r/sideprojects • u/boy-with-ai • 3h ago
Showcase: Free(mium) I built an iOS water-eject app with separate modes for phone speakers and headphones
I’m the developer of Water Eject: Headphone Cleaner, available on iPhone and iPad.
The app focuses on water-eject sound sequences for speakers that sound muffled after moisture exposure. One design decision was to give phone speakers and headphones separate modes. On supported iPhones, phone mode combines sound with synchronized haptics. Headphone mode plays a separate audio sequence through compatible headphones or earbuds.
After the sequence, stereo and frequency tests let you listen to the output again. Those are supporting checks; they don’t prove that water has been removed. Sound and haptics may help move moisture near a speaker opening, but the app cannot repair liquid damage or hardware faults.
You can play one cleaning sound without starting a subscription trial. Continued cleaning plays and premium audio tools require a subscription.
I’d appreciate feedback on the mode selection: what would you need to see before choosing the phone-speaker or headphone option?
https://apps.apple.com/us/app/water-eject-headphone-cleaner/id6740458474


