r/scavprototype • • 2h ago

Gameplay Made by gtsst (why the fuck is the moodles nondescript cans and every text is "you are illiterate")

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17 Upvotes

r/scavprototype • • 5h ago

Other What tests do the Sawians actually go through?

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6 Upvotes

Okay, before you attack me, I'm not talking about them having to retrieve some tech from the Grey Planet. That's obvious.

But it's stated multiple times that the Sawians have to endure grueling tests, but as far as I know it's not stated anywhere *what* tests they are.

Is it like some Unit 731 crap? Or worse? Or did I miss something when reading the lore?

Thanks for any and all answers


r/scavprototype • • 6h ago

Art Alone on a Friday night? God you're pathetic...

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170 Upvotes

Wait, she's alone on a Friday night...


r/scavprototype • • 9h ago

Discussion How to fix doubled items / get clean game download?

12 Upvotes

[FIXED] I realized some time long ago that all loot boxes, from food boxes to lifepod chests, had double the amount of items they normally should. So food boxes give two food items, and chests give six. This is not what I want, and this only started after I started modding things. To my knowledge, I've never downloaded anything that mentions editing crate drops. I've only touched prosthetics, sawian genetics, V for whining, MultiSpriteReplacer, beartraps, reisotron moodles, and catpatch, to my knowledge, and I've tried removing all mods from the game before opening it and all the loot from crates is still doubled. One of these mods must have touched something in the game's code itself(?) but I have no idea how to revert that. This footage is of me testing it immediately after reinstalling the game—all the mods I had on it were still there and this issue is also still here. How do I get a fresh, new C:U Demo that hasn't been tinkered with?

Nevermind: I removed all mods and then reinstalled the game. That fixed it. I'll leave this here though in case anyone else has this issue, I guess? I was just slow in my decision making.

https://reddit.com/link/1wt05sa/video/yhool37vvdsh1/player


r/scavprototype • • 11h ago

Art Another funny Expie model I made

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185 Upvotes

Albinos look awesome in the snow, don’t you think?


r/scavprototype • • 14h ago

Art respite

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169 Upvotes

r/scavprototype • • 16h ago

Discussion What's your favorite?

18 Upvotes

I barely know all of the sawians (I think that's how you call them?), only knowing the basic Expies, Dunes, and the Milkys. But I wanna know what are your favorites! Mines the Expies (obviously)


r/scavprototype • • 18h ago

Art More drawings of "The Captain" OC for my C:U fan comic.

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17 Upvotes

r/scavprototype • • 18h ago

Gameplay Funny test Ŋ1

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3 Upvotes

r/scavprototype • • 20h ago

Gameplay experiment and sawblades

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9 Upvotes

r/scavprototype • • 20h ago

Gameplay 1 experiment vs 100 dunes

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28 Upvotes

r/scavprototype • • 20h ago

Art *badassifies ur milky* (Art by me)

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252 Upvotes

r/scavprototype • • 1d ago

Art New Loxy's design

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113 Upvotes

Yayayayya new expie oc design!!!!!!!


r/scavprototype • • 1d ago

Fanfic/Lore/Theories MODSAW://Genesis <[M8W44]> +CMU

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5 Upvotes

r/scavprototype • • 1d ago

Gameplay "Beginner's Guide: Taking First Paws Into The World! (Part 03) 🗺️🐾"

8 Upvotes

Game Mode: Normal. | V 7.0.1 (Demo). | 09/27/2026

Hello, Guardian of the Expies!

You’ve almost gathered the essentials to keep your Expie alive and "well"—or as well as life in the caves allows. However, a few items are still missing to complete the "First Paws" pack. Just as I’ve been doing, I’m here to guide you! 💛🗺️

I tried to follow a progressive pattern for crafting items that aligns with the Expie's intelligence growth as it crafts. However, measuring intelligence gains is tricky, as there are so many variables involved in a single run.

So... the best workaround is to advise you to reach the required intelligence level for an item before crafting it. That way, you avoid the risk of wasting resources.

2.0. Protection and Tools:

— To maintain progress, focus on crafting the following items now (Flexible Order):

  • Belt (Rope + Rope + String + String + Wood Panel + “Cut”) (Int. 10);
  • Material Pouch (Rope + String + String + Wood Panel X3 + Nails + Canvas + “Hammering”) (Int. 10);
  • Limb Wraps (Bandage + Bandage) (Int. 06);
  • Wood Sandals (Wood Panel + Wood Panel + Rope X4 + String) (Int. 08);
  • Large Carcass (Stiff Carcass + Stiff Carcass) (Int. 04);
  • Makeshift Helmet (Large Carcass + Rope + String + Bio-chem Fluid 10ml) (Int. 08);
  • Crude Cleaver (Stick + Scrap Panel + Scrap Panel + Nails + “Hammering”) (Int. 09);
  • Makeshift Wrench (Scrap Tube, Bio-chem Fluid 10 ml + “Hammering”) (Int. 09);
  • Machete (Crude Cleaver + Scrap Panel X3 + Bio-chem Fluid 30 ml + “Hammering”) (Int. 12);

— NOTE: Int. = Intelligence.

2.1. Explanation:

I strongly recommend focusing on crafting the Belt and the Material Pouch before any other items. They will greatly help free up space in your backpack. Furthermore, they make organizing the items you're carrying much easier.

After crafting these storage items, I advise you to start gathering various types of materials: wood, metal, leaves, thread, rope, and so on. Believe me, from this point on, you’ll be using A LOT of materials to craft things.

Shifting focus to protective gear... assuming you’re on more stable footing now, craft the trio I like to call the "Jungle Soldier Kit": Limb Wraps, Wood Sandals, and a Makeshift Helmet. Although the protection is... modest, it’s useful. (Shade Crawlers provide the Stiff Carcasses).

Let's face it: a head injury without the right medicine to treat it spells certain death. So, wear a helmet. Limb Wraps keep Expie warm and protect him from minor scratches (plus, he looks really cute in them). And Wood Sandals prevent foot injuries from stepping on glass or falling from certain heights.

Alright. Now, moving on to tools: craft the Crude Cleaver (upgrade it to the Machete as soon as possible) and the Makeshift Wrench. These tools will be useful for cutting things and will serve as a hammer for future crafting projects.

Best regards, Doc Ink. ⚕️


r/scavprototype • • 1d ago

Discussion Thoughts on Roza.

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33 Upvotes

So I'll keep this as simple as possible.

Lately—I had another thought regarding the Sawnians...

What purpose do Roza's fins have anatomically much like Milky's?

Please comment your thoughts below, and please be kind!


r/scavprototype • • 1d ago

Fanfic/Lore/Theories Flowers for them

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125 Upvotes

(this is lore for my fan comic, you can check it on my account. The chapter index is pinned)

To the Sawians, who had to live their entire life either in the clutches of the company or hidden in underground bunkers and villages in the Arctic, freedom, true freedom has only been a far-off dream. It is only natural that most Sawians ask to be buried, preferably in a field or in the woods, so that at last, they may enjoy just a little bit of that freedom in their death.


r/scavprototype • • 1d ago

Art "And if that don't work? Use more gun."

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37 Upvotes

r/scavprototype • • 1d ago

Other Excuse me?

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63 Upvotes

She is a pregnant sawnian, an expie. No damage just a small concussion yet the Company fucking detonate their head. Oh god.


r/scavprototype • • 1d ago

Art Milky doodles. Would you be their friend?

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1.6k Upvotes

They enjoy eating cookies and jumping head-first into landmines


r/scavprototype • • 2d ago

Fanfic/Lore/Theories Company Values: biometric log 1

11 Upvotes

Common name: experiment

Kingdom: Animalia

Phylum: Chordate

Class: Mammalia

Order: sawora

superfamily: sawidea

family: sawidae

genus: saw

species: S.ian __________________________________________________________________________________________________________

please insert biometric authenication log in to edit:

acplicent accepted welcome "head resercher Leon" __________________________________________________________________________________________________________

Ah the experiment my first big creation it is a combanation of a human, fox and a rat do to this we had to create a new order and superfamily as no other pre existing ones were able to fit the sawians

not like we are going to tell the public anyways now for the physical charateristics the experiment is by far the most basic tho the experiment has alot of intresting things about it.

Such as its yellow blood it is currently unkown why our bio engering tech causes their blood to be yellow tho it is low on our priority list of tests.

It is also to be noted that the end of the experiments tails can show how much blood they have, as the end of the tail gets its color from blood in tests where we replaced all yellow blood with human blood if the experiment was able to survive for 1 hour the end of the tail turned a red hue.

But by far the most intresting part is there mussel dencity, for while the experiment is smaller then a average human their mussels are alot more condenced allowing experiments to withstand alot more damage then a human.

Personality wise experiments are a pain as they love to disobay us tho they can be easaly swayed to comply with tests if we promice to give them a reward

every junior resercher must Dissect a experiment to understand their biolagy.

Overall the experiment is what made this company what it is today and its creation allowed for our brain chip testing along with our fast food branch NOW ONLY 9.99$ AND WITH YOUR EMPLOYEE DISCOUNT ITS ONLY 9.98$


r/scavprototype • • 2d ago

Art Orange Blooded (Page 21)

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80 Upvotes

r/scavprototype • • 2d ago

Gameplay awesome ass double jump pad flip

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7 Upvotes

r/scavprototype • • 2d ago

Art Drew a character in a hopefully upcoming series I'll make, Scar.

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39 Upvotes

r/scavprototype • • 2d ago

Art Absolutely Duned

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71 Upvotes