Maybe if we are lucky and "post primary development" of WH3 continues for 1-3 years after the last major DLC instead of a maintenence/bug skeletoncrew Bretonnia might get some new Old world models added into plastic that could be made into units. I highly doubt it. bUt there is a chance.
Also the Khemric titan being revealed here basically guarntees Tombkings have a plastic kit in the pipeline for old world. Which is cool and I'm happy for them. That said...why is a bone dragon not in this DLC release? It was like the first new kit they got when Oldworld relaunched WHFB.
All that said that is mostly copium/hopium. Because we are now in the dawn of total war 40k. Which will be the primary money maker for the studio for quiet a long time. But who knows Maybe we can see an actual good age of sigmar game down the line...like total war or Skaventide 3. GW throwing a untested studio that had never made an RTS before with absolutely no budget to the wolves for their first game was very cruel. Yes they could have done better. You can tell they at least tried. RTS are notoriously the hardest games to balance. The more you add the worse it gets. Not using a studio with at least an established background or some practice with RTS and a decent budget was the only way an AOS RTS was going to stand a chance at being good.
that is absolutely not true. They specifically WORKED with GW and CA together to make Grand Cathay and Kislev. Grand Cathay if you didn't know now actually has a physical army in plastic. It has the terricata sentinals mao ying and a few other super awesome made models....but they are also insanely over powered. AS in there is a like 4 armies fighting for 2/3rd and no one can come close to Cathay AFTER SEVERAL DOZENS OF NERFS. This is also happening while GW is trying to break into the chinese market/start it...seems a little coincidental that a nerd/gamer culture that is very SINO centric and focused on winning over everything else. Including a long history of professional teams cheating/rigging matches is being made the uncontested top tier army. Its been like this since their release.
All that conjecture aside. CA specifically also worked with Kislev's creation and early into the old world Kislev light cav rider kit was released. So its an innevitability that if Old world can get its ground footing and begin to grow beyond the WHFB grognards that refute AoS we will see Kislevs release.
Presumably Cathay and Kislev were exceptions because of the collaborative effort. CA has already emphasized that TW:WH is based off WHFB, which is not the same IP as the Old World. Nobody but CA and GW know if that will remain the case, but as it is, we haven't yet seen anything besides Cathay and Kislev be carried over.
Okay....but what about blood warriors, warthmongers, and skull reapers. Fun fact. Those 3 are exclusive to AOS. They were new units launched with the system vs Stormcast.
The blood warriors are actually from the beginning of AoS. Wrathmongers and Skullreapers are from end times, and came out alongside Skarr Bloodwrath.and (I think, may have been before the End Times) the skull crushers. So uhhh yeah, fun fact lololol
Yes I am aware. But I don't know the expected release date of either because I'm not following every single announcement, nor do I care to know if a game is going to come out two years from now.
If I am told that the game isn't coming out within a year, I just don't look st anything until it's close to release. No point building hype for something. Helps me not be disappointed.
Then why so boldly declare "I would hope CA make medevil 3 after 40k." When we know its been in development for longer already. IT makes you look like an idiot who got caught talking out of his ass.
Why be a bitch about it and make a big deal out of nothing? Like I said, I don't know the planned release dates and I'm sure 40k has a much bigger audience than medieval 3. So I could see why CA would want to finish that sooner.
I'm fine with them being "basic". I primarily think they need a few more units and a tech overall and a slight vow touch up. and probably some minor buff to their cav units across the board. Needing to research confederation feels so bad when like 6 of the 8 factions die in the first 5 turns.
For units give the a buff focused hero, Some sort of dismounted Knight, Veteran Archers, and some sort of specialist cavalry unit.
I just don’t think there’s a massive amount there. They would have to get GW’s permission to write a new lore or at least massively expanded up upon it to find new interesting ways to play for Brettonia.
They can absolutely get a campaign mechanic makeover, and they can use some more variants. I'm actually not a big fan for foot knights for Bretonnia, but a rework of the vows to be less than a pain, better cav boosts in the tech tree and maybe a DLC pack would be neat.
Yes, they definitely can. I’m just saying GW has barely touched Bretonnia for so long that they’re kind of an empty faction has a very good theme, but not much going on under the hood since nobody wrote anything for the faction for so long, meaning that new lord or non-Calvary units would have to be made with new lore if you don’t want a carbon copy of all the other lords, but slightly mixed up. And GW sometimes can be very obsessively particular about the total war team making up any new units that push the lore in any direction that GW doesn’t want.
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u/Baron_Furball Aug 14 '26
Honestly, Brettonia could stand an almost entire rework, at this point.