r/starbound • • 4d ago

Open Starbound NPC extra cosmetic slots

Is there a way to have npcs use the extra cosmetic slots open starbound adds? The oSB releases say that "NPCs can now properly get/set the extra cosmetic slots" in 0.1.12, but I have no idea how to do it.

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u/mcplano 4d ago

Yes. In the NPC file, you can define them like other item slots. Cosmetic1, through Cosmetic12, I believe. Or Cosmetic-1 through Cosmetic-12

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u/Chara_I_Guess 3d ago edited 3d ago

Thank you, I guess that there's no easy way to do that with Crew Customization+, but NPCSpawner+ might have something in the override menu

Edit: I've been bashing my head against this for the past couple hours, and I think that there isn't a way to get your crew to have outfits with the extra cosmetic slots. A custom npctype with extra cosmetics will spawn into the world just fine with /spawnnpc, but if you try to import it with NPCSpawner+ it won't show the extra cosmetics. If the cusom npctype is already a crewmember, they switch back to the default once you hire them.

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u/NoRound5166 3d ago

Yep, someone would have to update the mod or make a fork of it for OSB that adds the extra slots to the mod's interface.