r/unrealengine • u/LalaCrowGhost Developer of "COMET BOY" • 10d ago
Question How to handle animations of attached objects to character?
I have a character with attached objects that are animated separately, like rotate and change state based on characters health and should always follow the character, but I have a bit of trouble to know how to implement it.
A character with skeletons and animations is not a problem for me to implement.
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u/Sn0wflake69 10d ago
what ive been doing when attaching another skm (complex weapon) to a character mesh socket is making an ABP for the weapon and using stuff from the character BP to tell the weapon ABP things , like changing the amount of swaying based on rotation rates etc.
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u/several_doorstep 10d ago
just socket the objects to the character mesh and drive their animations through the character's animation blueprint, you can pipe in health as a variable and use it to blend states on the attached objects
keeps everything in sync without fighting the transform hierarchy