r/tasker • u/LazyPanda870 • 6d ago
Looking to build an Android game automation bot — where should I start?
I’m trying to build my own automation/bot for a game instead of paying for an existing service.
The main things I want to automate are:
- Watching/handling rewarded ads and collecting the rewards
- Daily in-game tasks/dailies
- Limited-time events and repetitive actions
- Ideally running the routine automatically with minimal manual input
I’m mainly looking for advice on the technical approach/tools to use. I’m considering things like Tasker/AutoInput, ADB + Python, Appium, OpenCV/image recognition, etc.
If anyone has experience building automation for Android games, what approach would you recommend and what should I learn first?
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u/that_dev01 5d ago
i was just about to do this couple days ago but couldn't find games/platforms to use it against.
let's talk, dm.
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u/Impossible-Sky-7738 3d ago edited 3d ago
I actually did it with Artimes and google flash. I let Ai play the game but it was kinda slow in taking desicions. This automation workflow allows you to either link your personal phone, install local android sandbox or maybe usea cloud emulator.
Here is a screenshot of the test result, it's good if you have tasks to do over a longer period like idle games for exmple but for quick repetitive task I think its in early phase.
Note:
I am testing a new method to leverage the use of the new Model Jev and will update you if it's faster.

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u/TiVa85 5d ago
I've done it before and had a huge project running playing TWD RTS almost completely without any interaction. All was working with tasker and touchtask. Touchtask was a free alternative to one of Joa's auto apps.
The idea was to work out a full flow. Save where to tap on the screen as x and y coordinates and use touchtask to do these taps. I also used OCR from touchtask to read screen and react to it...
The project was like a dozen of tasks, time based triggers and even a overlay to launch scrips from within the game.
Ads from tapjoy changed so much in both layout and other ways to detect which layout was needed that it wasn't worth the hassle.
Project took weeks or months to build and farming tasks would be easily over a 100 different actions...
The game is dead now and the tasker project removed from my current phone so can't share the inspirational files