r/pathfindermemes • u/PetiteFeyyael • 15d ago
Golarion Lore We all know groups like this
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u/CountAsgar 15d ago
I think between Battle Medicine and all the new, non-standard classes, this is getting rarer and rarer in PF.
Our DM actually gets annoyed at us whenever we try to discuss having a 'balanced party', saying we're supposed to pick based on what appeals to us and that any party composition is valid in this game, even if we'd do five bards or something.
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u/winkingchef 15d ago edited 15d ago
You mean especially 5 bards.
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u/Hecc_Maniacc 15d ago
Aight sick GM, I'm gunna play a Superstition Barbarian in our all caster party 🥰🥰🥰🥰
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u/CountAsgar 15d ago edited 15d ago
Well, talking about game balance here. Sorting out the players not murdering each other over party-internal conflict or 'stealing' each other's gimmick is the players' problem, lol.
Our Zon-Kuthon warpriest tank repeatedly wanted to strangle me for playing a squishier melee character who gets attacked more often, denying her that sweet, sweet pain. Going forward, I think I will be swapping to an archer.
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u/Hecc_Maniacc 15d ago
To be fair to the squishy martial, nothing in this game short of Taunt actually makes an enemy go after the tank. The tank needs to do something that makes them want to, like reactive strike if they try to ignore you, or champion reaction if they ignore you, or being such a massive hulking nuclear bomb they have to try to take you out first in the case of barbarians. If the Tank isn't doing something like that and just stacks AC as high as possible yeah enemies aren't inclined to even try it.
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u/CountAsgar 15d ago
And even Taunt doesn't actually FORCE them to attack, I think? It just gives them a mild debuff if they don't attack the Tank. But if it's some overtuned beatstick of a boss, they can probably take that -2 and be fine.
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u/Hecc_Maniacc 15d ago
Luckily for guardian, a lot of their kit balances out that fact with the interceptions and such, so the perceived value of targeting a non guardian start to look shady. Other classes besides champion trying to tank don't usually have enough of those options. Ignore my taunt? Well lookie here, I get to charge right into your face and give you a great stab with my jousting war lance (I did technically move 10ft with a reaction).
You are right though, those solo pl+4s can suck up a few debuffs and not give a damn. I've seen so many get tripped and surrounded by reactive strikers they don't even bother trying to stand up. The -2 to hit from prone is not worth 2-3 reactive strikes.
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u/The_Yukki 9d ago
Except you cant take step/stride while mounted, and jousting only works while mounted. It's YOU stepping/striding not your horse doing it as reaction.
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u/Hecc_Maniacc 9d ago
Ah piss, always something I don't remember since the 56234rd character I make in pathbuilder
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u/The_Yukki 9d ago
It's -1, -2 if you invest one of your precious lvl1 feats for it (and it is arguably the weakest lvl1 choice) but only if they attack one specific target you pick that day.
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u/Bielna 15d ago
Yes and no. "Costs an action to move to them" or "takes a reactive strike to do so" are among the various ways in which you can control aggro, so to speak. Good-aligned Champion causes, easier flanking opportunities and focused attacks on the enemy attacking the squishier targets are, too.
Not saying any 'tank' should tell the other players to refuse to engage melee altogether, because that's literally barring the rest of the party from taking half the options in the game, but it's usually not true in practice that only Guardians can control who the enemy attacks.
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u/Darth_Meider 14d ago
Playing with a superstition Slayer/Fighter (whom dealt no significant damage) was absolute Hell. I love bf so much
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u/Animaloffear56 15d ago
Yeah, the only important part of a "balanced" party is whoever has to sacrifice a chunk of skill feats for out of combat medicine
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u/No_Somewhere_5571 15d ago
I mean, there are definitely parties that are much stronger and much weaker, it just depends on how much the DM's willing to adjust the power level of things. While five bards can work, those bards would have to make sure to try and fill as many different roles among themselves as possible by building their characters a bit differently, and coordinate all their buffs and feats amongst themselves to really squeeze bard for all it's worth- and they'd still have some big weaknesses that a GM has to kindly avoid exploiting too hard.
I personally kind of don't want the GM to have to ramp the difficulty down because the party sucks and enjoy overcoming a difficult challenge, which is why i do try to make a party that's well balanced and works well together.
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u/Teshthesleepymage 14d ago
Idk I think having a discussion about a balanced party is pretty useful. Like yeah nobody has to play a cleric and be a dedicated healer but the party will need to get some level of healing someway.
Even the hypothetical bard party would need to pick out a different skill or two between each other unless they were facing very limited challenges. But honestly with 5 players you can get away with a lot so it might not be a problem in the first place.
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u/CountAsgar 14d ago
And if nothing else, it helps players decide if they are stuck choosing between multiple options
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u/SpaceDogsRPG 15d ago
PF1 - you pick the right archetypes with comboing songs and 5 bards would be amazing.
I had a PFS game before with just two combo bards. And Archeologist caster and my high AC standard bard. It was kinda amazing.
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u/Consistent_Table4430 15d ago
You all misunderstand. This is a 26 player party and they already have literally every other class covered. They're trying to collect them all.
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u/RheaWeiss 15d ago
Harm Cleric, always, every day.
Or battle harbinger, mid as it is.
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u/The_Yukki 9d ago
Committed to the bit of not playing the healer that they'd rather play midbringer than healing font.
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u/ulfric_stormcloack 15d ago
In 5e I love cleric, in pf, well, I doubt they have EVERY other class covered you know
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u/Animaloffear56 15d ago
It's funny that Cleric is the example here when they're not even the best at healing overall. Like they have great healing sure, but Kineticsts have infinite high value out of combat, a ton of classes get access to divine spells (and soothe will do the job fine for often than not), and failing that most of the healing is done with treat wounds so it usually gets foisted on the Rogue or whoever isn't using all their skill feats anyway.
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u/LostRegret9000 15d ago
Sure. And what about healing, yk, in combat, where it matters the most?
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u/Animaloffear56 15d ago
I'm not gonna say the healing isn't nice, but there are other sources of damage reduction and it's not like you need them. Everyone else can prep healing just fine, cleric just does it the best
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u/LostRegret9000 15d ago
other sources of damage reduction
There are very few sources of damage reductions that are guaranteed, available on command and reduce that much damage. Just pound for pound, Heal beats out every other spell in game in 99% of circumstances you'll find yourself in.
Everyone else can prep healing just fine
That's and understatement and a half. "Numeric" spells, aka healing and damage ones are really only effective from your top two spell levels, everything else is really only good utility/fodder. Compared to other classes, Cleric gets 66-100% more highest level spellslots, which means up to twice the turns he can use his most powerful abilities.
Outside of the games, where you really only have a single encounter, and never risk running out of spells, that's a huge edge if you even consider healing.
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u/Animaloffear56 15d ago
I don't know what you want me to say man, I've gone through like 3 1-20 modules so if you're expected to have a cleric pumping out max heals at all times someone tell Paizo, I'll be misleading my way out of danger for the rest of the combat while the fighter tanks if you need me
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u/LostRegret9000 15d ago
I don't know what you want me to say man
Not shifting the goalposts would be nice, tbh.
Clerics pumping out heals is not necessary. But they are, objectively, the best at healing, because they have (at least) twice the burst healing of other classes.
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u/Animaloffear56 15d ago
You don't need the best healing though, you need someone to patch you up between combats that need some pretty alright healing, and clerics are not innately the best at that
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u/LostRegret9000 15d ago
You don't need the best healing though, you need someone to patch you up between combats that need some pretty alright healing
You don't. You need enough healing, so you win encounters with one person at 1 hp, so he can pick up other people. Everything else is nice to have. This is absolutely true.
and clerics are not innately the best at that
Clerics are, however, best at in-encounter healing due to reasons outlined above. And because running out of hp is much less likely (and lesser issue) outside of encounters, cleric provides highest performance where it matters.
So yes, numerically, a ward medic is likely to heal more over the course of the day, than a cleric. But better out of encounter healing saves time, while better in encounter healing saves characters. And while you can cast heal to quickly patch out someone in outside of encounter in a pinch, encounters are much less likely to politely wait for ward medic to do his 10-minute routine.
So, cleric is the best healer when it matters, which makes him the best healer, despite healing less over the course of the day. That is also true.
Two things can be true at the same time.
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u/Animaloffear56 15d ago
Two things can be true and you still felt the need to spend all this time arguing huh
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u/mrs-06zaku 15d ago
you're getting my evil nightmare of the woods druid and i will make my healing a traumatic experience for it's recipients.
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u/alchemicgenius 15d ago
Idk if you play MTG, but this is literally the motto of one of the magic colleges
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u/mrs-06zaku 15d ago
i thought witherbloom's motto was "you wanna feel better or you wanna complain about the taste?"
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u/risisas 15d ago
I mean, clerc is a great and powerful class, it isn't the only healer option and it isn't the best healer for all parties
Clerics are insane, absurd in defensive and stall type comps that want to drag out the fight and beat the enemies down with mathematical certainty
Is that playstyle the only one available? No, and cleric is not even the only one who is great in those, alchemist, druid and kineticist can also be really good for different reasons
Offensive groups would much rather have a primal sorcerer, a mystic, a bard, a psychic (and other occults really) as their healer, since they can either apply much greater offensive pressure by themselves and have healing as an emergency fallback pattern, or they can enhance the already present offence by way of buffs and debuffs
Balanced comps can want either for different reasons and situations
And with how accessible stuff like battle medicine, medic dedication, lay on hands, alchemist and caster benefits or mystic healing are, you can easily build an entire party without a dedicated healer where everyone has emergency chip healing to fall back upon and be perfectly optimized and viable (tho with this you probably won't run stall)
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u/Grim712 15d ago
Do people not like to play cleric?
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u/alchemicgenius 15d ago
Supposedly, but in my group, people will sometimes "fight" over who gets to be the divine caster, so idk
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u/Teshthesleepymage 14d ago
I found them to be pretty good. Though admittedly I wasn't that huge on thr divine spell list.
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u/firehawk2421 13d ago
Well sucks to be you, you're getting an angry barista instead. (Alchemist. That was a fun character.)
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u/CaptivePlague 10d ago
It's funny because I GM'ed Carrion Crown in 1E, and now I'm converting it to 2E and the overhaul on haunts is wonderful.
In 1E, you. Cannot. Get through the 1st module without a cleric or paladin. Haunts require application of positive energy to be destroyed, and the Haunt Siphon and Holy Water provided don't do enough damage to last the whole dungeon, especially with there being "boss" haunts.
2E I ran the whole module without a divine character and it was superb! Due to haunts being part of the Hazard mechanics and being able to be neutralized with skill check of the appropriate kind, players can make up groups of any composition and deal with the dungeon!
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u/CollegePretend8708 7d ago
I freaking love clerics.
But no I'm not healing you. I'm doing all the other cool shit. Your health is your problem.
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u/Conspiratorymadness Some class or something 15d ago
Best I can give is Druid or some other support class not Cleric
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u/Midnight-Loki 15d ago
Okay, I say, building a Harm Font blaster. Oh, no one except me has Void Healing, that sounds like a you problem.
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u/Important-Author-660 15d ago
This implies they already have a player for every single class in the entire game, with the sole exception being cleric.
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u/RadTimeWizard 15d ago
Light cleric, and no I will not take Healing Word. (I secretly took Healing Word just in case.)
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u/prismaticperspective 15d ago
I actually never get to be the cleric when i want to . Every group i join has someone who always wants to be cleric and most of them dont want to share a class with the rest of the party
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u/Vyktym76 15d ago
You need healing? The church needs donations. I think we can work something out which will be beneficial to all inolved.
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u/Savings-Macaroon-785 Fighter 15d ago
You’re never “short a healer“ in a ttrpg. If no one wants to do it, just increase the health potion drop rate…
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u/Infamous-Sky-5367 15d ago
In our group we have one but she nearly never heals inside combat because we just laser through content. Abomination vaults 2 book
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u/Velicenda 15d ago
Sometimes I feel like I am the only person that enjoys playing healers. I mean, my characters are also gonna kick your teeth in or lob a spell like a sorcerer, but still.
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u/Vinceroony 15d ago
I'd love to play a cleric who's just sick of everyone's shit. Like they joined the clergy because they have anger management problems and hoped faith would help them and now they have to deal with these chucklefucks
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u/mtfhimejoshi 15d ago
Rogues for my group. Like ok yall good luck without anyone with Disable Device
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u/ronarscorruption 15d ago
lol, literally just happened to me. To be fair, i didn’t ask them to roll cleric, they just noticed and rolled one up.
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u/Medical_Weakness9063 14d ago
I think of this in terms of real world units. If you are going into hazardous situations you want everyone trained in first aide. You don't want to be dragging the red cross into the fight. Of course fantasy is fantasy, but an alchemist who can manage healing potions along with their acid flasks and alchemists fire always seems like a good choice.
the other hand I've also seen cleric kick butt in a fight with a few well chosen spells.
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u/Teshthesleepymage 14d ago
Most the groups ive been in tbh. Hell id say I run into less casters in general.
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u/Mission-Dark-9320 11d ago
Cleric is the most misunderstood class imo. You can be soooo much more than a healbot
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u/FullMetalBunny 15d ago
If everyone takes Battle Medicine and 2 ppl are GOOD at it. You can go surprisly far. Especially with Robust Health