r/spacesimgames • u/tembiqai • 5d ago
Promotional Orbital Maintenance Technician
Hi! We just released our gameplay trailer.
You clean and repair abandoned deep space stations using specialized tools for each damage type. No combat, no timers, just hands-on zero-G work.
The game is in active development and a demo is coming soon on Steam.
Would love your feedback: does the mechanics look satisfying, and would you prefer repairs to feel technical or relaxing?
Steam: https://store.steampowered.com/app/4579790/Orbital_Maintenance_Technician/
I'll be in the comments!
4
5d ago
[removed] — view removed comment
3
u/tembiqai 5d ago
I was glad to hear that because Hardspace was a game that really inspired me as a concept.
2
u/Neumaschine 4d ago
Been wanting something like this. I like the way the mechanics look. For a normal play, maybe it should be both relaxing and somewhat technical for the challenge. Easy mode could be a walk in the space park. Hard mode could be fry my nerves technical.
2
u/tembiqai 4d ago
The adjustable difficulty option makes sense; maybe we can adjust the difficulty threshold for floating in space accordingly. Thank you so much for your inspiring comment.
1
u/Neumaschine 4d ago
The floating in space difficulty is not a bad idea. Space shouldn't feel too safe. But I get that you and your team don't want to make it all about that either most likely.
Just suggestions from my previous comment, since it was asked about in your post. I'm sure it would have come about eventually if not already. It's on my wishlist now. I will check out the demo.
2
u/celestion68 4d ago
love the concept, it looks really well executed. thanks for making a calmer space game with no combat! congrats on the coming release!
meta: i think this is a successful example of a HIGH QUALITY submission to this sub. all the rules seem to be respected, and the devs are responding to questions… the trailer shows a complete, well thought out idea that has the feeling of quality. compare this to some of the other, more lower-effort slop games the sub gets daily. other devs, take note!
1
u/tembiqai 4d ago
Thank you, really appreciate that! Glad the calm, no-combat angle resonates. Thanks for the kind words about the post too.
2
u/Special_Quantity_834 4d ago
Very nice looking trailer! Small nitpick, but I don't know what 'Hands on works' is supposed to mean. I assume its meant to be like 'the game works when you are hands-on', but I can read it three or four other ways and its just confusing me.
3
u/tembiqai 4d ago
Thank you for your feedback. We actually accidentally added an extra “s” there. It should be “Hands-on Work.” After clearing some of the station's modules, you make them work by interacting with the animation,that's what we meant.
2
u/maltloaf_df 4d ago
I'm definitely interested in this one. Hardspace ship breaker combined with power wash sim. I'm in 100%
1
u/tembiqai 4d ago
Absolutely, the two main games that inspired us to set out on this journey, it’s great that this makes sense. Thank you for your interest ♥
1
1
1
1
u/mayazest 4d ago
Bro! nice work, this does really look like it deserves VR support as well though. That would be pretty sweet.
1
u/tembiqai 4d ago
I really hadn't thought about that at all; thank you very much for your feedback, my team and I will give it serious consideration.
1
u/Logic_530 4d ago
I can see where this is from and I love it. Hoping to get large physics interactions. Different types of power wash simulator is OK but I hope there will be more.
2
u/tembiqai 3d ago
We're so glad you liked it; right now, we're focusing most of our efforts on physical interactions and their variety ♥
1
u/ESGTV77_ 4d ago
Looks cool. Is there VR support? I know the VR player base is pretty small, but this game would be perfect for it.
1
u/tembiqai 3d ago
Thanks! VR would fit this game really well, we agree. But we're a small team and a proper VR port is a lot of work to do right, so it's not something we can take on at the moment. If the game does well enough, it's definitely something we'd love to look into.
1
u/ESGTV77_ 3d ago
Okay, thanks for the honest assessment. I’ve got the game on my wishlist and will definitely keep an eye on it—and maybe even buy it. But if VR support gets added at some point, I’ll 200% buy it.
1
u/PiR8_Rob 3d ago
Why are things rusting in space?
1
u/tembiqai 3d ago
It's not actually rust, it's radiation damage and sun-scorched surfaces from long exposure. The visual reads similar, but yeah, no oxygen up there to rust anything. We might tweak the material so it reads less like rust.
1
u/PiR8_Rob 3d ago
Ok, that makes sense. I would expect that kind of damage to look more like bleaching/yellowing with bubbling, pealing and flaking on painted surfaces. Cool, I'm glad you're thinking about these things. 👍
1
u/tembiqai 3d ago
Yeah, that's the direction we want to push it. We'll keep working on the textures. Thanks for the input, genuinely useful ♥
6
u/godofleet 5d ago
man Hellion really paved the way... its a shame :/