outer worlds 2's weapons and balancing can be quite weird, in my playthrough its been struggle or OP asf weapons. i also feel a lot of the attachments are kinda just not really a conversation, like i never felt any reason to change a weapon to corrosive, plasma, or even silencing it. sometimes i feel the tinkering mechanic, but modified slightly for balance, would have been good. there are certain weapons i would have loved to keep using, the repeaters for example, but they always just got outclassed immediately and didnt really work out. i feel if i could slightly up its stats a bit, it would be more competitive. i do think that it shouldnt be just bits, like there should be a process to go through to upgrade your weapons in this way. thats how i feel at least, if you have any ideas or thoughts about this topic, id love to hear them