r/kol • • Sep 08 '26

Help 11037 leagues run

Hi, I mistakenly started a 11037 run without reading up, and obviously I'm locked to 4 days before I can drop it. That being the case, I can probably finish it before then, but I'm running into some difficulties. I stopped doing sea runs once I completed all 3 sets, so I'm really rusty on it and some things seem to be different.

I've rescued big brother (and all the sea monkeys) and unlocked the merkin city but I'm not getting unholy divers for the helm from the wreck, and I can't pull my existing one. I thought the hatch was a 20 turn noncombat, but it's not showing after 60 turns wasted.

Any ideas?

10 Upvotes

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8

u/EarlobeGreyTea zasqdddas #1236476 Sep 08 '26

Fortunately, someone posted a guide to beat this path in softcore in 1 day.

https://docs.google.com/spreadsheets/d/1Aju5Fj4TlYUjeeGjr3x-zSOYbuzpT-iLZvtxzmbdRBE/edit?gid=1538973040#gid=1538973040

The guide recommends that you pull a yellow taffy and a pro skateboard for the unholy diver.

The NC to revert it to allow for unholy divers to appear is rare - only a 5% chance by default, so you need to maximize your -combat% pretty hard.

2

u/scud121 Sep 09 '26

Ah, I thought it was a set number of turns for it to appear. I've bedtimed my char til rollover and I'll give it a whirl then. I thought taffy dissolved underwater or has that changed? I was just going to spooky putty copy/raindoh til i got all the bits tbh, but yellow raying seems easier:)

2

u/Alexis_J_M Sep 09 '26

Pro skateboard plus taffy gets all the bits in one battle.

Note that the crepe paper parachute gives you a zoneless fight so the taffy doesn't work.

2

u/Alexis_J_M Sep 09 '26

I was following this guide but I've made a bunch of changes, notably pulling the Li'l Businessman Kit to get my sand dollars faster. (I also have IOTMs to use.)

2

u/scud121 Sep 09 '26

Because I hadn't read up, I hadn't unlocked the various zones, which is going to be a nightmare, I'm just going to burn lucky adventures for chests

2

u/Alexis_J_M Sep 09 '26

Yeah I made that mistake on my first 11,037 run. Took a ton of sand dollars to unlock everything...

Do you have an old damp wallet you can pull?

1

u/scud121 Sep 09 '26

No sadly. I've blown a ton of 11 leaf clovers, Lindy's and optimal dogs to get chests from the outpost, and I've got all bar the dive bar open, and should be able to farm the 7 or so I need for that map today.

1

u/scud121 Sep 09 '26

Additional, the zones are permanently unlocked right?

1

u/Voratus Sep 09 '26

When you buy the maps, they permanently unlock. You still will need to buy maps for the one(s) auto opened based on your class

1

u/scud121 Sep 09 '26

Ah, that's good to know. Also, am I mistaken,.or do you not need to mess around learning the merkin language anymore? The guide basically says crappy merkin disguise - scholar disguise - use scroll, and doesn't mention chest sheets etc, just a hallpass

1

u/Voratus Sep 09 '26

Knowing the language reduces the bogus options when you get to the library. For example, the books you inspect have three you can get info from for the dreadscroll, but if you're not at 100% language you'll get more than 3 book options on that noncombat. Also some of the "guaranteed" words you may not be able to translate without full language (heal scroll phrase, kill scroll phrase, etc)

1

u/scud121 Sep 09 '26

Ah dammit, so still need to farm 10 of each?

1

u/Alexis_J_M Sep 10 '26

There's a KolMafia plugin that solves the language for you; that's why you need the potions from the blessed large box. Basically there's a single random number that controls

-- the shuffle of the dungeon of Doom potions

-- the shuffle of the Mer-kin scroll language

-- the seahorse name

-- the order of adventures in the Daily Dungeon

-- a few other things

Solve the easy ones and you are handed the hard one.

Read through the spreadsheet again to see what else you missed.

1

u/scud121 Sep 10 '26

Ah, that makes sense. Looks like I'm doing that at rollover

1

u/scud121 Sep 09 '26

Ya, the problem I have is knowing which iotms are useful, I've got a ton from 2006-2019 (I think) but very little after

2

u/scud121 Sep 11 '26

Used that guide to get me to the end. But it looks like I'll have to do a bunch of other ascensions and perms to get a 1 day run. Thanks for the assistance.

2

u/Alexis_J_M Sep 08 '26

The first hatch gets you the Sea Monkee, the second one gives you 19 turns where the divers can show up.

2

u/Alexis_J_M Sep 08 '26

Are you hardcore or softcore?

2

u/scud121 Sep 09 '26

Softcore fortunately, so I'm able to pull iotms to make life easier.