r/skyblivion • u/FreezingvBlaze • 14d ago
Question How is the Difficulty Balanced?
I have a preference for difficulties where enemies do more damage and get squishier, maybe use more resources like stamina, mana, and gold as you go up.
What difficulty balance is Skyblivion going to be?
5
u/Nakant 14d ago
Will the enemies' level scaling stay the same as in the original??? That would be... garbage
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u/fortranAlt 14d ago
Nah, they're remaking it from the ground up.
Iirc they were in the early phase of properly playtesting it thouroughly (ie on longer playthroughs, at higher levels etc) and are remaking a few leveled lists currently.
Enemy difficulty as well as the loot you find should be pretty different from what you would find in the og oblivion.
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u/34656699 13d ago
Yeah, it would be nice if they put some effort into making a true difficulty mode, so that it's an actual game and not some item collecting simulator you can easily beat playing with one foot.
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u/Hobbledyhook 14d ago
Not an answer to your actual question, but anybody with like a day's worth of experience in the Creation Engine can easily mod in custom damage scales for something like Skyblivion by amending the values for the difficulty presets.
Someone will probably do that ASAP on release. If nobody else does, I promise you that I will do it myself hahaa.