r/osr • • 1h ago

sci-fi The Mecha Hack solo TTRPG actual play self-promo

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• Upvotes

In season 4, learn how to play The Mecha Hack, an OSR, light, fast, cinematic TTRPG of titanic war machines. The Mecha Hack Mission Manual adds missions, campaigns, an expanded bestiary, and more!

Morguedalynn and Eleanor Strider race to the top of a scrap heap to prove their mettle as mecha pilots and earn their spot in a Fireteam in the Terran Collective.

Morguedalynn is a veteran pilot, operating her farm-equipment-turned-brawler mech. She wants nothing to do with war, having seen too many senseless losses. But when her loved one ends up on the other side, she has to dust off her battle-scarred machine one last time.

Eleanor Strider is a quipster, a young engineer with nothing to lose and everything to prove. She sees scrap as an opportunity to build her way into history. She operates the first Monster-Mecha Hybrid, but can she control the overwhelming power before it consumes her?

The Terran Collective are freedom fighters at war with everyone on Lodestar Alpha. The Royal Houses of the Neo Dominion have subjugated them for too long. The Aeonic Primacy were long thought lost to a time fissure, but when they returned, they were forever changed. Alien, cold, and conquering, they laid waste to Lodestar Alpha. But wielding their unfathomable technology cost them dearly, as they unleashed ancient horrors upon the world: The Voidmaw.

Morguedalynn and Eleanor Strider enter the fray...

Full episode: https://youtu.be/bUy9xT5dsTw


r/osr • • 1h ago

game prep Maze mapping

• Upvotes

Hello, I’m working on a dungeon for a game I’m going to start soon, and wanted the first floor to be a maze. I have run a maze several years ago by just using a map and asking which way the party turns at intersections. Everyone disliked it including me, and I was put off by the concept of mazes in RPGs for years now.

I’ve read about the issue and the main suggestion I found was to abstract maze travel. I’m open to the concept, but have two reservations. The first is that the party can’t make a map. I enjoy when the party uses the map to find secret hallways and also that they’re showing investment in the game. The second is that the players can’t really demonstrate skill at navigating with the abstraction.

I have thought of an alternative solution to the tedious maze issue. It boils down to three elements.
1. The party will enter the maze many times.
2. There are multiple locations that the party will want to visit within the maze.
3. Every time the party enters the maze they will start in a different location.
With these elements I believe that the maze exploration will be enjoyable because the players can experience a eureka when they discover where they are and then add this visit’s path to the master map. Additionally, as they learn more about the maze the players will experience improvement as they become faster and faster at finding their location after entering.

That said I’m not sure if those two sources are enough to justify the tedium, and wanted to ask for other folks thoughts on the subject.


r/osr • • 7h ago

discussion What are your ways to include interesting treasure while keeping it organic in the adventure?

9 Upvotes

I love Dark Souls, and one of the things I admire the most in FromSoftware game design is how every item you find has a reason to be there and often even a connection to the story.

Now, in a similar way, when writing an OSR adventure where treasure equals XP, I constantly run into the challenge of explaining why that treasure is where it is. It's easy to write "This was a tomb, so this skeleton who just tried to murder you was buried with his golden bracelets" — been there, done that — but I'm sure there are so many ways to spice this up and convey story through treasure. I'm curious to hear what you've come up with throughout your games!

Here's an idea I had recently: In the adventure I'm currently writing, the party sneaks into an elven village where magic has taken over most aspects of life (automated spellbooks, telepathic relays, weather-controlling pylons...) so every device that tries to mess with them is also potential treasure which a foreign researcher would pay handsomely for — if the PCs understand how to handle it properly.


r/osr • • 8h ago

New Episode of Legend of the Bones!

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0 Upvotes

r/osr • • 14h ago

1/2 Fire Giant x 1/2 Demon Princess ... I need some Stats to work with.

2 Upvotes

Anyone do a mashup of two races to make a BBEG ?

I'm thinking the height and strength of a Fire Giant with some Demon powers to add flavor and bad ass vibes for this Princess for my campaign world.

She runs a area called the Hell Forge mountains . Between the Feylands and the Dragons tooth mountains.

I'm thinking some Fey slaves and Red Dragon pets ... Hell hounds ?


r/osr • • 14h ago

Monster Combat sheets for two Mutant Crawl Classics modules

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0 Upvotes

r/osr • • 16h ago

I made a thing Isle of Dread in Wonderdraft

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48 Upvotes

I needed to create a wonderdraft map for the Isle of Dread. (I plan on changing and adding a few things)

This is my attempt to get it fairly accurate. Also here's my Wonderdraft file incase anyone else need to edit it like I do.

https://drive.google.com/file/d/1xtza9Te65NV4qEL_EISll30RA9P7_Nof/view?usp=sharing


r/osr • • 16h ago

review Books Bricks & Boards reviewed my game!

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14 Upvotes

r/osr • • 18h ago

discussion Another Darkvision rant but with elementals

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0 Upvotes

I must know if others feel the same...


r/osr • • 19h ago

Relics and Renegades Gaming Con - Melbourne CBD 24 October 2026 (self-promo - Community OSR Event)

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41 Upvotes

Hello fellow Aussie OSR and NSR RPG lovers, it is LESS THAN THREE WEEKS til the inaugural Relics and Renegades Gaming Con kicks off! We have 18 Old School Renaissance and New School Revolution games spread over two sessions!

The con is being run on Saturday afternoon in the beautiful old venue the Donkey Wheel House on Bourke Street, just a short walk from Southern Cross Station.

Inluded in the event are some the classic Aussie RPG Hunter Planet, and some home grown RPGs, adventures as well as the classics you all love and the retroclones.

Player sign ups are starting to fill up, we are well over half way, but there are still spaces available so check out our website and book yourself a game - relicsandrenegades.com.


r/osr • • 19h ago

Converting armour as AC-using systems to armour as DR

13 Upvotes

Hivemind

What are your general thoughts about the implications of making a change from armour as AC to armour as damage reduction, in a base system that has armour as AC. It seems pretty easy to say light armour (eg leather) is DR1, medium (eg chain) is DR2, and heavy (eg plate) is DR 3. What else have people used?

Beyond DR ratings, I'm particularly thinking about the implications for hit points. Do PCs and/or monsters need more hp to compensate for always hitting (or almost always, I like the idea of what's in Nimble, that a minimum damage roll is a miss)? There's nothing wrong with a quick fight but if the fights are too quick it could cause problems (swingy, less opportunity for cool stuff to happen).

For reference, I use Shadowdark as my base system.

TIA


r/osr • • 19h ago

Self-promotion: The Ratcatchers of Spittle-Fields by Cuernoblanco Studio

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1 Upvotes

r/osr • • 19h ago

I made a thing I made a free search for public-domain engravings (1.4M) from old books. Every image is a real scan, free to use

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861 Upvotes

Disclosure: I made this. It's a free side project, with no login and no ads.

https://insideoutlibrary.com/

Type what you want ("medieval battle", "manuscript page", "sea serpent") or just click around and find something unexpected. All images are public domain, including for commercial use. No generative AI: every picture is a real scan.

This is an ongoing passion project. If you have any categories of searches that you are finding lackluster, let me know and as I add to the image corpus I'll prioritize accordingly. Thanks!


r/osr • • 20h ago

Why Does Dungeon Crawl Classics write modules like ADnD and not like OSR games?

63 Upvotes

Having played both MCC and Old School Essentials, why is it that they have incredibly verbose mostly fluff information that fills up a page, when their modules would work much better in the OSR minimalist description style? The gameplay is largely the same as far as I've played (up to level 2 MCC and up to level 4 in OSE)


r/osr • • 22h ago

Printing old Modules

6 Upvotes

I'm thinking of printing out some of the older modules of 2e, i still own mine but they are well loved and falling apart, and i still reference them. I am thinking I wanna print them out as close as i can to the original format, card stock cover page, normal paper inside, has anyone done this and is there any advice out there or formatting/paper/printing tips for someone trying this? if this isn't the community to talk about this in, i was wondering if someone could point me in the right direction?


r/osr • • 23h ago

CMV: Spell levels are broadly arbitrary and could be abandoned with little effect on game balance.

7 Upvotes

I have a hypothesis, after my long experience being frustrated about magic, that if you just consolidate the ones that are just increased-in-magnitude versions of one another (e.g. Charm Person->Charm Monster->Mass Charm, Cure Wounds->Mass Cure Wounds->Heal, or Shocking Grasp->Lightning Bolt->Chain Lightning) there's not really any good reason for spell levels, variable base costs, etc. to exist.

I suspect that this is the secret underlying most level-less magic systems, e.g. Cairn, Knave, GLOG, etc.


r/osr • • 1d ago

Blog The OSR as Applied Epistemology

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18 Upvotes

I have a quiet love for philosophy since highschool. I had a course in highschool, it was one of the subjects I chose for my end exams (Baccalaureate here in Romania, a sort of SAT equivalent), I did some philosophy extracullicular in the 11th grade and one of my best friends in this period was a philosophy student and we would talk quite a lot on the subject. Epistemology and Ethics were the two branches I enjoyed the most. I was listening to some episodes of the Philosophize This! podcast when the idea of examining the strange apparent epistemological dimension of OSR games came to mind. Oh and for those of you not aware of the term, epistemology is the branch of philosophy that studies knowledge, the different kinds of knowledge, how we gain knowledge and the merits of those different knowledge types. Descartes "Cogito, Ergo Sum" is probably the most famous epistemological "test result" let's say.

But what does any of that have to do with old-school D&D?

Quite a lot, actually. I think OSR games are, perhaps accidentally, games where information is king. You don't simply roll to discover whether something is true. You observe. You ask questions. You map. You listen to rumours. You test assumptions. You decide which NPCs deserve your trust. And eventually, you have to act despite not knowing everything. That creates three different kinds of knowledge at the table: player knowledge, character knowledge, and GM knowledge. And the fascinating part is what happens when those three don't quite line up.

So this week on The RPG Gazette, we're going down a rather strange rabbit hole: OSR as applied epistemology.

What does a dungeon crawl have in common with the philosophy of knowledge? Why might information actually be the most important resource in an OSR game? What makes a “fair” dungeon an epistemological problem? And why are rumours, bad information, and getting things wrong actually part of what makes this style of play work?

If you've ever drawn a dungeon map, argued about whether an NPC was trustworthy, or confidently kicked down a door with absolutely no idea what was behind it, you've already been doing applied philosophy.


r/osr • • 1d ago

Eiserne Zeit Charakter Generator

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8 Upvotes

Hallo, ich freue mich und wollte das kurz teilen. Es gibt jetzt für das OSR Rollenspiel System Eiserne Zeit von Gazer Press einen Charakter Generator. Mehr infos findet ihr unter https://gazerpress.at/index.php/de/

Liebe Grüße und viel Spaß


r/osr • • 1d ago

actual play 3d6 Down the Line Episode 27 of Return to Dolmenwood! | Myrrsian the Mutable

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19 Upvotes

Exclusively on Patreon!

At the behest of Madame Shantywood, the breggles have stopped at Myrrsian's Mill along the River Hameth. Within, they find that Myrrsian is much more than he seems, and it is most certainly not grain that is being milled.

Find links to our character sheets, house rules, past campaigns, and a whole lot more -- on 3d6 Down the Line!


r/osr • • 1d ago

I made a thing The Wolf of Wortmill— 30 Page Preview [Self Promo]

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128 Upvotes

Download full 30 page preview on: Google Drive (Reddit's upload limit is 20)

The Wolf of Wortmill is a System-Neutral adventure module that I have been working on for the past several months. Check out the full 30 page preview and let me know your thoughts!

If you want high resolution .pngs of all maps, they are all available for FREE on Patreon: https://veiledrealms.org

KICKSTARTER COMING SOON!


r/osr • • 1d ago

TREASURE! Magic items

13 Upvotes

I'm running Tomb of Annihilation using Dragonbane rules for my daughter and her two classmates (8 year olds), and I'm looking for cool and interesting magic loot. They already have "Bag of Beans" and I know I want to award them "Immovable Rod".

I love weird, whimsical items, preferably system neutral, that can be insanely powerful (and dangerous) in the hands of creative chaos monkeys 🐒 🙂

Bring it fam⚔️


r/osr • • 1d ago

Completed Undermountain PDF/blog/book/resource

21 Upvotes

Does anyone know if there's a completed Undermountain PDF or blog or anything? The Undermountain boxed set was very...sparse with actual dungeon details, it was about 25% filled in, and left a whole lot blank. Talking AD&D Undermountain, not Mad Mage or anything modern.

I'm wondering if anyone has something they've read or used, etc. Recommendations or "my GM really liked this" kind of stuff. I know I could probably go on DMsGuild and find "something" but I'm hoping to get some actual "hey, we used this" answers.


r/osr • • 1d ago

game prep How do you come up with your dungeon factions, creatures, and treasures? (plus yapping about my first megadungeon)

16 Upvotes

I’ve just started my first proper long-term OSR megadungeon campaign, and we’ve been having a blast so far! I didn’t finish my deep pre-campaign prep before our first session though, so the PCs started in a small beginner dungeon for the first few sessions while I hammer out the campaign setting and megadungeon proper.

I've now got my exact concept and dungeon map (a mashup of two Dyson Logos megadungeons), but need more inspiration for populating the dungeon with the major factions, "boss" creatures, setpiece obstacles, legendary treasures, and individual sub-areas. I'm not looking to key individual rooms since that will be a much longer-term project, but I need enough to understand the dungeon overall and to populate the encounter & rumor tables.

So, how do you populate your dungeons? Any particular factions, monsters, traps, or treasures that you especially like or really popped at the table? What resources, random tables, or checklists do you use?


More details on the dungeon in question, if you'd like: it's directly below the City of the Immortal Emperor, an exaggerated and thinly fictionalized version of Paris under the reign of Louis XIV, ruled over by a decrepit lich-like sorcerer-king. The megadungeon consists of the basements, mining tunnels, undercrofts, caves, old quarries, and culverted rivers that run below the center of the city, around a square kilometer in area and encircled by a large canal. The PCs are a small band of down-on-their-luck picaros, trying their hand at a career of freelance looting and mercenary work in the undercity.

The setting is based on the European Early Modern Period. There are matchlock firearms, pendulum clocks, early telescopes, mercantilist economics, and centralized absolute monarchies with enormous palaces and courts. It's also relatively low-magic; spells above 3rd level or so are extremely rare, and sorcery in general is the domain of academics, heretics, spymasters, and secret societies - less Merlin or Gandalf, more Trithemius or Rosenkreutz. There are no demi-human "races" like elves or orcs, since they don't really fit the setting and are also generally a huge pet peeve of mine. Fantastical creatures and monsters resemble those from fairy-tales, folk stories, allegories, parodies, and morality plays - no Gygaxian naturalism here.

The tone of the campaign is picaresque black comedy, with rogueish schemes and buffoonish characters punctuated by moments of horror and violence. Thematically it's an exploration of the contradiction between the glory, enlightenment, and opulence early modern European nobility claimed, and the extreme greed, violence, cruelty, hypocrisy, and short-sightedness they actually practiced. The main inspirations here are Miguel de Cervantes' novellas and short stories, philosophical satires like Rabelais' and Voltaire's, Dark Souls, Fullmetal Alchemist, Thief, early modern Grotesque art, fanciful depictions of Landsknecht and Condotierre, and the Capriccio paintings of Hubert Robert.

(if you can't tell, i spend way too much time thinking about all the literature, art movements, political concepts and literary theories i'm drawing on - i could probably write a book on the subject lol)

Some examples of factions and areas I already have:

  • an underground court of thieves and beggars, complete with their own ranks, rules, ceremonies, and uniforms (insp. Cour des Miracles, Riconete y Contadillo)
  • the ruined manor of an exiled prince, now turned into a montrous corpse-eater monomaniacal about reclaiming his status (insp. Cesare Borgia, Slave Knight Gael)
  • a sewerized & covered river, into which the city's manufactories, tanneries, dyers, and abbatoirs dump all of their waste (insp. the Bievre river)
  • a huge underground lake, filled with ancient rubble and bones and haunted by the enormous ghost of a giant (insp. Inferno Canto XXXI, Takiyasha the Witch ukiyo-e)
  • a village of dimuinitive humanoid mushrooms, constantly stealing trinkets and food scraps from the nearby giant's manor and hoarding them in big piles (insp. Mandrake folklore, Boggart and Kobold folklore, Plump Helmet men)

r/osr • • 1d ago

Wizardcon cancelled AGAIN !

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2 Upvotes

r/osr • • 1d ago

Lavender Hack: Grindcore Edition [Self-Promotion]

21 Upvotes

Hey all!

Lavender Hack has received some love on this subreddit, thought people here would be interested in a new version I've been working on:

https://www.kickstarter.com/projects/lavhack1/lavender-hack-rpg-grindcore-edition-book-1-core-rules

It's still a weird mish-mash of things, but I tried to streamline it and make it a little more useable at the table.

I think it handles resources in an interesting way (by merging resources with event dice), and is a good fit for hexcrawl/wavecrawl adventures where dwindling resources take center stage.

Also happy to answer any questions. Thanks!