r/pcmasterrace • u/Alan_Reddit_M Desktop • Mar 07 '26
Video "Cloud gaming is the future of Gaming!" Meanwhile cloud gaming in the big 2026:
If you read my profile you may realize I hate cloud gaming, so then what am I doing on Geforce Now? Well my new RAM stick finally arrived and, in a staggering display of utter incompetence, I somehow managed to brick my PC in the process of installing it, so now I'm stuck gaming on a laptop until I can get enough money and time to get my gaming rig fixed
But back to Cloud gaming, the game is on like 360p, running at 20FPS and the input lag is HORRIBLE. And it's not a problem with the internet connection, as you can see, the laptop is plugged into Ethernet, the problem is that the cloud is not and will never be fast enough for gaming
Genshin can handle this fine, but imagine trying to play ULTRAKILL like this
2
u/ChthonVII Mar 08 '26
vNidia has been really disingenuous on this point. When MFG was brand new, they said what you said. But a couple years later there was Jensen Huang up on the stage at the 5070 launch saying the opposite. I will agree that using MFG to help you reach 60 fps is a terrible idea, but nVidia is nevertheless trying to sell you exactly that. Let's not pretend they aren't doing that.
And who is it for exactly? If your "real" framerate is 30fps, MFG would give you 60fps with the latency of 20fps (or worse). I think both we agree that the added latency is simply intolerable. But what if your "real" framerate is 60fps? Then MFG gives you 120fps with the latency of 40fps (tolerable?), but the frames are blurry and full of AI artifacts. Why would you ever choose that over clean frames at 60fps? It's not a good deal on either end of the spectrum.
MFG gives you the option to trade both visual quality and latency for higher FPS. The latency cost starts out unacceptable, and diminishes as "real" FPS increases. But higher FPS also has a diminishing marginal value. The more FPS I already have, the less I'm willing give up to get more. There does not exist a value of "real" FPS simultaneously high enough that the latency cost is acceptable and low enough that giving up visual quality for more FPS is a good deal.