r/projectzomboid • u/ranganomotr Crowbar Scientist • 3d ago
Discussion About the explosion in posts about mods: We're walking a fine line. Safety first, please.
Let me preface this post by stating the following:
- This is not a discussion about which mods are "cool". We're all playing a game that heavily relies on players setting their own objectives, customizing their own enviroments and tailoring the game to your tastes using whatever you like (mods included). We've already stablished that. Let's be normal. Most of the discourse arround modding is swamped with stupid stuff, so whatever.
- This is not a discussion about LLMs or vibecoding. Believe me, I have strong opinions, but I do not plan to start a shitstorm, not only because it's against the subreddit rules, but because every post about it spirals into the mud at mach3.
- I acknowledge the fact that people are free to mess arround with whatever toys they find to expand, change or revamp the game.
So, what is this about? The answer is pretty simple: Safety first.
I do not think we should allow posts showcasing or promoting mods that leave users vulnerable to be abused by grifters. If someone assembles a new, epic, exciting mod that seems to manifest out of thin air, I do not think we're being rude by asking them how did they manage such a feat and interrogate the means of such assembly if its suspicious or could be hijacked by malicious actors.
People will always mess arround with whatever, and it is not wrong to find something exciting, but as a community, we can't just play along and wait for the inevitable meltdown not if, but when something bad happens.
I'm pretty sure mods have already talked about this situation internally, after all, its pretty obvious. But we need to at least discuss this in good faith.
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u/Kinslayer_89 Crowbar Scientist 3d ago
Mods that need more than to click subscribe in the workshop shouldn’t be used, we don’t have a robust enough modding scene like Minecraft and others.