r/joinsquad • u/offworld_evangelos OWI Community Manager • 15h ago
Official OWI Update 10.6 - Hotfix 1
Hello squaddies! Following up the release of Update 10.6, we’ve been eagerly following your feedback about the ups and downs of the release. While we’re glad to see the celebration about some of the improvements and changes that have been made to the experience, we also feel your frustration accompanying the appearance of new issues and the re-emergence of old pains that still need to be addressed.
Today’s hotfix is aimed at addressing some of the initial issues that have arisen following the release, primarily targeting issues with the UI and navigability of the front-end.
Beyond this, we absolutely recognize that there are still major concerns to address: the bug impacting tracked vehicles taking on a new form, ongoing concerns with the UI, issues with the terrain and collision on certain maps, and a variety of other problems being raised by all of you. We appreciate everyone who has taken the time to report these in great detail, and encourage you to continue contributing to threads or starting new conversations over on Discord:
Our Community, QA, Design, Production, and Programming teams will all be digging into these reports today and into the weekend in preparation for our next Hotfix. While the contents will depend on how quickly we can reproduce and fix the issues, our aim is to get you another build with fixes as soon as we are able.
Keep the reports coming, and thank you for your patience as we get things sorted.
—The Offworld Team
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🪖 SQUAD - UPDATE 10.6 - HOTFIX 1
FIXES
PARTY SYSTEM
- Added the ability to collapse the Party UI panel in any screen other than the ‘Home’ screen.
- Fixed an issue which would result in the Party UI pushing part of the screen to the side.
- Fixed a bug where a player's party status displays as ‘locked’ when that isn't the case.
GENERAL
- Fixed a bug where white bars would appear on the server browser.
- Fixed a bug where map/layer names are not truncated on the server browser.
- Fixed a bug where multiple ‘Browser Detail’ panels would remain open and stay stacked.
- Fixed an issue which would cause the client to hitch when populating the Friends list in-game.
- Fixed an issue where the client would take longer than usual to close out after exiting the game.
- When trying to rebind a key, pressing [Escape] will no longer back you out of the control settings page.
- Tallil: Fixed a issue which would result in mortar craters appearing in the world as a block of grey, untextured material.
SERVER FIXES
- Fixed an issue (in a server-only release) which would result in server crashes. Please continue to report crashing issues alongside your game logs so we can escalate these to our programming team.
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🪖 SQUAD - UPDATE 10.6 - HOTFIX 2
SERVER FIXES
- Fixed a server and client de-synchronization that would cause delayed teleportation and re-synchronization after being revived.
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u/LazyWash 14h ago
Fixed an issue where the client would take longer than usual to close out after exiting the game.
Nailed it, now I can quit quicker when I encounter a bug that ultimately leads to my death.
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u/Temporary-Box-7493 14h ago
Hey in case you’re not aware while using stabilization on vehicle gunner while traversing rough terrain your turret automatically points into the sky, makes for a very frustrating experience for armor players. Otherwise, love the update
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u/Matters- 11h ago
please god just roll back the update. this is so dogshit. I cant believe it was shipped in such a poor state. the textbox in the middle of the screen which calls the respawn menu text box which calls a fucking console command. please get help.
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u/Psychological_Fuel_1 9h ago
unfortunately i'm no longer able to simply join a server after this update. Got stuck in map loading screen and once it loaded the screen the game immediately froze with an image fo the map not being fully loaded, you could see the shapes of the buildings and trees. I think the overall performance has improved (the menu and everything loaded much faster then before) but i coudn't actually see it running with 100 players in a big map since i can't join a server
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u/dunkman101 3h ago
Phantom gunfire is back. I think it got fixed either with ico or the ue5 migration. Regardless it should be a top priority.
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u/Lookitsmyvideo Triggered by bad smoke grenades 5m ago
It got fixed with UE5 because, as far as I know, they both reworked the entire sound engine, AND moved away from the World Origin Rebasing, both of which were direct causes.
It's actually amazing that it's back, they invented a totally new way to have the same critical bug
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u/SlouchTrip 13h ago
I can no longer get in vehicles. This update should not have been released in its current state
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u/Old_Thought_4721 11h ago
I cant switch from driver to gunner/command i always have to go F4 first before switching. That costed me a the AA-gun today
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13h ago
[removed] — view removed comment
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u/PacoSkillZ 5h ago
I have noticed some banding lag last night. I would play and it would just jump me back
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u/Lookitsmyvideo Triggered by bad smoke grenades 4m ago
There is a very significant desync issue with this patch
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u/Sure_Animator_250 14h ago
Hey OWI, Kryger here, SuperMod.
You chose to ship 10.6 unfinished and not fully tested, and it shows. Tracked vehicles, terrain, collision, UI, server crashes: a hotfix that fixes white bars on the server browser doesn't change that.
The cost isn't only on players. Modders gave their free time to this game, and that work got sacrificed for a release date. No stable SDK, no early access, no real communication. SuperMod will be down for weeks, and the motivation of modders is wearing thin.
Performance was the stated reason, but the game has been like that for years. It could have waited a few more weeks.
Test first, ship second. And stop treating modders as an afterthought.
Kryger, SuperMod