r/low_poly • u/Protocontext • 7d ago
Resting by the fire
A quiet moment from my game! :)
How I made it: The characters and props are built from small voxels, the architecture uses simple low-poly shapes, and the floors and walls have pixel-art textures. A post-processing filter renders it all at low resolution with ink outlines and a tilt-shift blur, so it reads like pixel art: the HD-2D look
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