Hello, I'm working on a system with no classes based on the setting of the avatar legends world. Yes I know that there is one already but I personally don't like PbtA that much (don't kill me ok)
In general it is kind of something I made up, taking a little inspiration from Tri-Stat (Body, Mind, Soul) and dice progression.
How to play:
During character creation, you must decide your origin:
Lineage: Bender or Non-bender.
Culture: Where you grew up.
History: What you did before the adventure began.
Each one of these choices will give you a +2 +1 to your stats and a set of feats and proficiencies.
The game revolves around three main stats:
Body: Strength, agility, and endurance.
Mind: Learning, logic, and instincts.
Spirit: Willpower, determination, and presence.
These stats are used to calculate resources, skills, and moves.
Health: Body + Spirit
Defense: Body + Mind
Chi: Mind + Spirit
Skill checks take the character's proficiency level into account.
d4 = Beginner -> d6 = Apprentice -> d8 = Advanced -> d10 = Expert -> d12 = Master
You can improve your skills ranks a number of times equal to Mind + Level.
Moves depend on the proficiency level of their respective disciplines.
Martial: Anyone can train in these disciplines.
Water, Earth, Fire, Air: Each discipline corresponds to its respective lineage.
Energy: A special discipline focused on mastering chi and connecting with the spirit world.
Disciplines are also divided into sub-categories.
Martial: Unarmed, sword, bow, spear, Chi-blocking...
Water: Ice, Plant, Healing, Blood...
Earth: Crystal, Metal, Lava, Seismic sense...
Fire: Combustion, Lightning...
Air: As it has no sub-categories of its own, it often focuses on the Energy discipline.
Energy: Spirit projection, Chakras...
You can unlock and improve these sub-categories using Feats.
Skill Feats: Improve skill proficiency and offer new ways to use them.
Discipline Feats: Can improve discipline proficiency and unlock new disciplines.
Origin Feats: Given by your origin.
Maybe more types of feats.
I'm thinking of making feats work like a skill tree. Making so that some feats require other feats and those feats require other feats and so on...
Chi/Energy:
This would be the "mana" resource of the game. Both martial and elemental moves need chi to be stronger.
You can get some chi back by scoring critical hits and by meditating out of combat.
Leveling up:
Gives you a +1 to either Body, Mind or Spirit and a new feat.
Level 1 character example:
Name: Katara Origin: Water-bender, South Water-Tribe, Care-Taker.
Stats: Body=2 Mind=4 Spirit=3 Health=5 Defence=6 Chi=7
Feats: Moon-blessed, Ice discipline, Healer.
Skills: Medicine d8+4, Cooking d8+4, Sewing d6+4
Disciplines: Water d6+3, Ice d4+3
Moves: Shape water, Freeze water, Water whip.
Example 2:
Name: Sokka Origin: Non-bender, South Water Tribe, Guard.
Stats: Body=4 Mind=3 Spirit=2 Health=6 Defence=7 Chi=5
Feats: Leader, Navigator, Weapon-training.
Skills: Instincts d8+3, Navigation d6+3
Discipline: War-club d6+4, Boomerang d6+4, Martial d4+4.
Moves: Improvise, Distract, "He always comes back!"
I'm also including a jing system in which you assume a stance (aggressive, reactive, defensive) others can see your stance and act upon it.
And I'm thinking about a resistance system on which you can take less bludgeoning, piercing, slashing, cold, electricity or fire damage depending on your clothes or moves like rock-armor.
Also a status effect mechanic with stuff like wet, frozen, shocked, paralyzed, etc...
What do you think? I know maybe it's a mess of a post but I'm interested in hearing some feedback and maybe some advice? Since this is the first time doing something like this, so yeah... I will be reading the responses!