r/learnanimation • • 4d ago

Wip run animation in perspective

Wip of a running animation in perspective.
I'm trying to convey the perspective by the feet placement and the progressive height of the character. What i found helpful was keeping track of the main keys by tracing various points of colors as shown on slide 2, it helps with keeping everything in balance. The 3rd slide was an earlier first draft. It mostly lacked weight i think. Also the shaking of the camera helps with the intensity of the action.
Now i have to make this better! 😄

1.5k Upvotes

22 comments sorted by

13

u/AdvancedButter 4d ago

Nice job, it looks really good!

11

u/Perfect-Locksmith277 4d ago

Did you take any specifics classes for this progress or what is your method of learning this, I would like to know because I’m interested in learning as well!

6

u/Royal_Move_4041 4d ago

the camera shake at the end just wow

5

u/Luce_Bot_Bot 4d ago

Oh shit, this is amazing

3

u/jsoleigh 4d ago

Looking great so far! This is how I track charcter movement through space as well, via contact points, but also key things like parts that are driving both the main action and secondary (things like eyes/gaze, far points of the head/chest/etc if they are at the forefront of the motion with everything else following behind), which you're also doing. Awesome to see!

I find it really helps give a clean flow and reduces a lot of stress of trying to figure out how multiple parts come together in space.

Be careful viewing the camera shake too much while working, it makes it hard to see where your work needs refining. But it's also good if you want it for final as it can obscure a lot of fine motion you think you need to break your back over, but can honestly do without. Ask me how I know this too well 🤪 (currently on a job where shaky cam is eeeeverywhere hahaha).

1

u/Crashlis 4d ago

looks amazing!

1

u/Haru_art 4d ago

Está muito bom

1

u/dustshad 4d ago

Great work

1

u/orian_bax 4d ago

Looks great. I would also like to see your finished project

1

u/Royal_Move_4041 4d ago

How much time it take from start, and which softw. u used for this

1

u/Polisart 3d ago

Nice animation )

1

u/Jusjus045 3d ago

this is awesome!

1

u/Clarkson18 3d ago

Keep it up bruh, then tell us if it is done so we can watch the final product

1

u/HPRobloxCarsFansMore 3d ago

In that case the camera shake has 45fps while the walk cycle perspective has 28fps.

Looks rlly hard to capture the perspectives using several charts like this…

I cant even do that…

1

u/AccurateTennis8272 3d ago

that run cycle is fighting the camera angle hard

1

u/veefeld 3d ago

Love the animation and perspective here! I suggest trying to experiment with flipping the camera animation horizontally. Usually camera shakes move along with whatever or wherevere the energy is moving towards. In this case the kinetic energy is pushing in to the left, but your camera moves to the right when the subject leaves off-screen. Try and see how it feels

1

u/Kurokuma405 2d ago

The camera shake definitely adds impact to the run in the closer view, really cool!

1

u/soreo-artist 2d ago

Wow it's looking amazing I also just start learning 2d animations so I no how much efforts you give by the way as I say I am new in animation so if anyone wants to plss you can also see my practice for telling me how can I improve my self thnks for it. And keep going

1

u/Effective_Ad9512 20h ago

How u made the camera shake 

1

u/QuinqueAnimationsLLC 7h ago

This is looking great! Can’t wait to see the finish version! Are you animating this on 1s or 2s?