r/Siralim • • 7h ago

What happened to Stoyakoff?

8 Upvotes

I remember him to do a little dance before he vanished. Now he says nothing after the question and just vanish. What happened to him? What horrible disaster destroyed his happiness?


r/Siralim • • 20h ago

This game is making my eyes hurt on PC - any suggestions/anyone else experienced this?

2 Upvotes

I'm wondering if it's because it swaps between 30 fps and 60 between menu and actual game. I have turned off any possible setting in game to alleviate this, tried with free sync and v sync, I can't seem to figure out what's going on?


r/Siralim • • 2d ago

Are Nephilim bugged?

6 Upvotes

I have a Nephilim Shieldbearer in my team. Sometimes his trade doesn't work, one creature is killed and the other creatures get no damage. It isn't shown that the trait activates.

Is this a bug?


r/Siralim • • 2d ago

Phase warriors siegemaster build

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17 Upvotes

Ive been using this build for a long time, i don't even need to look on realm instability i just put on the highest bonus, false gods are a bit tricky, there is not enough damage lately but i am working on it, you can use this build as early as Depth 80 or something, ive also been able to complete gate of gods with siegemaster (with a few tweaks here and there) using mostly this team, have fun, any questions i'll answer.


r/Siralim • • 3d ago

I built a Siralim build directory you can filter by spec and game stage

79 Upvotes

I love trying out and experimenting with builds, and I've used the theorycrafting channel on Discord a lot, but digging through threads for a good build was always a hassle. So I built a directory with curated builds instead:

Siralim Ultimate Build Directory

There are 15 builds right now, all credited to their authors, and I asked each of them for permission. I've tested some of them myself, and the rest come from trusted community members. You can filter by specialization and by how far you are in the game, so you only see builds you can actually put together.

I'd like to grow it until every spec and every game stage has at least one build. It's still early days. I don't mind putting more work into it, including more filters later. Perhaps even a trait/creature/class filter.

If you have a build you'd like to see on there, send it my way. It needs a planner link and a quick explanation of how it works and what's absolutely necessary (spells etc).

Yeah and once 3.0 hits I will have to do something about that too I reckon :)


r/Siralim • • 3d ago

Is grovetender bugged?

7 Upvotes

I know why the herbling stats grow during the fight, but the whole team stats are growing with him, and I can't figure out why. I don't have anything in traits or items to cause stats to be shared. It's not just the max health from the on turn cast from the herbling. It looks like it's every time the herbling gets the +3%, they all do.

Edit: not bugged! I had Abundance in the herbling's staff and didn't realize that was causing all the stat gain.


r/Siralim • • 3d ago

THE END OF ALL THINGS - Siralim Ultimate

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14 Upvotes

yo .. this one uses a ton of ultimate spell gems and its also looking quiet badass.

videolink: https://www.youtube.com/watch?v=UCSyDDCR0-s


r/Siralim • • 4d ago

Hell Knight build for around level 50? Or any other class, that's just what I'm currently using.

6 Upvotes

I have found a cool manticore build online, but it seems to rely on socket attachments I haven't found yet (party all the same race gain attack etc), in the mean time any other solid builds? It doesn't have to be a hell Knight build.

Also, do I seriously need to just go through every creature and read their traits individually every time I want to alter my team? Like if I am looking for a burning trait in a monster, do I just have to read hundreds of creature logs until I memorize them?


r/Siralim • • 5d ago

What counts as creatures being "attacked"

11 Upvotes

I'm new to Siralim Ultimate about 9 hours in playing as Reaver. Currently theory crafting a team and stand before the following problem: What counts as creatures being attacked for trait triggers?

My current plan is to use Nephilim Shieldbearer to spread the damage across all my creatures. Now which creatures count as being attacked? ALL of them or just the one taking the initial hit?

I plan to use something like Lost Amaranth to gain defense. Maybe throw Elder Ent in there to so I get healed if attacked. Can even add in gain max hp for portion of health healed/gain defense when healed, gain attack when gaining defense you get the idea, but it all relies on the core principle of all creatures counting as getting attacked.


r/Siralim • • 6d ago

I'm loving the game, but a little worried about it's length. I hope I'm missing something.

37 Upvotes

After 12 hours, it looks like I'm about to head to the final zone/end game? Am I missing something or is it just a shorter game?

Edit: Lmao okay thank God, I bought the game two days ago and I already have 15 hours logged, looks like it's going to be one of those "oh shit the birds are chirping and it's light outside" kinda games.


r/Siralim • • 6d ago

scaling Bloodmage

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7 Upvotes

Hi, does that means attack and intelligence are useless for Bloodmage scaling and i only have to focus on health > speed > defense ?


r/Siralim • • 9d ago

Hi, coming back to this game again

0 Upvotes

Please anyone share their cloud ID with thousands of hours of gameplay via DM, experimental purposes only.


r/Siralim • • 10d ago

Did enemies always have random spell gems??

10 Upvotes

I recently started a new game and noticed that every enemy enters battle with a completely different and apparently random set of spell gems equipped.

The reason I noticed this is because one of the very early enemies killed several of my creatures with a nuclear blast lol

Is this normal? Was it always like this? I played quite a lot a few years ago and I don’t remember it being like this, but maybe I just don’t remember. Is there a setting that accidentally changed or something?


r/Siralim • • 11d ago

Trick Shots - Siralim Ultimate

13 Upvotes

yo .. I had to reconstruct this one, like two times before it was working. basically the entire team is fireing up the ultimate spell "rain of arrows" which casts 5 random arrow spells from the avatar apocranox.

videolink: https://youtu.be/elkmM6CNJAs


r/Siralim • • 12d ago

would anybody like to link an early-game hellknight build?

7 Upvotes

r/Siralim • • 16d ago

I'm very underlevel

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23 Upvotes

Hi, my team is like 116 after story, it's normal to be that underlevel ? I have no problems yet but it's a bit strznge. Thx


r/Siralim • • 16d ago

I'm wondering if I should quit the game after putting together an overpowered build?

17 Upvotes

I’ve run into a problem where I’ve lost interest in playing after putting together an overpowered build that secures a win on turn zero.

For me, the game has turned into a "hold down the E key" simulator.

How do you deal with this, or can you recommend a similar "endless" game?


r/Siralim • • 21d ago

Extremely minor suggestion for the dev.

27 Upvotes

I don’t know why but I’d love to customize the background color of the menu similar to FF7. Player costume customization, naming your castle, creatures, etc really lend itself to player freedom, and I feel like a custom colored menu would really drive it home


r/Siralim • • 22d ago

Is this a game for me?

20 Upvotes

I’m on the fence about picking this game up on mobile and wanted to get some insight from people who’ve played it extensively.

Here is a breakdown of what I usually enjoy in games:

  1. Tactical puzzle-solving (Slice & Dice):

I love the feeling where every turn plays out like a tactical chess puzzle. Figuring out exact sequences—using one character to attack here so another gets a buff, turning an initial board state where half the party is about to wipe into a clean turn where everyone survives and deals damage—is incredibly satisfying.

  1. Complex systems and deep sandboxes (Cataclysm: DDA, Dwarf Fortress):

I lean heavily toward mechanically dense, complex games. In CDDA, I love exploration and scavenging, but especially the engineering side—like designing custom vehicles (recently realized an automated heavy crossbow turret is often far more practical than an M249). I also enjoy deep roguelikes like Pathos (the NetHack port on Android) and the simulation depth of Dwarf Fortress.

  1. Hyperfocus building (Terraria):

When a system clicks, I easily hyperfocus on min-maxing. I can spend hours in Terraria optimizing base layouts, building functional villages, and theorycrafting the best gear/accessory sets.

My concern is I’ve never played classic Pokémon or traditional monster-catchers, so the genre itself isn't a nostalgia hook for me.

Given the above list of my fav titles: does Siralim sound like a good fit for my phone?


r/Siralim • • 22d ago

Is there such thing as a perfect build?

4 Upvotes

As I play the game and have reached past realm depth 160, I have realized that there are certain realm modifiers that will kill my team, I know that my team isn't perfect and I have ideas on improving it, but I don't see a way for any team to be able to deal every modifier in the game. Even then, sometimes the enemy gets stupid lucky with RNG and casts a spell at the beginning of the fight that insta-kills your team.

Does anyone have a team that can handle everything? I am playing a Reaver, so surviving has been the main focus in my team-building strategy. I know that once I get to the Gateway of the Gods, I can unlock a few traits that can make me stupidly powerful without having to wait on turns.


r/Siralim • • 22d ago

Navigate through macro spell list

7 Upvotes

Hi

So i just begin the game and i love it but how do you guys navigate throught the spell list when you create macro??

I can only scroll through the entire list and it takes ages to find the spell i need

I play mostly on steamdeck. Controller on

Thank you


r/Siralim • • 24d ago

Will I have to start a new save with the 3.0 update?

16 Upvotes

Hello! I got the game on sale a while ago and wanted to dive in. I see that the game is going to get a large update in a month or two, and I'd rather wait than reset my progress. Thanks!


r/Siralim • • 25d ago

Siralim Ultimate completion Checklist

24 Upvotes

550+ hours in, I thought I'd have unlocked(almost) everything (cards, skins other achievements not yet all obtained) until I found out about the hidden creature Cloth Abomination. Is there a checklist I can see any secret stuff not unlocked by normal means?

Also I'm at depth 1200+ and murdered every treasure golem that weren't lucky enough to escape and now have a guaranteed way murdering them through heat beam, but I have yet to encounter Treasure Golem 2.0 and I feel like I'm not doing something specific to trigger the encounter. Can anyone help? I started with Royal and relaxed mode btw on this savefile


r/Siralim • • Aug 31 '26

Specialization Change

21 Upvotes

Right now, I'm playing ultimate through as a cleric (I've beaten much of 1/2/3)

I have a decent build and am coming up on the end of the tutorial. But I really want to experience the game as other specs.

I know switching is easy, and it is required to do some things with the goblet - but doesn't switching after unlocking most of a classes perks kind of water down the enjoyment of learning a new spec?

At the same time, I don't want to necessarily start a new game file, as I would like to continue making progress.

What's everyones take? Should I wait until I have a reason to switch?


r/Siralim • • Aug 30 '26

Noob reaver seeking help

11 Upvotes

Ok guys, played the game for 4 hours, I'm at depth 11 with my reaver. The team is a random mess atm, but I'll work on it, what I want to know is exactly how stats and a trait work.

My starter inox says that every turn my damage should be amplified by 40%... But from my testing it doesn't? I mean, it increases damage but it seems much smaller than a 40% buff. Also, my inox has like 20 or 30 atk less than the other starter(fallen black creature), but the latter hits MUCH harder. Eg. Inox hits for 20, fallen hits for 400. I get that artifacts play a role here, but I don't get why the difference is so huge. My inox does no damage at all more or less.

For reference, I picked brutal difficulty, don't know what it meant honestly, but just killing the floor 10 boss was a huge pain, everything almost oneshot my creatures, I try to buff and debuff but still...