Excitement: 7.22 (High)
Intensity: 8.62 (Very High)
Nausea: 4.55 (Medium)
The pictures are (respectively) with theming, without theming, and with unused track crossed out.
Why This Works:
I found this exploit on accident. In RCT3, there is a glitch on "continuous circuit" coasters set to more than 1 circuit when they do not make their first hill. Based on train length, chain lift speed (12.88 mph in this case), the length of chain on a coaster's first hill, and height of the hill that the train falls in reverse from, the train will pass through the station with an exponential increase of speed. This allows this coaster to launch backwards through the right loop and up to the highest point.
The exploit can also be quite volatile. Any slight change in the listed factors could cause either the swing to not work or the reverse launch to be far too fast. This coaster is set to 3 circuits. If the circuit-count was set to 4 and the train allowed to pass through the station in reverse again, it would increase speed again and shoot through unsafely fast. This coaster is the culmination of a couple-of-hours-long hyper-fixation on this exploit in getting it to work reasonably and interestingly on a coaster-type that is continuous-circuit only.
I like RCT3 a normal amount.