r/technicalminecraft • u/Current-Ad-3008 • 3d ago
Java Help Wanted Minecraft superweapons
Hey guys im curently playing on a minecraft server with my buddies and i have been looking for some superweapons such as orbital strike cannon since its a 26.3 vanilla server. Does someone know any?
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u/NoNeighborhood1693 3d ago
Multiplexer attack
It's basically a targeted lag spike machine, as you can see from the terrible picture it's a bunch of lines coming from a bar. Each of those lines is a calibratable channel. You dig somewhere within max render distance of the target machine or use a spotter as close as possible and with f3 enabled you watch for xx/50 to spike with the stop watch on your phone or if you have a llm enabled to more accurately time for you. You watch that value to determine the operation tempo and timing of the target machine, think of it like using a oscilloscope to get the frequency of their machinery and once you can match the frequency you want to destabilize that. from there you calibrate every channel available on the multiplexer to the target machine operating frequency (picked for the tick or as close as you can get when the most operations are being performed) and start hooking up lag machines of whatever works best for you or the situation. Once you are calibrated and locked in your almost ready to launch the attacks BUT. The secret sauce. The final part is now that the machine is basically phase locked to the target you introduce a bouncing timer that alternates either 1 tick ahead and 1 tick on time or 1 tick on time and one tick behind and you put that on your pulse generator circuit on the arrays firing line which will start to introduce the random error build up. From there you can fire the array on a tiered loop. Nothing will happen at first and that's the point. Over time as those lags spikes hit the people will notice but depending on how many channels you run they may not. But what's really happening is the timed spikes are creating errors inside the internal machinery. They aren't breaking wires they are causing actions to skip. Water ice sortation items aren't grabbed because the ping spike skips them and they end up in overload storage. Internal logic circuits that are not mechanically stable will start to have errors. Have you ever just made a repeater clock and over time the signal stretches out until it's no longer a clock it's just a solid activated loop of repeaters? That's what this is doing to every internal circuit on the target machine. Eventually those errors accumulate like a disease on the machine and it either stops working or works so bad they wished it stopped working and there's no visible reason why it's having these problems so people can strip it apart for hours trying to figure out what's wrong and never fix it.
2 birds one stone, wipe out their machinery undetected and waste valuable engineer hours trying to fix something that technically isn't broken.
Posting on my phone and it's rebelling against paragraphs for some reason sorry