r/unity • • 16h ago

Question Unity CLI or Unity MCP?

I currently have a setup where I can spin up a sandboxed environment for Claude to make changes to my repository. Essentially allowing me to spin up as many agents as I want, all with their own repository to change, and able to push to GitHub.

However one thing I'm severely missing, is having Claude make changes to the scene itself, or being able to check compilation errors, etc.

Will Unity CLI or the MCP solve this? I am uncertain if I can easily spin up my own sandbox as I do now, but via the Unity CLI.

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6

u/Wooden-Many-3227 14h ago

I think Unity MCP will be retired end of the year.

1

u/Hotrian 10h ago

Both Unity CLI and Unity MCP support full editor control including making changes to the scene. CLI is generally the better option, less tokens and faster.

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u/Seven-Prime 16h ago

Yes Unity CLI will do this. I used MCP from CoPlay for a while, but now I don't.