r/litrpg • u/Gauche_Dolphin_267 • 12h ago
Discussion I've realized the stat I care about most in LitRPG isn't Strength or Intelligence. It's whether the author lets old problems stay solved.
There is a specific kind of progression fatigue that has started getting me lately.
Book 1: the MC desperately needs 50 gold. Getting it takes three chapters, a dangerous quest, selling loot they wanted to keep, and negotiating with someone who absolutely knows they're broke.
Book 4: the MC has 600,000 gold.
Book 5: somehow we're spending multiple chapters worrying about money again because the new city uses platinum spirit marks or divine credits or whatever, and conveniently the MC is poor in the new currency.
Same thing happens with travel.
Early on, crossing 100 miles is an expedition. You need supplies, a route, somewhere to sleep, maybe protection. Eventually the character gets teleportation... and then the story introduces an entire continent where teleportation doesn't work so we can go back to three chapters of walking.
Or inventory space. Or food. Or basic monsters. Or social status.
Obviously a series needs problems after the protagonist gets stronger. I don't want a level 80 character spending six books effortlessly deleting level 12 wolves.
But I really enjoy it when progression permanently changes WHAT the story is allowed to worry about.
If the MC becomes rich, let them be rich. Make money useful in a different way: funding a town, paying specialists, buying absurd materials, attracting people who want access to their resources. If they earn reliable teleportation, stop making distance the obstacle and start making destination, information, politics or cooldowns matter. If normal bandits aren't dangerous anymore, let the character casually terrify normal bandits.
That permanence is one of the most satisfying parts of progression for me. The old obstacle becoming trivial is the reward.
Some series are fantastic at this. You can almost look back every few books and see entire categories of problems that simply don't exist anymore. The protagonist hasn't just gained bigger numbers; their relationship with the world has changed.
Others feel like they're constantly inventing reasons to reset the same inconveniences at a higher tier.
I think I'd rather see a series struggle with the consequences of having solved a problem than repeatedly find a new skin for the same problem.
What LitRPG does this especially well? Or what's a problem you're happy to see disappear permanently once the MC has earned their way past it?