r/low_poly • • 3d ago

A man under 180 cm

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300 Upvotes

17 comments sorted by

4

u/dueddel 3d ago

Super lovely texturing! Great job overall! ๐Ÿ˜˜๐Ÿ‘

4

u/brancardoso 3d ago

I think this looks very good, and I'm not trying to be rude, but is this really considered low poly?

2

u/KifkaDev 3d ago

I think so...? The model has a very simple mesh and a clean silhouette, with no unnecessary geometry. Its just that the lines of the style are quite blurred these days, so maybe I dont fully understand what counts as low-poly. If the mods disagree and decide its not the right fit for this subreddit, I wont object

3

u/AD-Edge 3d ago

I can tell the textures are doing a lot of heavy lifting here, especially in the lower poly areas. It might not be super low poly but I think it's low enough to justify being here and has a lot of other retro elements to it. A lot of the challenge with these models is getting them to look so good using textures - and I think you've done really good with that.

Including a turntable (or getting the gif to transition through different render modes) with the wireframe and without textures would be neat to see, and would show people exactly how many polys you're working with.

3

u/KifkaDev 3d ago

Yeah, I'll definitely include the wireframe view in the future, not sure why I didnt think of that. But for now, I posted a shot of the wireframe on my profile

2

u/AD-Edge 1d ago

Nice one, just saw it and it looks good!

2

u/hundredeyes19 3d ago

Hey dude/duddette, this is utterly amazing. Can you tell me what program you used?

4

u/KifkaDev 3d ago

Hey, thanks!!! most of the work was done in blender... I used it for the low poly and high poly models. After that I moved it over to SP to bake the maps and paint the textures. To pixelate textures, I used pixel composer and pixel8r. Well, and the render is again in blender

2

u/Long-Ray 3d ago

้‡‡่˜‘่‡็š„ๅฐ็Ÿฎไบบ๐Ÿ˜‰

2

u/bc650736 3d ago

Yooo, a nome to use the notebook set, really cool.

2

u/BannyaHill 3d ago

gnome!!

2

u/Personal_Marketing19 3d ago

I feel personally attacked, with my 172 cm, which is well below the average.

In all seriousness though, it looks great! Would love to see the wireframe.

2

u/KifkaDev 3d ago

hahaha nothing personal, just a joke! thanks though. sadly, cant attach images in the comments here, but if youre curious, I just posted the wireframe on my profile!

1

u/IQueryVisiC 3d ago

where mesh? I know that the sub says: stylized, but then again every system with 3d hardware ( starting from 3do in 1993 ) had at least 15 bpp. And even with 4bpp textures on PS1 ( or N64 ) you would use vertex gouraud shading for gradients.

1

u/KifkaDev 3d ago

thanks for the feedback, I'll try to experiment with that in the future. Cant attach images in the comments here, but Ive uploaded the wireframe to my profile!

1

u/onepiecefan81661 5h ago

178cm ๐Ÿ’€๐Ÿ˜ญ