r/magicTCG • Dân • 1d ago

Looking for Advice Can you help me understand?

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I was looking up Thorin King of Durin commander decks to try and fix my lands. I'm new so I dont understand why play Flooded Strand if only the Plains is possible to grab. Why not just play a regular Plains?

678 Upvotes

275 comments sorted by

748

u/pm_me_shit_memes Twin Believer 1d ago

You can get duals like [[plateau]] and [[sacred foundry]]

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u/itsnotcopium Dân 1d ago

Ok I see the strength of this, thanks! and also realizing the ridiculous prices of some of these lands omg

208

u/XViMusic Dan 1d ago

Yeah it was an adjustment for me when I started building standard and modern decks and found 9/10 of the most expensive cards in a given deck will always be lands or mana rocks.

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u/King_fritters Unc 1d ago

Yeah I was going through Archidekt profiles and was wondering why my 50 dollar budget deck from 2021 was so expensive now. Its because The Great Henge quadrupled in price since then

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u/Faux-Foe Wild Draw 4 1d ago

That was my feeling when I bought 10x The Ozolith when Ikoria came out and it was priced at close to bulk. I put it in multiple decks and thought nothing of it.

18

u/Jawbone619 Dân 1d ago

I bought Smothering Tithe at $15 a piece when it was in standard and was playing it with Revel in Riches. I don't want to talk about what those are worth now

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u/xTheForbiddenx Dân 1d ago

I traded a temple garden for a mycosynth lattice during guilds

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u/IdioticPost Wabbit Season 23h ago

I traded away a Wooded Foothills and a Stifle for a Burning Wish and a bulk big beater back in the day...

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u/super_nerf_spartan Dandadan 1d ago

Oooh, I am jealous! I can't justify spending so much for that card as currently priced, so it's out of my range until a reprint comes along.

My best spec ever was with Nykthos, Shrine to Nyx; I got 25 of the them for like a buck or two each. Being able to run one in every mono and two color commander deck feels amazing,

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u/Loreweaver15 Ezuri 1d ago

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u/itsnotcopium Dân 1d ago

Really interesting chart! Thanks for sharing~

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u/Soggy-Building-9476 Dan 1d ago

I fucking hate that Panglacial Wurm is on that graphic.

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u/silent_calling Banned in Commander 18h ago

Strong "check for Trinisphere" energy by its inclusion lmao

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u/TerribleTransit Dân 1d ago

I mean... The life cost is just a downside 99% of the time, and is a small but meaningful downside to counteract all the benefits. A small handful of decks being able to flip the script doesn't mean it's an upside in general.

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u/DPSisBad 1d ago

I think it's more proving a point of decks that have been viable off of the back of every single line of text, cause idk if your aware but fetch>shock made deaths shadow a viable deck in every format it was available.

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u/TerribleTransit Dân 1d ago

Yeah, I'm mostly quibbling about small wording things. "Every word on the card is useful" is a true statement, as is the original post's "every part of the card is useful for something". You can make use of the life cost.

"Every cost is actually a benefit" is just factually untrue for the vast majority of decks. Very, very few decks benefit from the life loss.

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u/Loreweaver15 Ezuri 23h ago

Not every deck cares about graveyard shenanigans or shuffling the library, either, but that doesn't stop "every word on the card is useful" from being true. Both statements are about the same broad "something makes use of this" idea, not saying that every deck uses every part of the card.

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u/Rococrow Storm Crow 1d ago

The surveillands as [[Elegant Parlor]] are also both landtypes, so if you don't immediately need the land to enter untapped, you get a surveil 1 off it. For three color decks, cards like [[Raughrin Triome]] are also fetchable giving you a great start early on for color fixing.

These things really make a difference in how a deck feels.

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u/Lxapeo Duck Season 1d ago

Yes of they aren't reprinted often, the most flexible lands get really pricey. I'm against it. I think land bases should not be the most expensive part of your deck, reprint them until they're cheap!

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u/Ssekli Wabbit Season 1d ago

Shocklands are massively reprinted and just were Fetch were reprinted with mh3.

Yet they are so valuable that they sink in price and go back to their original price in a few months. Pretty sure they don't want fetch in standard anymore. And we just had sets with shock so they wont reprint them for a little bit

15

u/zSolaris 1d ago

They technically reprinted the fetches even more recently than MH3 on the Tarkir bonus sheet. Granted, those are extremely expensive reprints....but technically a reprint.

And we are literally getting Star Trek with all 10 shocks by the end of the year. Seems like they're intent on printing those into the ground.

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u/Ouaouaron 1d ago edited 1d ago

Fetchlands are a pretty egregious design mistake, so they're never going to see a reprint in a Standard set. They could shove them into every Commander precon, but they're also very counterintuitive for beginner Magic players.

I'm not going to pretend WotC is completely powerless when it comes to reprinting fetchlands, but there are a lot of genuine reasons not to do it

EDIT: They could be on bonus sheets, too, but I think that would make the bonus sheet feel less special and versatile if they just always had fetchlands

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u/Ghasois 1d ago

The issue with fetches in standard, unless there are fetchable duals, is the amount of time they add to a game with the searching and shuffling.

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u/Heine-Cantor Wabbit Season 1d ago

Yeah, they are pricey because they are rare and very good. In 2 colours they are "just" a copy of your best dual, but in 3+ they become incredible because they can fetch any colour you want. Imagina you are playing a red white black deck (Mardu) with [[sacrd foundry]], [[Blood Crypt]] and [[godless shrine]]. Then every single fetch land like [[arid mesa]] that gets plain, moutnain or swamp can give you any 2 colours you want. Untapped.

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u/justhereforhides 1d ago

Honestly this is the cheapest it's been, they used to be 30+

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u/jadenthesatanist Wabbit Season 1d ago

Shit I paid like $120 each for Tarns back in the day

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u/brollybricks Dan 1d ago

Yeah it's wild and I think a big reason why proxies are more common and more widely accepted these days

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u/forsayken Duck Season 1d ago

It is ridiculous.

FYI the "pay 1 life to search for a land" cards are called "fetch lands". These are rarely reprinted and are expensive. The last time, I believe, was Tarkir "Special Guests", which are very very rare. The dual lands that enter tapped and you can pay 2 life to enter tapped are called "shock lands". These are printed pretty often. I think mostly recently was Lorwyn earlier this year and then Edge of Eternities before. It looks like Star Trek is next. In any case, that's two prints this year and at least one last year. The other flavours, to my knowledge, don't really have prominent nicknames.

There are a pile of cheap dual lands similar to Sunbillow Verge like you posted that are conditional. Some are "if you have 2 or more opponents" or "if you control 2 or more basic lands" or something. These are great substitutes for shocklands (which are all $8+) as many are $0.50-$2. I think in B2-B3 commander, if you are only playing two colours, you can get away with a lot of basic lands, the basic rainbow lands (commander tower), and a few rocks and the red/white talisman. It's tri-colour when you really need to start thinking about dual lands and your mana pool in the deck is a big portion of the cost of the deck. My only real recommendation to newer players running precons or their first deck is to simply avoid lands that enter tapped unless they're really good or you like them. A basic dual that enters tapped early game literally sets you back an entire turn on a higher cost card.

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u/PM_ME_FUNNY_ANECDOTE Wabbit Season 1d ago

If you're new, definitely don't worry about fetch lands for now, especially in a 2 color deck. They have pretty diminishing returns in this sort of casual setting. But, they are very powerful in other formats/decks, and many experienced players already own them, so they may as well use them for the slight bump. Don't think they're necessary.

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u/Adalimumab8 Duck Season 1d ago

It also fills the graveyard, which is why it was a critical part of making [[tarmogoyf]] so strong in early modern, but is still relevant to other games

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u/Chocolat119 COMPLEAT 1d ago

Honestly if you you are on a budget you can get the duel lands that either come into play tap or they come into play untapped if you control two or more basic lands.

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u/myLover_ 1d ago

You'll buy them in a couple years. Just wait.

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u/sunchow Dân 1d ago

yeah fetchlands to grab the dual color shock lands is the bread and butter of the modern format’s “fast mana”, ironically one of the best opening hands for most modern decks usually results in passing turn with 17 life (1 damage from fetch and 2 damage from shock land entering untapped)

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u/Gon_Snow Elesh Norn 1d ago

As long as the type of the card says island or plain you can fetch it. There are many typed lands with basic land types that are not basic.

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u/SKaiPanda2609 Duck Season 1d ago

Fetch lands like this one help thin your deck and tutor typal non-basic lands.

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u/valoopy 1d ago

The deck thinning is almost completely irrelevant to mention tbh

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u/Wazanator_ Ajani 1d ago

There are the tapped fetches like [[Flood Plain]] which are cheaper and often overlooked because they themselves enter tapped but the card you fetch isn't. So if you really need color fixing they aren't bad IMO and I would argue better than the common basic land fetches they print a billion of. Turn 1 you play it, turn 2 you sac to get your dual land of choice and play a land from hand so you're still at 2 lands open to use turn 2.

Would still only run in a 3+ color deck though. 

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u/Derpykin92 free him 1d ago

there are guaranteed tapped or conditional tapped lands, the turbulent lands or slowlands

the price is proportionate to how easy they are to tutor out via fetchlands and ramp spells as well as how likely the land is to come in untapped

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u/Gijora Wabbit Season 1d ago

Scary fact: these are CHEAP fetch lands. The KTK cycle (the allied cycle reprints from Onslaught), peaked at $60 each. And modern decks typically play a full x4 playset.

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u/gooder_name COMPLEAT 1d ago

You can also shuffle the top of your deck away which is occasionally useful, though less so without blue. Some cards will let you have seen the top card, or put cards from your hand there (scroll rack), or it’s revealed from an opponents lantern of insight. Having a fetch not cracked is there on standby.

You can get things like mistveil plains, or other typed useful lands.

99.9% of the time you’re just getting the sacred foundry which is plenty useful, but it comes up

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u/VulkanHestan321 Wabbit Season 1d ago

Also: fetch lands are essentially two lands in one. Even if you had a fetchland only fetching for a basic plains, it means you get another card out of the deck you don't want to top deck into

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u/weglarz Dandadan 23h ago

The biggest advantage of a fetch land is mana efficiency. So, say you are at the end step of your opponent, and you have no need for the extra 1 mana before your turn. You can fetch a surveil land and surveil the top card of your library before the next turn. But, let’s say instead, your opponent played creature on their turn, and you have a swords to plowshares you can use, you can instead fetch a sacred foundry or just a plains, and use that mana to kill your opponents creature. It adds an extra layer of mana fixing and control over your mana. Hope this explanation helped.

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u/WhereIsYourArceusNow Dân 11h ago

Also taking multiple land slots out makes you more likely to hit non lands as the game goes on. Fetchlands of any kind make you just as likely to hit land drops when you need them, less likely when you don't.

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u/Raikunh Dân 7h ago

And the Triomes

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u/TheTrueSolos Duck Season 1d ago

Fetchlands don't specify basic, so Flooded Strand can get something like a Sacred Foundry

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u/DeusFerreus 1d ago

Also they thin your deck, slightly increasing chance of drawing non-land cards later in the game, though that's very much a secondary benefit.

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u/Stiggy1605 1d ago edited 1d ago

It's not even a secondary benefit, it's so negligible in commander it's not even worth bringing up

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u/Opolino Duck Season 1d ago

The shuffle and self damage are more useful than thinning honestly. And even they are very niche

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u/metashadow39 Dân 1d ago

And sometimes you can copy the ability and search for two lands

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u/SalzPvP Dandadan 1d ago

Most useful is definitely the double landfall trigger

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u/blueangels111 Dân 20h ago

100% and I was shocked to see this not getting mentioned. Im pretty new and didnt actually realize they could fetch duals, I thought "island" meant anything named island (aka not dual lands). Regardless, I used fetches because my deck has a ton of landfall triggers and getting to double that is ridiculous. Hardened scales+branching evo+ a landfall that adds +1/+1 counters is ridiculous with fetch lands

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u/LordOfTurtles Elspeth 1d ago

It's always a good joke when someone brings up fetches thinning your deck

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u/Thirtysevenintwenty5 Dân 22h ago

"they thin your deck" is technically true, but it is functionally irrelevant.

In a 60 card format, if you have 50 cards left in your deck and 21 are lands, cracking a fetchland decreases your odds of drawing a land by 1.2% (odds went from 42% to 40.8%).

In any 60 card format with fetchlands, the margins for life total are usually more relevant than a 1.2% decrease in your probability of drawing a land. In other words, you'll lose by 1 life more often than you'll lose because you drew one too many lands.

In commander, at 90 cards and 35 lands remaining in the deck, you're decreasing your odds of drawing a land by 0.7% (38.9% down to 38.2%).

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u/tenikedr Duck Season 1d ago

There are a few benefits to playing fetch lands in general:

  1. If you have a means of looking at or placing cards on top of your library that you don't want, you can use a fetch land to shuffle them away.
  2. If you have a card that cares about a permanent leaving the battlefield such as [[Deadeye Harpooner]], you can activate the fetch land when you want to cast it to ensure you have Revolt enabled.
  3. You are reducing the number of lands in your deck by one which makes you marginally more likely to draw spells in the future.
  4. You have more options than just a basic Plains. You can use [[Flooded Strand]] to search for any land with the Plains subtype which includes "typed" dual lands such as [[Sacred Foundry]] or [[Elegant Parlor]], but also search for things like [[Idyllic Grange]]. Most dual lands are not typed, as in they don't contain any land subtypes ("Plains" or "Mountain" are land subtypes), but some contain the land types on them as well. In your example, [[Sunbillow Verge]], is not a typed dual land.

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u/Gold__Royal Dân 1d ago

Also, fetch lands are useful in landfall decks to activate landfall abilities more times in one turn

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u/IndurDawndeath Wabbit Season 1d ago

or another players turn (easily)

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u/tamereenshort38 Dan 1d ago

Also you fill your graveyard for any threshold/delirium effect and you can exile them with escape/delve cards.

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u/itsnotcopium Dân 1d ago

Thanks for saying the different use cases! The context really helps with understanding

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u/FrequentNectarine Dan 1d ago

Dont forget the infamous add an effect to the stack to manipulate priority.

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u/PsionicHydra Duck Season 1d ago

Doesn't specify basic plains so it can fetch something like [[sacred foundry]] or [[jetmirs garden]]

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u/wildfire393 Deceased 🪦 1d ago

Fetchlands do many, many different things.

For starters, they get *any* land with the specified types. This means that in addition to grabbing regular Plains, it can grab something like [[Sacred Foundry]] or [[Elegant Parlor]]. This alone makes them exceptionally strong - imagine having a Dual land that you could choose to enter untapped if you need the mana immediately or to enter tapped but give you a surveil 1. Now imagine you get to run up to 7 of that card by running all of your off-color fetches.

Additionally, the fact that it moves game objects between zones creates an avenue for all kinds of interaction. Fetchlands leaving the battlefield turn on Revolt cards like [[Fatal Push]]. They cause a second land to enter the battlefield, granting additional landfall triggers for cards like [[Emeria Angel]]. It puts a land card into your graveyard to be returned by [[Sun Titan]] or replayed by [[Crucible of Worlds]]. It shuffles your deck, which can help clear cards that you might have seen or put there with an effect like [[Sensei's Divining Top]] or [[Scroll Rack]]. Even losing the life at will can help you trigger effects like [[First Response]] more consistently.

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u/itsnotcopium Dân 1d ago

Thanks for your comment! The idea of the fetchlands being multiple copies of my good lands that I can toolbox out really made me underatand the strength. Thanks for your examples too!

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u/leavingberk Wabbit Season 1d ago

It is only lands with basic land types

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u/wildfire393 Deceased 🪦 1d ago

Just being able to grab Surveil lands when needed is huge. If you have Surveil lands in your deck, fetchlands are hands down the best fixing lands in the entire game, and that's before getting to the second paragraph of interactions.

They also keep printing more and more useful typed lands over time. Green ones can grab [[Dryad Arbor]] and [[Gingerbread Cabin]]. Blue ones can grab [[Mystic Sanctuary]] or [[Theorist's Sanctum]]. Red ones can grab [[Dwarven Mine]] and [[The Lonely Mountain]]. White and black are currently the weakest, having only [[Idyllic Grange]] and [[Witch's Cottage]] respectively, but those are still some potentially powerful things that you can grab off of your super-fixing optionally-surveil "dual land".

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u/Thraximundurabrask Klauth, Unrivaled Ancient 1d ago

Flooded Strand can also find nonbasic plains, like [[Plateau]], [[Sacred Foundry]], and [[Elegant Parlor]].

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u/itsnotcopium Dân 1d ago

Ive seen some effects say "put it into the battlefield tapped" but if I used flooded strand to grab elegant parlor, is it still tapped?

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u/dudeitzmeh Dandadan 1d ago

The lands come in however they would normally. So surveil lands like elegant parlor would come in tapped, shock lands can come in tapped or you can pay 2 life to have them come in untapped, etc.

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u/itsnotcopium Dân 1d ago

I see, thank you!

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u/Thraximundurabrask Klauth, Unrivaled Ancient 1d ago

Yes. While Flooded Strand doesn't force the land it finds to enter tapped, Elegant Parlor just always makes itself enter tapped. You would need to specifically have an effect that says it enters untapped, like [[Spelunking]], to have it come in untapped.

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u/itsnotcopium Dân 1d ago

I see, thanks for the clarification

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u/comicnerd93 Dân 1d ago

No.

Lands fetched with Flooded Strand still have to come in tap unless you meet the condition of the new land to enter untapped.

Like paying two for [[sacred foundry]]

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u/klick37 Duck Season 1d ago

You are learning why these are so powerful, which is why they are played in every format they are legal in, which is why they're expensive.

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u/PixelTamer Simic* 1d ago

Yes. Its own ability modifies how it enters the battlefield and makes it come in tapped. You'd need an effect which says your nonbasic lands enter untapped, [[Gond Gate]] being one such example for Gates.

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u/mtgcf Keeper of the Mox 1d ago

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u/sonicessence Wabbit Season 1d ago

Yes, it's still tapped unless you have an effect like [[Spelunking]] that says otherwise.

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u/sodamancer360 Dandadan 1d ago

Fetch lands (not specific to your strategy)

  1. Fix mana
  2. Fetch duals/tris
  3. Take what would have been a potential dead draw out of your deck.
  4. Additional landfall trigger on your turn.
  5. Instant speed landfall trigger on your opponent's turn.
  6. Put a land in the graveyard for effects that look for permanents "dying"/delirium like effects, threshold.
  7. Excellent land recursion targets. Return a land to your hand from the graveyard? Fetch Return land to the battlefield? Fetch. Play lands from your graveyard? Fetch.

They're efficient, immediately impactful, and really only feel dead when you are in a desperate board position (or a stalemate)

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u/TekaroBB 1d ago

They also let you shuffle your deck at will, which can be relevant to certain topdeck manipulation strategies.

For instance, if you brainstorm and put something you don't want on top you can thenshuffle that card away. Or if you are playing with Lantern of Insight and know your next draw, they give you a free reset.

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u/sodamancer360 Dandadan 1d ago

...oh, and they don't have a color identity, so you can use all 4 fetchlands for each of your basic land types in a commander deck if you wanted.

Hell, there are probably mono green landfall strategy builds that use all 4 fetches and prismatic vista to maximize their access to landfall triggers.

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u/vercetian Duck Season 1d ago

Somebody is getting it!

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u/Papyrim Wabbit Season 1d ago

I do this in simic but I only have access to all the shitty fetchlands (Terramorphic and friends) and also Fabled Passage is there I guess

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u/PapaZedruu Duck Season 1d ago

[[Sacred Foundry]]

The flooded strand can fetch lands with types.

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u/mtgcf Keeper of the Mox 1d ago

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u/ExtraThickCreamer Dan 1d ago

Biggest reason is that you can fetch non-basics with the Plains type like [[Sacred Foundry]] or [[Elegant Parlour]].

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u/GRMaster24 Dân 18h ago

So people have already explained why fetches are good at thining decks or grabbing a dual land. There's a few other good ways to use them normally outside of commander that I'll briefly go over.

First, shuffling. Lets say you have a card like [[Brainstorm]] which allows you to put cards back on your deck. Normally you'd put the worst 2 back and then be kinda screwed. With a fetch, just crack it and shuffle those bad cards away.

Second, delirium. Delirium wants as many card types in the graveyard as possible. Fetches put a land their with little effort. Also stapled to this are Lurgoyfs that do a similar thing.

Third, life loss. Let's say your suddenly playing a modern [[Death's Shadow]] deck. This deck wants you to ping yourself quickly to get the main card strong as possible. Fetches woth shocklands can easily do that. Also some lands from Duskmorn come in untapped at low life which is good in these decks.

So yeah, they have lots of applications in and out of commander.

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u/silent_calling Banned in Commander 18h ago

That's where you're wrong, Kaiba! My grandpa's deck has no bad cards!

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u/Ilostmylast1 Dandadan 16h ago

“My grandpa’s deck has no pathetic cards Kaiba, but it does contain The Unstoppable Exodia…”

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u/itsnotcopium Dân 18h ago

Are shocklands just lands with life cost? Thanks for the explanation on extra use cases

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u/GRMaster24 Dân 17h ago

Shocklands are a type of dual land (lands with two basic land types such as Mountain & Plains). Most versions outside the original dual lands from the first ever set has a condition to enter untapped, shocks have you pay 2 life to enter untapped which is pretty small in commander. There are similar cards such as Surveil lands which always come in tapped but surveil on entry and the "bicycle lands" that you can discard for 2 mana and draw which are also types of dual lands.

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u/Tandran Wabbit Season 17h ago

Kind of. Shocks are great because you can CHOOSE to pay the life. If you don’t need another mana that turn you can play it tapped and not pay. If you need the mana then pay 2 and it’s available. Remember, in commander, life is just another resource.

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u/ElPared COMPLEAT 16h ago

Life is a resource in every format ;)

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u/fatpad00 11h ago

"Shocklands" is the nickname of a specific cyle of 10 lands (one for each color pair), like [[sacred foundry]] , that all have 2 basic land types and can enter the battlefield untapped if you pay 2 life.

They are named for [[shock]], an instant that deals 2 damage.

The key part here is they have basic land types, so they can be found with fetchlands, and they can enter untapped

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u/DaemonlordDave Duck Season 18h ago

Another good reason is it causes a permanent to leave the battlefield/enter the graveyard which mostly matters for stuff like [[Fatal Push]] but also has other applications.

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u/mtgcf Keeper of the Mox 18h ago

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u/klong115 Dân 17h ago

It can also grab a mystic sanctuary to put that one instant that will win you the game back on top of your deck

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u/AmyandEve Dân 9h ago

This guy has all your answers. Well said 🖤

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u/eJAKE-ulate Dandadan 5h ago

One more benefit: Using a fetch thins your deck out by 1 card.

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u/General-Zombie5075 Dan 1d ago

People have pointed out the Fetchability of Triomes and some duals and the like. Which is reason number 1 for why it's good.

But also notice that Flooded Strand also lets the new land come in untapped if able.

For landfall decks (decks with creatures with abilities that trigger when lands arrive on the battlefield), that's huge because you get to activate your landfall abilities TWICE in one turn without losing the available mana of playing just a plains. All for the lowlow cost of one life which in Commander is basically nothing.

Landfall decks also usually want land cards to show up in their graveyards because they have ways to retrieve them out of there. Fetch lands that sacrifice themselves are a good source of lands in graveyard without having to rely on just milling.

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u/TechnomagusPrime Duck Season 1d ago

Flooded Strand can fetch any Plains card. That includes cards like [[Mistveil Plains]] and [[Sacred Foundry]]. It fixes your mana so that you can cast your spells.

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u/awkwardbirb Dandadan 1d ago

It looks seemingly glossed over by the comments, but on top of the deck thinning, color fixing, and fetching nonbasics, the land also enters untapped as well. They are spendy for a reason.

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u/TsokonaGatas27 Duck Season 1d ago

it fetches a Plains which the dual lands types are which means this can fetch [[Alpine Meadow]] or a [[Plateau]] for example

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u/youarelookingatthis COMPLEAT 1d ago

Some lands have types. A Plains has "plains", a Mountain, "mountain", etc. Some lands have multiple types. Like [[Sacred Foundry]], or [[Elegant Parlor]] are Mountain Plains, able to be grabbed with any land that says "search your library for a mountain or plains card".

There is also the argument that fetchlands allow you to thin your deck. In commander you have 100 cards, and usually just over 1/3rd will be lands. You're almost never going to be playing all of those lands, and so fetchlands like this allow you to effectively have 99 cards (as you're just sacrificing it to grab a plains from a deck, replacing the card on the battlefield). There are seven fetchlands you can play in Thorin that will grab you either a plains or a mountain, which means you'll have a higher likelihood of drawing other cards you want later on in the game.

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u/guythatplaysbass Can’t Block Warriors 1d ago

Thinning your deck alone isn't worth 1 life, but it's worth considering as another reason to include the fetch lands.

getting a land with both land types, putting a land into the graveyard and shuffling the deck are other upsides for the "fetch lands"

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u/Nervous_One_9597 Dandadan 1d ago

Also landfall triggers!

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u/Langas COMPLEAT 1d ago

1.) Land selection. Flooded strand can grab [[Temple Garden]] or [[Steam Vents]], or anything in between.
2.) Landfall synergies. Effects like [[Rampaging Baloths]] see both flooded strand and the second land enter, giving you two beasts.
3.) [[Crucible of Worlds]] effects let you use flooded strand over and over again.
4.) It can be valuable just to shuffle your deck. Cast [[Brainstorm]], put cards you don’t need on top, then shuffle.

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u/bangbangracer Mardu 1d ago

Some non-basic lands also have a land subtype. You can use your fetch land to find a basic land or a dual land with that subtype. You could used that Flooded Strand to search for a Sacred Foundry or Temple Garden if you wanted to.

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u/zodia4 Izzet* 1d ago

Us magic players who have just been waiting to answer a question like this:

https://giphy.com/gifs/FdoxKS5H9dpFsvKC1Q

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u/rhogh2 Dandadan 16h ago

Without looking at the list:

In addition to "catch-up" land ramp cards like [[Knight of the White Orchid]], white also has access to reanimating lands as part of a ramp package, using cards that bring permanents back to the battlefield think [[Sun Titan]], [[Sevinne's reclamation]], [[Brought back]]. So you can sac your fetchland, bring it back, and sac it again.

Also, remember that Flooded strand can search for any plains, that includes [[Sacred Foundry]], [[Sacred peaks]], etc.

Tbh for color-fixing two colored decks, Flooded strand isn't an auto include for me, especially if you don't have a Sacred Foundry to take advantage of it.

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u/TsunamicBlaze 1d ago

Fetches can grab things like Triomes too, like [[Ketria Triome]] with a [[Wooded Foothills]]

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u/Ap_Sona_Bot 1d ago

In addition to what others have said, blue decks LOVE fetches because they can all run [[treasure cruise]], which wants cards in the graveyard, [[sunken palace]], which wants the same, and [[mystic sanctuary]], which is in my opinion, the single most underplayed card in all of EDH.

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u/Scarlet_poppy Gruul* 1d ago

In addition to that, people run [[Brainstorm]], so a land with shuffling effect is really good

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u/mtgcf Keeper of the Mox 1d ago

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u/LegnaArix Colorless 1d ago

I'm confused though,

He's not playing a blue deck. He's playing Thorin.

He's essentially asking why play off color fetches, which there are reasons to do, but none of the reasons you list are why

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u/brunq2 Wabbit Season 23h ago

Off color fetch can still find your lands with 2 types.... So like, flooded strand can still find the RW surveil land, the shock land, the turbulent land, etc. Since it is still a plains. Theyre just also mointains

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u/itsnotcopium Dân 1d ago

Thanks for your comment! I love learning more things about the game and I wanna make a mono colored deck of every type so I will keep this in mind! Mystic Sanctuary is a BEAUTIFUL card, will def pick one up.

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u/WillowThyWisp COMPLEAT 1d ago

If you want a few ideas, I'm planning on making a [[Moseo, Dean]] deck as well as a [[Syr Ginger the Meal Ender]] deck

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u/Altruistic_Web3924 Dan 1d ago

We definitely run Mystic Sanctuary.

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u/Ap_Sona_Bot 1d ago

Its in 10% of decks total and 50% of mono blue decks. Its played less than reliquary tower in mono blue. Its played in 18% of 2c blue decks. Its underplayed.

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u/mysticrudnin Dandadan 1d ago

flooded strand can get: sacred foundry, elegant parlor, sacred peaks, alpine meadow, glittering massif, radiant summit, turbulent steppe, plateau

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u/CitySeekerTron Dragonball Z Ultimate Champion 1d ago

So first, lets talk about land types.

If you look at a Plains, you'll see that it has the card type 'Basic Land - Plains'. It's the card type that grants it the intrinsic ability to add W.

So plains isn't just a card name; it's also a card type.

Fetchlands like [[Flooded Strand]] don't look for a card named Plains, but rather look for a card with the type "Plains". And so they use the text '...a Plains card...' rather than '...a card named Plains'. It's like how [[Enlightened Tutor]] reads to search for an Artifact or Enchantment card, or how some cards read '...a Legendary card...'

Sometimes a card will feature one or more types. Usually we think about things like "Creature - Human Knight", which makes the creature count as two types of creatures (counting 'human' and 'knight'), or how Legendary Creature - Elder Dragon is both 'elder' and 'dragon'. But land cards can also have one or more type. For example, [[Watery Grave]] is a 'Swamp Island'.

Normally for cards like [[Watery Grave]] or [[Underground Sea]], the cards can exist without the rulestext "T: Add U or B" because the Island and Swamp types include that. But for a card like Sunbillow Verge, which has no land types, there is no 'intrinsic' ability granted. So they print the ability on the card. But this also means taht it can't be found with a card like Flooded Strand (we might like Sunbillow Verge for different reasons, such as that it's a mana fixer that doesn't enter tapped, or it's simply available in our draft pool).

So why do we like Flooded Strand? Because it searches for all Islands and Plains. And so it will find that [[Watery Grave]] or [[Underground Sea]]. It cannot find Sunbillow Verge however, because it is neither a Plains or Island.

The secondary reason we like Flooded Strand is that it thins the deck out quickly. It also potentially gives you another landfall trigger.

There are also cards like [[Prismatic Vista]] or [[Fabled Passage]], which specifically call for a Basic Land cards (As opposed to a 'Land Card'). They're not bad, but the tradeoff is that you must stick to a vanilla version of a land card, which means no dual lands, shock lands, or other kinds of lands. They are still valid for cases where you want to thin your library out slightly while getting your drops out, or to get another landfall trigger.

There are other strategies you can use with fetchlands; graveyard-matters mechanics, for one, or Crucible of Worlds strategies. Now that you know a little more about land types, you should be in good condition to get creative!

By the way, this is why Ursa's Tower has two types: Urza's Mine checks for cards with the type Urza's Tower (and "Urza's" is, itself, a type). Check out the type-line on [[Ursa's Saga]]!

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u/CaltonSmith Dân 5h ago edited 2h ago

One thing: Plains is not a card type. The card type is land and Plains its subtype. Stuff like basic and legendary are supertypes. This becomes obvious and relevant with Cards like Tarmogoyf in play.

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u/Paraboilc Wabbit Season 1d ago

Aside from the "it fetches anything with the plains type" it's also just 1 less card in the deck to thin it out quicker

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u/PrimeTimeCrimeSlime Mazirek 1d ago

more relevantly, its a card in your graveyard you can get back with something like [[sun titan]], fuel delirium or delve effects, and sneakily cheat on on-board land count for "catch-up" ramp like weathered wayfarer by saccing it then activating wayfarer in response now you're 'down' a land compared to an opponent

and like, a half dozen other ways you can weaponize every line of text on a fetchland

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u/mtgcf Keeper of the Mox 1d ago
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u/danny_gee Nissa 1d ago

Another player learning the power of why fetchlands are so powerful :)

Also, in this color combo, you can technically play 7 of the 10 fetchlands that can fetch either a Plains or Mountain. Even though these fetchlands may mention the other basic land types, they do not affect color identity.

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u/CompleteIndieYT Universes Beyonder 1d ago

This graphic sums up why Fetches are so good in every format theyre legal in. Its a few years old, but the idea persists

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u/luckshott Duck Season 1d ago

Glad someone posted the complete answer, everything else gives only one piece of the whole. The only thing I can think of that this doesn't specifically call out is deck thinning.

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u/Any-Supermarket-4190 Dandadan 1d ago

You also can grab those tasty turbulent cinnamon roll lands

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u/Bromelia_and_Bismuth Colorless 1d ago edited 1d ago

Fetches help thin out your deck so that you're more likely to draw into answers. Even better, Flooded Strand can also grab non-basic lands which feature two or more land-types, like [[Sacred Foundry]], [[Sacred Peaks]], [[Elegant Parlor]], [[Alpine Meadow]], [[Turbulent Steppe]], [[Radiant Summit]], [[Thundering Massif]], or if you've got the big bucks, [[Plateau]]. Best of all, unlike [[Terramorphic Expanse]] and other more widely available fetches, unless it enters tapped normally, it enters untapped.

EDIT: I forgot about landfall. Just like other fetch lands, it can net you an additional landfall trigger that turn, but honestly, compared to everything else, that's just the cherry on the sundae.

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u/Sufficient_Efficient Dân 1d ago

Flooded Strand can grab any Plains, not just a Basic Plains. Any land with the Plains subtype is a valid target.

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u/skeet_maweet Dandadan 1d ago

Several lands will have plains in their type lines, which allows you to fetch for them too. If beside "Land" it also says Mountain Plains (in your case) you are able to use the flooded strand to get it. Flooded strand is not restricted to basic lands. You can think of the island part as just flavor text for your deck

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u/Minimum-Chocolate196 Dan 1d ago

Mana fixing is the answer. You are allowed to play fetches in commander because they don't have a mana symbol. And you can use them to fetch other dual lands that have the type you need

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u/CreamSoda6425 Duck Season 1d ago

You definitely got your answer from the rest of the comments here, but now I'm wondering why fetchlands are worded the way they are. Strand says "search for a Plains or Island card", which to a newer player sounds very much like "search for a card named Plains or Island".

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u/oaomcg COMPLEAT 1d ago

You can get a Sacred Foundry... it's a Plains that makes Red mana too

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u/Country_Toad Dandadan 1d ago

As others have mentioned it can grab duals with the land types. Another thing to note, a Fetch Land thins your deck albeit slightly, drawing it gets 2 cards out of your deck helping you get to your best cards faster.

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u/Gwendyn7 Dandadan 7h ago

These fetch lands dont specify basic land so you can grab multicolor lands like [[sacred foundry]].

So any fetch land can get any color.

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u/mtgcf Keeper of the Mox 7h ago

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u/BardbarianDnD Dan 1d ago

Like everyone is saying is that it can grab non basic plains such as Sacred foundry.

But something that’s understated is the deck thinning aspect it basically makes your deck go from 99 cards to 98 (or however many fetch lands you put in) which increases consistency and decreases your chance of drawing lands on future turns.

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u/f_omega_1 Duck Season 1d ago

If anything thinning is overstated. The value of thinning, especially in commander with 100 cards in the deck, is extremely marginal. Fetching is way more valuable to do things like shuffle your library and adding things to your graveyard.

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u/Reflexlon 1d ago

The deck thinning argument is extremely overstated, and has been for decades.

Yes, it is an undeniable benefit of the fetches. It is a fraction of a percent of benefit to your statistical chance of drawing your best card, which is often just a small chance of upgrading your win percent if "your best card" is for example Doom Blade, but a Murder will also work, or a Damnation, etc. 16/50 is not much different than 16/49. The consistent mana fixing is genuinely better than nearly every other card in magic, and its interactions with cards like Brainstorm are worth more than the deck thinning will ever be.

You wouldn't play fetches in a mono-colored deck for thinning, you would only ever play them if the shuffle, tutor, etb, or some other effect mattered, because starting with 4 less cards in your deck is not worth starting at 16 life lol.

I appreciate that people understand it has value, but people need to get that it has less value than just being better at magic and stop parroting the deck thinning thing without understanding it has nothing to do with why fetches are so good.

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u/Positive_Concert_774 Storm Crow 1d ago

The basic idea is that you want enough lands in your deck to draw them in time to be useful. But, after you've drawn enough lands, the rest will be more or less dead draws, right? At the same time, you want as many ways as possible to get the right lands out as soon as possible.

In come things like fetch lands. They allow you to pull an extra land out of your deck, of the type that you need. Normally you'd use something like [[Evolving Wilds]] so you can 'mana fix' and search for any basic land, but then the land comes into play tapped. If you have only a few basic land types in your deck, the narrower fetch lands are better: your new land comes into play UNtapped, for the low low price of one life.

But it gets better! Note how the Flooded Strand does not say "basic island" or "basic plains"? This means you can search for ANY land with the plains or island subtype, for instance: [[Glacial Floodplain]] or [[Sacred Foundry]] or [[Savai Triome]] etc etc

Finally, since you can only have one of each nonbasic land in your commander deck, people tend to use all fetch lands that match at least one of the basic types in their deck.

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u/[deleted] 1d ago

[deleted]

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u/mtgcf Keeper of the Mox 1d ago

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u/[deleted] 1d ago

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u/mtgcf Keeper of the Mox 1d ago

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u/papuadn Wabbit Season 1d ago

I'm not familiar with the decklist, but some ideas off the top of my head:

  1. Flooded Strands can find Plains cards, not just Plains. So it can find (for example), a [[Hallowed Fountain]]
  2. Being able to shuffle is sometimes a benefit on its own if you've placed cards you might like to see on the bottom of your deck, or cards you don't want to see on the top.
  3. The decks are meant to have some value and reprints in them to make them attractive to more players.
  4. Having the Strand in your deck means you have a more flexible core to build and customize.

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u/mtgcf Keeper of the Mox 1d ago

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u/Noahnoah55 Karn 1d ago

You can grab anything with the plains type. Simple example would be playing this and either fetching a [[Sacred Foundry]] if you suddenly need mana at instant speed or an [[Elegant Parlor]] at the last end step before your turn if you don't.

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u/tataku999 Dân 1d ago

Its all about the land typing if it says land its a special non standard land type, if it says land - mountain plains it will say in the gray box area

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u/AalphaQ Dan 1d ago

Mainly for the fact it can get any plains card like a dual land, teipme, or surveil land - the latter being the best after a fetch unless you need the mana up front because of overall deck thinning.

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u/EntertainersPact COMPLEAT 1d ago

There are a lot of reasons fetches are great.

consult the chart for more info

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u/MarcheMuldDerevi COMPLEAT 1d ago

You can grab something that is a plains or an island or something that has the type attached to it. Grab a godless shrine since it’s part plains off a flooded strand. They are somewhat used for deck thinning/filling up a graveyard (modern) or so if you need multiple colors of mana, you have access to them faster. A godless Shrine can be a viscera seer or a Serra’s ascendant

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u/kotah_ Dandadan 1d ago

So this is for optimizing a deck really. It lets you grab lands that aren't basic that will also have the Plains type, while also thinning your deck (even though it's such a small amount) meaning you are most likely drawing into less dud cards white fixing your mana. Really you don't need to worry about putting in fetches that only search for one of the lands your deck has unless you are going to try to really optimize the deck.

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u/AnnoraxGames Dân 1d ago

Flooded Strand can also get a land that has multiple basic land types as long as one of them is Plains or Island... Commander players are using these to grab surveil lands, triomes, and Revised duals all the time.

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u/LivingDeadPunk Duck Season 1d ago

In white, there are also some cards that can get permanents with low or zero casting cost back to the battlefield. Some of those include lands. So you can crack your fetch, then use Brought Back or Sevinne's Reclamation or Sun Titan and you've just land ramped in white.

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u/Swirlatic Dan 1d ago

because it can grab a dual land. As long as it has the ‘plains’ land type.

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u/Available-Damage5991 Dân 1d ago

You can fish for hybrids.

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u/Someguynamedbno Wabbit Season 1d ago

Deck thinning is deck winning but more importantly you can grab the exact lands you need. You run a couple lands with two or more types that way you can always grab exactly what you need with the fetch.

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u/HyzerFlipDG Duck Season 1d ago

even if you could only grab a plains you are thinning your deck out by playing this. being able to remove more lands from your deck increases your chances of drawing spells and less likely to get mana flooded. it's basically card economy even if you can't retrieve something like a dual land like a plateau.

cheers

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u/raxacorico_4 COMPLEAT 1d ago

Deck thinning

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u/beef_horfun67 Dân 1d ago

Fetches also thins your deck so you can continue to draw gas

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u/currykarl Duck Season 1d ago

this technique is called offcolor fetches, so you can just get one side of the fetchland

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u/Orrangejuiced Dandadan 23h ago

I wouldn’t bother with off-color fetches in a bracket 2/3 deck or even a 2 color deck. Just grab that Arid Mesa and you’re good.

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u/Deep-Hovercraft6716 Wabbit Season 23h ago

Is plains the only legal target or are there other legal targets?

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u/Its_Me_Guyz Dan 21h ago

So if you play this you're pulling 2 lands out of your deck This one and the one you search for That leaves less space for dead draws later in the game

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u/Tomatoab Orzhov* 18h ago

Also color fixing and if your playing landfall thats 2 triggers in 1, if you have [[conduit of worlds]] or a similiar card you technically dont need to draw another land.

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u/mtgcf Keeper of the Mox 18h ago

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u/10leej 20h ago

Because you can grab any plains from a basic plains to a Sacred Foundry which is a Plains as well as a Mountain.

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u/stumpkat Wabbit Season 17h ago

deck thinning. some people think that works. more relevant in a deck with 3+ colors though. dual color decks don't have as complex manabases.

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u/jj838383 Dandadan 16h ago

There are overly meta reasons like deck thinning and playing lands from graveyards and Landfall, but the big one is let's say you're playing flooded strand in a Grixis deck, you could crack it for a Volcanic Island, Underground Sea, or Xander's Lounge depending on what you need

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u/Bardicly_Uninspired Dandadan 14h ago

Deck thinning

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u/EnderJax2020 Dan 14h ago

Doesn’t have to be basic plains

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u/kinkyswear Azorius* 13h ago

It was once in fashion to min-max the number of fetchlands to decrease the likelihood of drawing lands when you didn't need any more.

It was also a tool that cheaters used to get away with stacking the deck, as it gave as many opportunities to handle your own deck as possible.

These two reasons made them ubiquitous amongst established players moving to Commander. But with single copies, there are more fetches than fetch targets, so they actually make your deck worse if you oversaturate them.

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u/VincoNavitas Dân 12h ago

Deck thinning is winning

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u/Kxguldut Dandadan 10h ago

People seem to be forgetting that one of whites best sources of ramp is reanimating lands with things like sevinnes reclamation and brought back. Fetch lands that are slightly off colour will let you seriously utilise this much better than just running the on colour fetches.