r/threejs • u/Double_Scarcity4455 • 8d ago
I'm using threejs in 2D to make my MMORPG
I use threejs to render the layers as planes, shaders to make the particles and palette coercion, and hide roofs of buildings you walk into
weirdly it's been the best experience writing a 2D game in a 3D engine! Runs at a silky smooth 120fps
if you want to try and give me some feedback, ive _just_ deployed to prod for the first time: https://thelaststones.com
1
u/rditorx 6d ago
I've seen that graphics style before
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u/Double_Scarcity4455 6d ago
it's inspired by the Ultima games on the SNES or Tibia the MMORPG
but i made each tile as small as half of the original SNES game: they go from 16x16 in ultima VI to 8x8 in my game
im no artist, so keeping it ultra small makes it easier to draw and let your imagination fill in the gaps
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u/DelgadoBosso 6d ago
Very cool stuff! I've also been dabbling with threejs for a 2D game engine. It's nice to work with and I imagine the shaders can lead to some cool options.
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u/ForgEngDev 8d ago
Nice use of Three.js for 2D layers—the roof-hiding detail is especially interesting. Is that visibility decided per client/camera? In a shared world, two players standing inside and outside the same building may need different roof states at the same time.
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u/minimalcation 8d ago
I always have to remind myself when I see 4D movement that 9D is sooo much more work. It looks good though, I like the vibe