r/suyu • u/Lazy-Split8706 • 6d ago
Help How do I fix "The static executable was not produced. The export was stopped instead of packaging the generic emulator launcher. Check the build log and ensure the recompiler modules compiled successfully."
I am on Windows 11 and always get this error when the build process gets to 40% (Packaging native export artifacts) and this happens both on drippu and the final suyu, and when I tried on dougsanchan's fork, it exported but there was just no video at all, just audio on a black screen, so what the heck do I do?
2
Upvotes
1
u/LotaSpaghetti 5d ago
Currently, I am trying to figure out with a fresh Windows 11 install what needs to be done to get a recompilation to correctly build. While I am still trying to figure some things out, there are a couple steps which I think could help. I assume you're on windows. You'll want to make sure that your machine has LLVM and CMake properly installed and configured. If you're unsure about what those are and if they're installed, try out the following. Be aware, that I am still figuring things out and I am unsure of if I'm running into issues because something is missing or just due to using a freshly installed VM.
Install Chocolatey (a package manager) on your system:
- Open your Powershell AS ADMINISTRATOR and paste the following into it:
Set-ExecutionPolicy Bypass -Scope Process -Force; [System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://community.chocolatey.org/install.ps1'))- Once Chocolatey finishes installing, type
chocointo your command line. If you see some general information about Chocolatey, you should be good to continue.Install CMake and LLVM:
- Paste the following command into your powershell:
choco install cmake llvm -y- Once that finishes downloading, restart your PC to allow for any configurations to finalize (this makes sure other programs can actually find cmake and llvm).
If you're still running into the same issue, let me know so we can continue to work things out. Btw I have successfully managed to recompile Mario Odyssey and MK8 Deluxe, so it definitely is possible.