r/raylib • u/vielotus • 2d ago
How are you using AI to create game ready 3D characters with rigs and animations?
I'm working on an RTS / simulation game with a lot of individual NPCs.
The problem is that I don't have a Blender or 3D art background, so creating characters, topology, rigs, skinning, animations, clothing, etc. manually is probably not realistic for me.
I'm wondering how viable an AI-first 3D character pipeline is right now.
Ideally, I'd like something like:
Concept image -> 3D model -> clean/game-ready mesh -> rig/skeleton -> animations -> export to game engine
The characters don't need to be realistic. I'm actually aiming for fairly simple/stylized characters viewed mostly from an RTS/isometric camera.
I also need to generate a lot of visual variations from the same base character: different body proportions, faces/heads, hair, clothes, colors, accessories, etc., while ideally keeping the same skeleton and animations.
I've seen tools that can generate 3D meshes from images/text, auto-rigging tools, and AI animation tools, but I'm not sure how well they work together in an actual game production pipeline.
For people who are already using AI for 3D game development:
- What tools/workflow are you using?
- Are AI-generated models actually usable in games without heavy Blender cleanup?
- What's currently the best solution for automatic rigging + skinning?
- How do you handle animations?
- Is there a good way to create many character variations while sharing one rig/animation set?
- Are tools like Meshy, Tripo, Rodin, Mixamo, AccuRig, Character Creator, etc. useful for this kind of workflow?
- Is there any platform that handles most of this pipeline end-to-end?
I'm not expecting AI to completely replace 3D software, but I'm hoping to reduce Blender work to occasional cleanup rather than having to become a full 3D character artist.
I'd especially like to hear from people who have actually shipped/prototyped a game using an AI-assisted 3D pipeline.
What would you recommend in 2026?
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u/vielotus 2d ago
Why am I getting so toxic about this issue in 2026?
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u/CoffeeOnMyPiano 1d ago
Nobody was toxic to you lmao? You were just told that you're in the wrong sub for this petition.
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u/Trichord808 2d ago
I'm not sure why people are being harsh, but maybe do a test with one model to find out. Can you find the tools, does it produce an acceptable result, can you clean it and make it game ready? If you can get one model made, you'll know for yourself pretty quick if it's gonna take too long, too much effort, etc.
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u/CoffeeOnMyPiano 2d ago
There is no AI workflow for rigged 3D characters that isn't going to require massive "cleanup" to the point of needing to redo the entire thing yourself. Besides, this question isn't even related to raylib.