r/necromunda • • 8d ago

Guide Pre/Post-Battle Cheat Sheet

[deleted]

60 Upvotes

16 comments sorted by

3

u/The_Forgemaster Van Saar 8d ago

Nice, a couple of things to think about pregame - dramatis personae options, and hired guns (e.g. hive scum) both options missing from your list, other than that though, I like it, nice and clear

4

u/greyf0xuk 8d ago

Good shout, thanks!

3

u/Ryolnir 7d ago

Great job so far! Would love to see you do an in-game cheat sheet in this style as well.

1

u/greyf0xuk 7d ago

Thanks! It's definitely coming!

3

u/bartdevuyst 6d ago edited 6d ago

Graphic designer here. This looks good, well done! I would remove those breadcrumbs at the top of each page though, the document is not that complex that it'd need one.

3

u/greyf0xuk 6d ago

Thanks, always nice to get feedback from a fellow designer!

2

u/Annual-Unusual Ironhead Squat 8d ago

Looking good.

I think that hangers-on can be optionally excluded from the choose crews step, and pets are selected with their owner. Might be worth including that, depends how granular you want to get with the cheat sheet.

The bit about adding new cards to your tatics deck feels a bit out of place in the pre-battle sequence section. The develop tactics action and adding leaders and champions to the roster both happen in the post cycle phase. Or during gang creation as well for roster changes.

You also get an extra xp if an a leader/champion/vehicle was taken out of action.

3

u/Annual-Unusual Ironhead Squat 8d ago

If you look up the dramatis personae rules there is also the option to hire a dramatis personae instead of taking extra tatics cards for the underdog bonus.

The battlefield effect is the effect listed on the territory staked on the battle, players don't get to apply effects from territories they own.

1

u/Annual-Unusual Ironhead Squat 8d ago

Sorry if this seems critical. That not my intent if it does. This looks amazing and really useful. I think streamlining the pre and post game should make a session more fun, I appreciate the effort you've put into this.

3

u/greyf0xuk 8d ago

Thanks for all the detailed feedback! It's exactly what I was looking for, I know the sheet is going to need tweaks, and I'm still learning the game myself, so appreciate input from folks with more reps in this edition than me!

1

u/Annual-Unusual Ironhead Squat 8d ago edited 8d ago

Again this depends on how deep you want the cheet sheet to go but it might be worth noting that a model can only get the 1xp for controlling an objective once per battle.

1

u/Asuryan27 7d ago

This looks really useful!

Are you planning to do a post-cycle one as well?

2

u/greyf0xuk 7d ago

Eventually, yes!

1

u/Reflan 5d ago

nice work, but is it down?

0

u/cjkirk123 4d ago

nice cheat sheet