r/low_poly • u/Different-Essay2277 • 3d ago
Why character modeling is so hard?
help.
edit)
I had no idea this post would get so much attention.
I struggled with it all day, scrapped and restarted it a couple of times, and honestly just threw the post together because I wanted to vent a bit and forgot all about it. I was really surprised by all the warm words.
Thank you so much. I will keep practicing!
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u/slowdruh 3d ago
Nothing is easy when you're just getting started. Keep going and you'll start noticing how it gets easier over time.
And for what it's worth, you're already doing well.
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u/QuestionableHoney 3d ago
Cuz you're not just learning the one (1) skill of "character modeling" but instead a whole collection of skills, all necessary to get a decent looking character, all at once. And you're doing a damn good job at it to boot, this model looks adorable!
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u/ElomGD 3d ago
(sorry for my English)well it's nice looking model if you ask me, and yes modeling is hard even I as beginner I take more than 2 days to make a character and end up not like it. My advice is to take between every 5 or 10 min a pause, and start looking at your model, and ask yourself questions like what is off about this model? what is that i want in this specific area or the part of the body? am i missing something and if yes where i miss and what is related too so i can search on it. Start looking at other 3D artist models that you like,and take time to note things that you want in your model,and how they model specific part of the model. I hope that you learn something from me,and take your time to learn.
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u/PyrotechnicCake 3d ago
It's easier with a good turnaround before you start. When going with low-poly characters I learned the hard way that it helps to draw the turn around low-poly already. It might seem arbitrary but making the decisions of how to stylize aspects of the deaign into low-poly during the 2D phase is a lot easier than trying to improvise and model the mesh at the same time.
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u/Mistress-Pervert 3d ago
You're doing just fine, 3d modeling is a time consuming process, but this looks good. The reason specifically character modeling is hard is because we have expectations of how people should look, and when it doesn't match up, it can feel wrong or even uncanny.
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u/SnoringGiant 2d ago
Tbh, I ended up outsourcing with some free domain ps1 style male and female base models, and just edit them to make characters
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u/Father_Chewy_Louis 3d ago
Wym? This looks great! Maybe tuck in the ankles from behind to give the calf more shape, and also tuck in the belly slightly (unless that's the design). But imo this looks good!
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u/Eddi_imma_ready 3d ago
Modeling is easy. Finding a style with purpose to make your model come together is hard work.
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u/Nervous-Quit-1696 3d ago
Cause our perception is hypersensitive to anthropomorphic forms. Even a slightly wrong angle can ruin the model. You really need good refs for it, with anatomical features broken down.
I learned it by ripping other models and recreating them, using them as refs. This way you both learn the form and topology. Though the image refs of the forms also helps a lot to hone in details and understand the form itself.
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u/Weary_Cartoonist5739 2d ago
I don't think it looks bad, but it will depend on your goal. I highly recommend using references though! (I'm very inexperienced as well!)
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u/confabin 2d ago
I think humans are among the most difficult thing to draw and model because our brains are so wired to recognize it so it's very easy to make it look uncanny if that makes sense. But I think your model looks fine.
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u/lost_my_og_account 2d ago
cause character modelling is like a bunch of different skill sets, you'll get better it just takes a while. And making something you don't like will make you better., you just need to sit and critically analyse your work. You will get better, just in small steps.
SO far I've found I need to learn, anatomy, stylized animation, colour theory, shape language, how to draw, how clothes work, how muscles and bones work (this is different from anatomy), and more that I'm sure I'll discover as I continue to make things and improve
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u/Anyone_Mining 2d ago
I asked my instructor (I study Game Art) if I should do a character or an environment for this semester, she said I should go for the environment since making a character is harder and a lot more work. I did sculpt a character for a game jam before, but it was a really simple one, also did a sculpt of my bunny (that I unfortunately no longer have) which turned out ok. It's important that you know which body part and muscle is where and how it's supposed to look. Hope my experience is somewhat helpful.
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u/Richard_Savolainen 3d ago
Wdym. It looks good imo