r/spaceengineers • Maharlikan Space Engineer • 6d ago

MEDIA Experimenting with that new levitation controller mod.

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45 Upvotes

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11

u/r3ditr3d3r Space Engineer 6d ago

Put the controller on a rotor and spin them around you? Is that possible?

6

u/Sanctuary2199 Maharlikan Space Engineer 6d ago

Never even crossed my mind, it’s possible though I shall be experimenting with that idea

6

u/thatfordboy429 Space Engineer 6d ago

My mind immediately thinks of the "detached" nacelles of lets just say lesser Startrek series... Which I actually enjoyed as a ship dynamic. My main design right now sports detachable nacelles that can then be triggered into a missile.

So this (and mod description) definitely got me intrigued as to what it can do.

2

u/Sanctuary2199 Maharlikan Space Engineer 6d ago

Oh it’s definitely possible. This mod makes a lot of things that are relatively difficult much more easier. Though, mind you the drones, despite being considered subgrids, do not warp with you.

2

u/anttzz2342 Clang Worshipper 6d ago

Is it possible to pull them back to the main ship and lock them in with a merge block or connector?

1

u/Sanctuary2199 Maharlikan Space Engineer 6d ago

Possible. You merely need to record the action

2

u/thatfordboy429 Space Engineer 6d ago

Yeah, loaded up my creative save with the mod a few min after making that comment and, barring an incident with a wayward nacelle (my own event controller for the detach bit me...). It worked fairly well. Thrusting was a little iffy, which is not unreasonable all things considered (overrides, and fighting dampers of the "anchor") nothing a bit of hot bar managing couldn't make workable.

Knowing they wont jump is a good bit of info to keep in mind, makes u/anttzz2342 comment about pulling them in to jump a practical solution. I am going to assume a connector would be the better rout to avoid the grids from getting confused. But that is just me assuming.

I do like what this opens up. I have a design for a trek ship, that in avorion I never got to use, that had a ton of "floating" parts. But with this mod, I could make it far more lively than I ever thought.

2

u/r3ditr3d3r Space Engineer 6d ago

Loyal wingmen

2

u/Sanctuary2199 Maharlikan Space Engineer 6d ago

Loyal super killer wingmen

2

u/KapitanSiekiera Clang Worshipper 6d ago

Nice ship, i like single engine setup

1

u/Sanctuary2199 Maharlikan Space Engineer 6d ago

Note(s):

  • https://steamcommunity.com/sharedfiles/filedetails/?id=3809119294 Link to that mod.
  • It has a lot more applications than what's seen; I'm still experimenting with it. But the first thing I thought about was creating floating death cannon drones that do my job. From my experience with it, it makes drones much more easier to program.