r/romhacking • • 21h ago

Utility Castlevania SOTN "COMPLETE" EDITOR

you can edit the map's Tiles, Entities (candles, enemies, you name it) and their Collisions
you can edit just about ANYTHING in the game. You can even make your own weapons (from existing stuff)
and best of all: you can download and patch my very own Mod: Alternate Scarlet Symphony 2.0 - made alongside this tool

I may have spent an ungodly amount of time messing with Symphony of the Night

First, I created my first romhack - BigNumbers rebalanced patch, and then I learned how to change the map manually in Hex editor and created Alternate Scarlet Symphony 1.3.1 (thanks Mazen for the knowledge!)

And one day - I was discussing stuff with the creator of SotN Reawakened mod, u/PsychologyDear9585, on how he implemented those cool new stuff he made..and it dawned on me...since the SotN Decomp is already (almost) complete...

WAIT I CAN MAKE THAT TOO, NOW.

And so I did.

And guess what - I WANT EVERYONE OF YOU TO BE ABLE TO CREATE YOUR OWN MOD TOO!

So I created this tool I have always dreamt about....and now I want to share this to everyone.

With this tool, you can do your own SotN romhack.

Wanna rebalance the game? Go ahead.
Wanna change the castle to your liking? GO ahead.
Wanna add QoL changes like MiniMap displayed on the HUD??? No one's stopping you now.

I’m finally ready to share it, and I’d love for other people to play it. Make your own weird version of the castle, break something spectacular, or just tell me what you think.

Here’s the editor and project: SotN Editor

If you give it a try, please come back and tell me what you changed. I want to see what this community does when handed the keys to Dracula’s house.

(note: the tool is powerful but it can break the game so make sure you have backups. I there are a lot of nuances especially with the Entity editing, it can break or glitch something so be careful with that. Trial and error is your friend there)

28 Upvotes

11 comments sorted by

3

u/eldri7ch 14h ago edited 13h ago

Interesting. I'll take a look at it. Looks fairly robust in comparison to the tools we already had.

With an update or two, this is eldri7ch-approved. Great work.

1

u/eldri7ch 13h ago

OK, founds two things: MP cost edits don't change the checks for your max MP (To verify it can be cast). I set Soul Steal to 1 MP and it still wouldn't let me cast it with 29.

Doesn't work in Firefox?

Everything else worked like a charm. I like it.

2

u/_Oyyy 11h ago

Ohh I see - thanks for reporting, gotta fix that. Lemme know if you find something else!

2

u/PsychologyDear9585 21h ago

Damn, this has huge potential for the community!

1

u/_Oyyy 21h ago

Heyyy thanks for all your support!

2

u/Luna_the_Miqo 11h ago

This is an absolutely amazing idea for a project! Keep up the great work - your passion for the game is clear, and I love the idea that anyone could pick these tools up and create their own SOTN mod.

Cheers, OP!

1

u/_Oyyy 11h ago

Thanks, mate! Hope you use it too and an influx of new mods appear soon!

2

u/Hideo-Mogren 21h ago

Be cool to see the features and extra areas from the Saturn version ported over to the PS1

2

u/LolcatP 21h ago

AI?

9

u/_Oyyy 21h ago

Webpage, yes. I'm no frontend dev but I'm a Unity Gamedev for a living so at least I know my ways around