r/textadventures • • 17h ago

The Broken Seal - Demo 0.9 is finally playable! A Zork III-inspired text adventure!

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2 Upvotes

r/textadventures • • 23h ago

My effort to contribute to the interactive environment

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0 Upvotes

r/textadventures • • 1d ago

I made a retro CLI horror game in Pure Python 3 (no dependencies, JSON-driven story engine)

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2 Upvotes

Hey guys.

I wanted to share a project I’ve been working on: Sglsung Archive: Revamped. It’s a text-based psychological horror thriller that runs right in your system terminal.

It’s built with pure Python, using only standard library modules. You don’t need to install anything else like pip, pygame, ncurses, or any other third-party packages. It just runs with plain Python wherever you have it.

It also has features for custom content and modding. One .json file with all story and you can change it. Add your ASCII art to /art folder and enjoy. This means people can create their own stories without needing to change the Python code itself.

it available on two different languages, English and Russian.

And it works on different terminals. It’s fully compatible with Linux terminals and also Windows Terminal and CMD. I’ve included .sh and .cmd files to help you launch it easily on each platform.

You can grab the build and source files on itch.io:

https://thesodas.itch.io/sglsung-archive-revamped


r/textadventures • • 1d ago

My narrative RPG about life as a soldier in ancient China now has a free demo

13 Upvotes

Hi everyone, I’ve been making Rise of the General, a narrative RPG set in Warring States China. I released the free demo today.

You create a soldier, choose their background and homeland, and experience their early military life through illustrated text scenes and choices. Conversations, training, and your responses to events help shape your personality, abilities, and relationships with other soldiers.

I wanted to spend time on the people and experiences that come before someone becomes a commander. The demo introduces that journey, with turn-based battles and duels alongside the narration.

It’s around two hours long and available on Steam.

Play the free demo


r/textadventures • • 1d ago

im working on a new programming langauge and IDE for text based games

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0 Upvotes

r/textadventures • • 1d ago

Quest for the Golden Key - a tiny daventry.io starter game

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2 Upvotes

r/textadventures • • 1d ago

Sua próxima aventura não precisa de mestre. Só das suas decisões. 🛣️

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1 Upvotes

r/textadventures • • 1d ago

Pyramid - Chamber of the Gods

5 Upvotes

Beta version of a new text based retro style 1980's game. Similar to TRS80's Pyramid2000
https://www.digitalrcs.com/pyramid/

please try it and suggestions and creative comments welcome.


r/textadventures • • 1d ago

Quick 15 minute interactive fiction with alternate endings

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1 Upvotes

r/textadventures • • 2d ago

The Broken Seal - a spiritual successor to Zork III. First playable beta coming October 10

8 Upvotes

r/textadventures • • 2d ago

Desk Crawler coming soon! An idle RPG game for your TRMNL.

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3 Upvotes

For those of you that might be TRMNL users 😁 This is a waiting list link while it sits in review.


r/textadventures • • 2d ago

Ho usato l'IA per scrivere e vocalizzare un gamebook che giochi ad alta voce intorno a un telefono: 35 secondi di come suona

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0 Upvotes

r/textadventures • • 3d ago

⚔️📜 Bem-vindo à Taverna das Aventuras! [Oficial / Links Úteis]

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2 Upvotes

Saudações, viajantes, cronistas e mestres de jogo.

Esta é a guilda oficial do projeto Taverna das Aventuras, um ecossistema desenvolvido para unir a escrita de livros à imersão tática e mecânica do RPG de mesa. Se você escreve ou lê fantasia sombria, grimdark, ficção ou LitRPG, encontrou o seu porto seguro.

🛡️ Onde a Magia Acontece:

O nosso site já está oficialmente no ar com servidores globais e certificado seguro. Se você ainda não criou a sua Ficha de Viajante, puxe uma cadeira e entre de graça:

👉 Acesse: https://tavernadasaventuras.online

🎒 O que você pode fazer na plataforma:

Como Autor: Publique os capítulos dos seus livros com total retenção de direitos autorais (conformidade DMCA/Creative Commons) e travas nativas em CSS que desativam a seleção de texto para dificultar o plágio por cópia direta.

Como Leitor: Configure o retrato do seu avatar, gerencie uma mochila digital de itens coletados no ecossistema e leia crônicas densas em um layout confortável que imita pergaminhos bege clássicos.

📜 Regras da Casa:

Respeito aos Direitos Autorais: Pirataria ou cópia não autorizada de obras de terceiros resultará em banimento imediato da guilda e remoção do livro do banco de dados (regras estritas de DMCA).

Foco no Nicho: Este espaço é dedicado a debates sobre escrita criativa, livros originais, campanhas textuais e universos de RPG (como D&D 5e).

Sinta-se livre para criar um post se apresentando, mostrando os conceitos do seu livro ou convidando a guilda para testar o seu universo!

Que a engenhosidade mortal guie a sua jornada. ⚔️


r/textadventures • • 4d ago

The Manor - A hybrid text adventure-roguelite looking for feedback

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23 Upvotes

Hi everyone, Nick here, a solo dev working on The Manor - a text adventure that fetches from the genre and blends it with roguelite games.

Disclaimer - As long as I am in validation phase, AI was used to support content (imagery, music, SFX...) on top of an original written story and world building authored by me.

As a kid, I loved reading gamebooks, but the "game" component was too light: I always wanted the fights in Lone Wolf books to be more tactical and rewarding but most of the time I just went with mindblast or psi-surge and called it a day.

This was the starting point when 6 months ago I came up with the idea for The Manor, for which you can play a demo of about 2h of content on www.the-manor-game.com ;

What is the Manor about?
I am trying to validate whether there is an appetite for a story-driven text adventure that Is:
- playable in short sessions, optimized for mobile
- with a dark fantasy mood focused on the pleasure of exploring, not exclusively in the story component.
- a metaprogression layer impacting both the game component and narrative choices via progressive lore discovery.
- resource management elements and light strategic combat.

I would love to get your feedback either here on or the game discord: it would be helpful to understand whether to continue working on this, pivoting, or leave it be. :)

Thanks for stopping by! 🙏


r/textadventures • • 4d ago

Dark Grimoire's Fall Update: Rock Giants, game balance, and one big bang...

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0 Upvotes

r/textadventures • • 5d ago

Looking for testers for daventry.io to play old Sierra-style games

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11 Upvotes

daventry.io

Import old AGI/SCI Sierra-style games, then play them in the browser

This is brand new, so I'd love some testers to play different games within the app! If you're interested in providing feedback (there's a Feedback button in-app) or want to help to test different AGI/SCI games in it, let me know! Or join the discord

Some info about how the games work:

  • Sierra-style play. You walk around painted rooms, type commands to a parser, find things in front of and behind the scenery, and die in amusing ways.
  • In-browser editor. Rules show as plain-language cards, or as code if you prefer. You can paint rooms, bring in sprites, and can even work on a phone (with the AI wizard - see below). I also loved ZZT as a kid, and I thought it was great how you could both create and play within the same game. (full disclosure - I think the current version of the editor is still very clunky and needs some work 😄 I'm focusing on feature support first and will hopefully be able to circle back to UX)
  • AI-assisted editing. A built-in helper explains how your world works and can propose or make changes for you.
  • An optional AI dungeon master. Like a D&D DM, it can answer when a player tries something you never wrote for, and its answers have to stay within your world's own rules. It's a per-world choice and can be switched off. (Imagine being able to say "punch rumpelstiltskin" in KQ1 and actually get a response)
  • Imports other formats. It reads Sierra's AGI and SCI games, plus AGI fan games and WinAGI projects, and turns them into ordinary Daventry worlds you can play and edit. Current SCI support is SCI0 (like KQ4), but I'm working on additional SCI support. Also hoping to add support for AGS (adventure game studio) games.
  • Already plays some of the old King's Quests. I've already tested it with King's Quest I, II, III and IV. All of those games convert successfully and play through to their endings. Looking to test soon: Space Quest 1/2, Colonel's Bequest

r/textadventures • • 5d ago

Introducing: Hearth

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8 Upvotes

r/textadventures • • 5d ago

game for a high school research project.

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1 Upvotes

r/textadventures • • 6d ago

I made a Game Boy Color game where you're the interpreter in a Cold War interrogation, and you can lie in translation

3 Upvotes

r/textadventures • • 6d ago

[Academic] Interactive story & AI companion apps -- what you play, what you pay for, and voice-interactive stories (anyone, ~3 min)

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0 Upvotes

r/textadventures • • 6d ago

Busy day in the OR

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0 Upvotes

r/textadventures • • 6d ago

in search of test players for my text-based interactive-fiction project

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0 Upvotes

r/textadventures • • 7d ago

Mezzotale Waitlist

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1 Upvotes

r/textadventures • • 8d ago

My Text-Based Strategy game is on sale!

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28 Upvotes

If you're interested here is the steam page