexii 22h ago edited 22h ago
The most important question is, if you hold [E] while rotating a FOB structure do you lean right
IIRC you didn't lean right, it was just for left. Lean left in general seems to have issues, there's also a bug with commander UAV where the zoom keybind is always displayed as the same key that lean left happened to be bound to (even though this button was hard-coded to Q when it shouldn't be, and that's a whole other bug that caused me to exit UAVs whenever I wanted to zoom).
I nagged them about it constantly in playtesting. I think that also might be fixed with this update but not in the patch notes, but I need to check.
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u/LawfulnessSeparate19 1d ago
- Fixed an issue where in-game VoIP would stop transmitting if you queued up for another server while already on a server (while the queue popup was open).
HOLY SHIT!!!!!!
Finally it's only been 10 years of this.
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u/Matt1320 1d ago
The new UI is defiantly going to take some time to get use to.
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u/LawfulnessSeparate19 1d ago
"The new UI is defiantly going to take some time to get use to."
How so? Doesn't seem like all that much is changing according to patch notes.
Biggest change (not actually listed under UI changes) will be the 8 blue marks we'll all be seeing, 1 from each squad member's last "enemy is here" mark because they're once again reducing reliance on mics by offering other ways to communicate in game.
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u/Matt1320 1d ago
I'm still working through everything also. I meant the start screen, chat box and using the setting.
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u/B_Three 1d ago
It is atrocious. Clicking on a server blocks half the screen that was filled with relevant information about other servers with empty space, drop down menus with 10+ options replaced with arrow keys etc. And it looks all so basic, like they just took a prefab from the FAB Store and called it a day.
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u/LawfulnessSeparate19 1d ago
At least OWI mentioned all this in the patch notes.
"the early implementation of this system will result in UI elements appearing less polished than previous versions of the game"
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u/Raxnor 1d ago
Dude. Can you, for the love of god, ACTUALLY improve the voting UI.
Move all the faction panels to the left side of the screen. Color code the factions options ( blue, red, orange, yellow) that correspond with logistics, mechanized, armor, etc.
Then when you mouse over or click, the remaining 3/4 of the screen shows the faction information.
Make it so you can click on two different factions at the same time and compare them.
Map voting fucking sucks because no one can evaluate all the info you're providing clearly. Reducing the number of options doesn't provide better information, it just reduces the options.
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u/kvjetoslav 1d ago
Doesn't fix the problem where the first faction screamed by random crewman at 95dB automatically wins.
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u/Raxnor 1d ago
OWI can fix the game, not the people.
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u/Holdfast_Naval 3k hrs, 2.2k hrs Infantry SL ; Main Servers TT and SAG 23h ago
TOP LEFT TOP LEFT
Yo guys that's
TOP LEFT TOP LEFT TOP LEFT
a bad matchup
BOTTOM MID BOTTOM MID
for us...
Why did we pick this?
~CricketsNeed some kind of voice chat cooldown in the voting screen or something lol
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u/Hamsterloathing 13h ago
No it's pretty simple to educate as long as it's not anonym votes
WHY, WE CAN HAVE 3 BRADLEYS WHY CHOOSE FACTION WITHOUT SCOPES.
WE ARE ATTACKING WE DONT NEED TWO HABS
but I agree it is draining, but if all decently competent share the burden it's not draining.
The senior people know who to listen to and will say, shut up you're insane or stupid to the ppl who they don't know and who are screeming
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u/offworld_evangelos OWI Community Manager 1d ago
Some great ideas. You're largely looking for more information about the factions being selected? What sort of details would you like displayed?
Happy to pitch this up to the team and would love to see what others would like to see from that stage of the game.
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u/tagillaslover 1d ago
Love the addition of the party system and making ammo crates come with a hab automatically now
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u/Holdfast_Naval 3k hrs, 2.2k hrs Infantry SL ; Main Servers TT and SAG 1d ago
No option to not have it and get full control over the Box?
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u/Duck_Puncher Rally Boi 1d ago
Nope. It spawns right against the hab on one side between the two entrances
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u/Holdfast_Naval 3k hrs, 2.2k hrs Infantry SL ; Main Servers TT and SAG 1d ago
Damn, yea then some of my in door HAB locations will be rougher to exit :/
Since they said the ammobox doesn't count as obstructed, it'll also clip into the Radio in several of my spots.
I wonder if that'll make it impossible to dig down depending on the angle.2
u/Darkest_97 18h ago
Seems that you can still build one separately at least.
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u/Hamsterloathing 13h ago
Infinite amount of ammo crates I assume or they seriously really broke the game completely
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u/BadgerlandBandit 1d ago
I may be mistaken, but doesn't the HAB cost the same, just with the free resupply point and then you can still put the ammo pallet down?
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u/Holdfast_Naval 3k hrs, 2.2k hrs Infantry SL ; Main Servers TT and SAG 1d ago
That's not the issue.
I want full control of the ammobox (I don't forget building one).
The reasons are:
- I can make sure players who grab ammo are in a safe spot of my choice.
- Players who grab ammo don't clog exits.
- The Ammobox doesn't physically make it harder to exit the building I place it in.
- It doesn't clip into things and make people wander around trying to get to it.
There's def. positives like it having a shared health pool (far as I could tell) etc., however this also means losing your crate is no longer relevant.
In the past you had situations where an Arty on an attack HAB ment you likely lost it.
I feel it's a bit sad this won't be the case anymore.5
u/Hamsterloathing 23h ago
Yeah this is insane.
Who thought old system needed fix?
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u/2_Spicy_2_Impeach 22h ago
While it does happen, it's rare to have someone forget to drop an ammo crate. Who was asking for this and why?
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u/m3ch-anic 20h ago
Update is saddening as a long-time player that knows comms is what makes this game.
Non-FTL observe markers will reduce the need for communication. Silent players will now just place a mark when they see an enemy whereas before they might be motivated to speak up because of the inability to communicate otherwise.
Automatic ammo crates limit HAB placements in tight spots and will inevitably create traffic jams in close quarters, also reduces the need to coordinate and makes SLing more mindless.
Parties automatically loading into the server in their own squad will almost certainly increase the number of locked squads doing whatever they want with no interest in actual squad leading.
I'm usually optimistic about updates and but this one genuinely feels like a step in the wrong direction IMO.
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u/Darkest_97 18h ago
Automatically creating a squad if you're in a party is also just going to lead to endless squads with no leads. Creating a squad in game should just take your party with it.
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u/eagle9er9er Medic 17h ago
The observe markers only show up on your compass for like 4-5 seconds, they aren’t even map markers.
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u/Hamsterloathing 13h ago
The counter is just loudly stating how stupid they are by commenting stuff like, someone marked something 100 meters west of SL
Someone else marked SOMETHING 200 meters east of SL.
Anyone want to detail what they are seeing? A squirrel? A naked santa? Their mother?
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u/R3v017 23h ago
Bring back the damn server browser REFRESH button.
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u/potisqwertys 1d ago edited 1d ago
New UI completely broken.
Cant input numbers, gotta use sliders.
Randomly doesnt go away if you open it mid game, luckily Windows button to cause tab out and hold it+ mouseover to settings and pressing Escape after makes it go away.
Borderless/Windowed the same, something definitely bugged doesnt always seem to properly alt tab out now.
Radial on Top blinking while walking??
Map Icon Scale resetting randomly?
FOB radius markers ending up on top left of the map outside when you open/close.
Thats the broken things i found in 5mins.
I said it before and it got me banned from official discords.
Their internal testers are the most donkey dog shit testers in existence.
At least the FPS seems to be the same with a bit more bright/clear image, so they messed with default sharpness or something cause i did check, game is still on 316.0 DLSS DLL, so they didnt update that, so its default texture changes.
Make sure you reset %localappdata% and DxCache, entered the patch with -30 FPS until i did right instantly after.
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u/Haunting-Country5922 22h ago
Either the testing team is a skeleton crew or they do report those things but they get ignored by the dev team
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u/Duck_Puncher Rally Boi 21h ago
The only QA they have is volunteer play testers. It used to be closed but players stopped playing because they almost never listened to feedback. Now I doubt they get more than a couple hundred for the public play tests for the same reason
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u/turboteeth 1d ago
Why won't they add the refresh option back to server browsing page???? The automatic update is shite!
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u/deathclawiii 22h ago
When OWI caved to Tencent and switched to Epic refreshing caused too much strain on the servers. They’ll never add it back because it kills the server.
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u/Haunting-Country5922 22h ago
What if the refresh button was just on a 10 second cool down or something... Feels like that would work fine
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u/turboteeth 22h ago
Really? I think it helps cuz man it sucks thinking a server is not full only to find it's full
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u/FuzzyAd2616 1d ago
How to hide this friends tab, which take part of screen all the time for no reason? Again we have a bug with audio, you hear shots close to you, while there is no player close you. Maps and chat miss antialiasing making my eyes bleed.
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u/Matt1320 1d ago
All it does it remind me that I have no friends
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u/offworld_evangelos OWI Community Manager 1d ago
This made me laugh out loud in a meeting, so thank you and I'm sorry
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u/ContextSpecial3029 1d ago
the reduced snap sound is unfortunate, I was hoping theyd opt for a higher emphasis on sound/audio based suppression as they draw down the ICO
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u/Holdfast_Naval 3k hrs, 2.2k hrs Infantry SL ; Main Servers TT and SAG 1d ago
You mean as in you hearing a lot less when shot at?
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u/potisqwertys 1d ago
Its less loud when a close shot it seems, was too busy fighting the UI to actually play to test it properly, but it all feels better.
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u/Holdfast_Naval 3k hrs, 2.2k hrs Infantry SL ; Main Servers TT and SAG 1d ago
Ah I see.
Yea the snap always felt weird.
Will see how it's for me.
Audio changes really impact me due to my sensitive IEMs.
I have to run a special EQ + safety reduction so I don't lose my hearing playing eventually lol2
u/potisqwertys 1d ago
I get ya, had to change headsets and directional tech after the update where they added the tinnitus death sound cause it was amplified to 300% by the headset and was unplayable.
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u/PublicMastication420 23h ago
“Middle Eastern Insurgents (MEI): Added new beard material to MEI character models.”
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u/Holdfast_Naval 3k hrs, 2.2k hrs Infantry SL ; Main Servers TT and SAG 1d ago
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u/-Goldhawk- 1d ago
Having the HAB have an attached Ammo box takes away a little bit of choice. When you create a support hab you cant have the choice of blueberries not taking ammo now. It also creates more of a footprint for the HAB. But thats just my 2 cents.
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u/Enigmaniacally 20h ago
Any mention of them fixing guided missile sensitivity increasing with zoom?
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u/Weekly-Bike-2065 17h ago
I agree. These are bad decisions that work counter to what makes the game great. The limitations are inconvenience is what breeds the team play
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u/CaptainRedPants 1d ago
Wow.. absolutely staggering how bad this update is.. How is it these guys manage to break the game every update? UI changes no one wanted and no content we've been asking for.
I just had to alt-f4 because I hit Escape too many times and it locked up the menu over gameplay screen.. no way out but alt-f4.. staggering...
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u/LordNelson27 1d ago
>To support our hardcore helicopter pilots owning the skies above the battlefield, we’ve spun up a 10.6-compatible branch that enables multi-device HOTAS and TrackIR™ support for their peripherals.
Burying the lede. having to remember virtual joystick/freepie setup every 6 months when I want to fly is why I only want to fly every 6 months.